sourcemod/core/smn_player.cpp

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include "PlayerManager.h"
#include "AdminCache.h"
#include "sm_stringutil.h"
#include <inetchannelinfo.h>
static cell_t sm_GetClientCount(IPluginContext *pCtx, const cell_t *params)
{
if (params[1])
{
return g_Players.NumPlayers();
}
int maxplayers = g_Players.MaxClients();
int count = 0;
for (int i=1; i<=maxplayers; ++i)
{
CPlayer *pPlayer = g_Players.GetPlayerByIndex(i);
if ((pPlayer->IsConnected()) && !(pPlayer->IsInGame()))
{
count++;
}
}
return (g_Players.NumPlayers() + count);
}
static cell_t sm_GetMaxClients(IPluginContext *pCtx, const cell_t *params)
{
return g_Players.MaxClients();
}
static cell_t sm_GetClientName(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
if (!pPlayer->IsConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected", index);
}
pCtx->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pPlayer->GetName(), NULL);
return 1;
}
static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
if (!pPlayer->IsConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected", index);
}
char buf[64], *ptr;
strcpy(buf, pPlayer->GetIPAddress());
if (params[4] && (ptr = strchr(buf, ':')))
{
*ptr = '\0';
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), buf);
return 1;
}
static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
if (!pPlayer->IsConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected", index);
}
if (!pPlayer->IsAuthorized())
{
return 0;
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->GetAuthString());
return 1;
}
static cell_t sm_IsPlayerConnected(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
return (g_Players.GetPlayerByIndex(index)->IsConnected()) ? 1 : 0;
}
static cell_t sm_IsPlayerIngame(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
return (g_Players.GetPlayerByIndex(index)->IsInGame()) ? 1 : 0;
}
static cell_t sm_IsPlayerAuthorized(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
return (g_Players.GetPlayerByIndex(index)->IsAuthorized()) ? 1 : 0;
}
static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_Players.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d", index);
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
if (!pPlayer->IsConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected", index);
}
return (pPlayer->IsFakeClient()) ? 1 : 0;
}
static cell_t sm_GetClientInfo(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
char *key;
pContext->LocalToString(params[2], &key);
const char *val = engine->GetClientConVarValue(client, key);
if (!val)
{
return false;
}
pContext->StringToLocalUTF8(params[3], params[4], val, NULL);
return 1;
}
static cell_t SetUserAdmin(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
if (!g_Admins.IsValidAdmin(params[2]))
{
return pContext->ThrowNativeError("AdminId %x is not valid", params[2]);
}
pPlayer->SetAdminId(params[2], params[3] ? true : false);
return 1;
}
static cell_t GetUserAdmin(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
return pPlayer->GetAdminId();
}
static cell_t AddUserFlags(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
AdminId id;
if ((id=pPlayer->GetAdminId()) == INVALID_ADMIN_ID)
{
id = g_Admins.CreateAdmin(NULL);
pPlayer->SetAdminId(id, true);
}
cell_t *addr;
for (int i=2; i<=params[0]; i++)
{
pContext->LocalToPhysAddr(params[i], &addr);
g_Admins.SetAdminFlag(id, (AdminFlag)*addr, true);
}
return 1;
}
static cell_t RemoveUserFlags(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
AdminId id;
if ((id=pPlayer->GetAdminId()) == INVALID_ADMIN_ID)
{
return 0;
}
cell_t *addr;
for (int i=2; i<=params[0]; i++)
{
pContext->LocalToPhysAddr(params[i], &addr);
g_Admins.SetAdminFlag(id, (AdminFlag)*addr, false);
}
return 1;
}
static cell_t SetUserFlagBits(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
AdminId id;
if ((id=pPlayer->GetAdminId()) == INVALID_ADMIN_ID)
{
id = g_Admins.CreateAdmin(NULL);
pPlayer->SetAdminId(id, true);
}
g_Admins.SetAdminFlags(id, Access_Effective, params[2]);
return 1;
}
static cell_t GetUserFlagBits(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
AdminId id;
if ((id=pPlayer->GetAdminId()) == INVALID_ADMIN_ID)
{
return 0;
}
return g_Admins.GetAdminFlags(id, Access_Effective);
}
static cell_t GetClientUserId(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", client);
}
return engine->GetPlayerUserId(pPlayer->GetEdict());
}
static cell_t CanUserTarget(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
int target = params[2];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsConnected()) {
return pContext->ThrowNativeError("Player %d is not connected", client);
}
CPlayer *pTarget = g_Players.GetPlayerByIndex(target);
if (!pTarget)
{
return pContext->ThrowNativeError("Player %d is not a valid client", target);
} else if (!pTarget->IsConnected()) {
return pContext->ThrowNativeError("Player %d is not connected", target);
}
return g_Admins.CanAdminTarget(pPlayer->GetAdminId(), pTarget->GetAdminId()) ? 1 : 0;
}
