2007-07-09 18:10:23 +02:00
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/**
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* vim: set ts=4 :
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2007-08-01 04:12:47 +02:00
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* ================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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2007-07-09 18:10:23 +02:00
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*
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2007-08-01 04:12:47 +02:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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2007-07-09 18:10:23 +02:00
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
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#define _INCLUDE_SOURCEMOD_THREADWORKER_H
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#include "BaseWorker.h"
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#define DEFAULT_THINK_TIME_MS 500
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class ThreadWorker : public BaseWorker, public IThread
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{
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public:
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2007-07-12 18:57:26 +02:00
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ThreadWorker(IThreadWorkerCallbacks *hooks);
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ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
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2007-07-09 18:10:23 +02:00
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virtual ~ThreadWorker();
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public: //IThread
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virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
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virtual void RunThread(IThreadHandle *pHandle);
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public: //IWorker
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//Controls the worker
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virtual bool Pause();
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virtual bool Unpause();
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virtual bool Start();
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virtual bool Stop(bool flush_cancel);
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//returns status and number of threads in queue
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virtual WorkerState GetStatus(unsigned int *numThreads);
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public: //BaseWorker
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virtual void AddThreadToQueue(SWThreadHandle *pHandle);
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virtual SWThreadHandle *PopThreadFromQueue();
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protected:
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IThreader *m_Threader;
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IMutex *m_QueueLock;
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IMutex *m_StateLock;
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IEventSignal *m_PauseSignal;
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IEventSignal *m_AddSignal;
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IThreadHandle *me;
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unsigned int m_think_time;
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volatile bool m_Waiting;
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volatile bool m_FlushType;
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};
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#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H
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