sourcemod/gamedata/sdkhooks.games/engine.csgo.txt

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"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
"EndTouch"
{
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"windows" "103"
"linux" "104"
"mac" "104"
}
"FireBullets"
{
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"windows" "117"
"linux" "118"
"mac" "118"
}
"GetMaxHealth"
{
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"windows" "121"
"linux" "122"
"mac" "122"
}
"GroundEntChanged"
{
"windows" "175"
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"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
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"windows" "67"
"linux" "68"
"mac" "68"
}
"OnTakeDamage_Alive"
{
"windows" "292"
"linux" "293"
"mac" "293"
}
"PreThink"
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{
"windows" "364"
"linux" "365"
"mac" "365"
}
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"PostThink"
{
"windows" "365"
"linux" "366"
"mac" "366"
}
"Reload"
{
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"windows" "308"
"linux" "314"
"mac" "314"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
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"windows" "101"
"linux" "102"
"mac" "102"
}
"Think"
{
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"windows" "51"
"linux" "52"
"mac" "52"
}
"Touch"
{
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"windows" "102"
"linux" "103"
"mac" "103"
}
"TraceAttack"
{
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"windows" "65"
"linux" "66"
"mac" "66"
}
"Use"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"VPhysicsUpdate"
{
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"windows" "154"
"linux" "155"
"mac" "155"
}
"Weapon_CanSwitchTo"
{
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"windows" "285"
"linux" "286"
"mac" "286"
}
"Weapon_CanUse"
{
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"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Drop"
{
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"windows" "282"
"linux" "283"
"mac" "283"
}
"Weapon_Equip"
{
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"windows" "280"
"linux" "281"
"mac" "281"
}
"Weapon_Switch"
{
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"windows" "283"
"linux" "284"
"mac" "284"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"linux" "196644"
"mac" "196644"
}
}
"Addresses"
{
"EntityListenersPtr"
{
"windows"
{
"signature" "EntityListenersFinder"
"read" "18"
}
}
}
"Signatures"
{
// Find call to AddListenerEntity in CPhysSaveRestoreBlockHandler::PreRestore (virtual)
"EntityListenersFinder"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x33\xC0\x56\x85\xC9\x7E\x32\x8B"
}
}
}
}