static cell_t GetClientTeam(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
return pInfo->GetTeamIndex();
}
static cell_t GetFragCount(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
return pInfo->GetFragCount();
}
static cell_t GetDeathCount(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
return pInfo->GetDeathCount();
}
static cell_t GetArmorValue(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
return pInfo->GetArmorValue();
}
static cell_t GetAbsOrigin(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
cell_t *pVec;
pContext->LocalToPhysAddr(params[2], &pVec);
Vector vec = pInfo->GetAbsOrigin();
pVec[0] = sp_ftoc(vec.x);
pVec[1] = sp_ftoc(vec.y);
pVec[2] = sp_ftoc(vec.z);
return 1;
}
static cell_t GetAbsAngles(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
cell_t *pAng;
pContext->LocalToPhysAddr(params[2], &pAng);
QAngle ang = pInfo->GetAbsAngles();
pAng[0] = sp_ftoc(ang.x);
pAng[1] = sp_ftoc(ang.y);
pAng[2] = sp_ftoc(ang.z);
return 1;
}
static cell_t GetPlayerMins(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
cell_t *pVec;
pContext->LocalToPhysAddr(params[2], &pVec);
Vector vec = pInfo->GetPlayerMins();
pVec[0] = sp_ftoc(vec.x);
pVec[1] = sp_ftoc(vec.y);
pVec[2] = sp_ftoc(vec.z);
return 1;
}
static cell_t GetPlayerMaxs(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
cell_t *pVec;
pContext->LocalToPhysAddr(params[2], &pVec);
Vector vec = pInfo->GetPlayerMaxs();
pVec[0] = sp_ftoc(vec.x);
pVec[1] = sp_ftoc(vec.y);
pVec[2] = sp_ftoc(vec.z);
return 1;
}
static cell_t GetWeaponName(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
pContext->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pInfo->GetWeaponName(), NULL);
return 1;
}
static cell_t GetModelName(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
pContext->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pInfo->GetModelName(), NULL);
return 1;
}
static cell_t GetHealth(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
}
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if (!pInfo)
{
return pContext->ThrowNativeError("IPlayerInfo not supported by game");
}
return pInfo->GetHealth();
}
static cell_t GetTimeConnected(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetTimeConnected());
}
static cell_t GetDataRate(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return pInfo->GetDataRate();
}
static cell_t IsTimingOut(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return pInfo->IsTimingOut() ? 1 : 0;
}
static cell_t GetLatency(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetLatency(params[2]));
}
static cell_t GetAvgLatency(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetAvgLatency(params[2]));
}
static cell_t GetAvgLoss(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetAvgLoss(params[2]));
}
static cell_t GetAvgChoke(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetAvgChoke(params[2]));
}
static cell_t GetAvgData(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetAvgData(params[2]));
}
static cell_t GetAvgPackets(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Player %d is not a valid client", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Player %d is not in game", client);
} else if (pPlayer->IsFakeClient()) {
return pContext->ThrowNativeError("Player %d is a bot", client);
}
INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
return sp_ftoc(pInfo->GetAvgPackets(params[2]));
}
static cell_t GetClientOfUserId(IPluginContext *pContext, const cell_t *params)
{
return g_Players.GetClientOfUserId(params[1]);
}
REGISTER_NATIVES(playernatives)
{
{"AddUserFlags", AddUserFlags},
{"CanUserTarget", CanUserTarget},
{"GetClientAuthString", sm_GetClientAuthStr},
{"GetClientCount", sm_GetClientCount},
{"GetClientInfo", sm_GetClientInfo},
{"GetClientIP", sm_GetClientIP},
{"GetClientName", sm_GetClientName},
{"GetClientTeam", GetClientTeam},
{"GetClientUserId", GetClientUserId},
{"GetMaxClients", sm_GetMaxClients},
{"GetUserAdmin", GetUserAdmin},
{"GetUserFlagBits", GetUserFlagBits},
{"IsClientAuthorized", sm_IsPlayerAuthorized},
{"IsClientConnected", sm_IsPlayerConnected},
{"IsFakeClient", sm_IsPlayerFakeClient},
{"IsPlayerInGame", sm_IsPlayerIngame},
{"RemoveUserFlags", RemoveUserFlags},
{"SetUserAdmin", SetUserAdmin},
{"SetUserFlagBits", SetUserFlagBits},
{"GetClientDeaths", GetDeathCount},
{"GetClientFrags", GetFragCount},
{"GetClientArmor", GetArmorValue},
{"GetClientAbsOrigin", GetAbsOrigin},
{"GetClientAbsAngles", GetAbsAngles},
{"GetClientMins", GetPlayerMins},
{"GetClientMaxs", GetPlayerMaxs},
{"GetClientWeapon", GetWeaponName},
{"GetClientModel", GetModelName},
{"GetClientHealth", GetHealth},
{"GetTimeConnected", GetTimeConnected},
{"GetDataRate", GetDataRate},
{"IsTimingOut", IsTimingOut},
{"GetLatency", GetLatency},
{"GetAvgLatency", GetAvgLatency},
{"GetAvgLoss", GetAvgLoss},
{"GetAvgChoke", GetAvgChoke},
{"GetAvgData", GetAvgData},
{"GetAvgPackets", GetAvgPackets},
{"GetClientOfUserId", GetClientOfUserId},
{NULL, NULL}
};