/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H #define _INCLUDE_SOURCEMOD_THREADWORKER_H #include "BaseWorker.h" #define DEFAULT_THINK_TIME_MS 500 class ThreadWorker : public BaseWorker, public IThread { public: ThreadWorker(IThreadWorkerCallbacks *hooks); ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS); virtual ~ThreadWorker(); public: //IThread virtual void OnTerminate(IThreadHandle *pHandle, bool cancel); virtual void RunThread(IThreadHandle *pHandle); public: //IWorker //Controls the worker virtual bool Pause(); virtual bool Unpause(); virtual bool Start(); virtual bool Stop(bool flush_cancel); //returns status and number of threads in queue virtual WorkerState GetStatus(unsigned int *numThreads); public: //BaseWorker virtual void AddThreadToQueue(SWThreadHandle *pHandle); virtual SWThreadHandle *PopThreadFromQueue(); protected: IThreader *m_Threader; IMutex *m_QueueLock; IMutex *m_StateLock; IEventSignal *m_PauseSignal; IEventSignal *m_AddSignal; IThreadHandle *me; unsigned int m_think_time; volatile bool m_Waiting; volatile bool m_FlushType; }; #endif //_INCLUDE_SOURCEMOD_THREADWORKER_H