sourcemod/gamedata/sdkhooks.games/engine.csgo.txt

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"Games"
{
"#default"
{
"Offsets"
{
"EndTouch"
{
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"windows" "103"
"linux" "104"
"mac" "104"
}
"FireBullets"
{
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"windows" "116"
"linux" "117"
"mac" "117"
}
"GetMaxHealth"
{
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"windows" "120"
"linux" "121"
"mac" "121"
}
"GroundEntChanged"
{
"windows" "175"
"linux" "176"
"mac" "176"
}
"OnTakeDamage"
{
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"windows" "67"
"linux" "68"
"mac" "68"
}
"PreThink"
{
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"windows" "362"
"linux" "363"
"mac" "363"
}
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"PostThink"
{
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"windows" "363"
"linux" "364"
"mac" "364"
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}
"Reload"
{
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"windows" "309"
"linux" "310"
"mac" "310"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
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"windows" "101"
"linux" "102"
"mac" "102"
}
"Think"
{
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"windows" "51"
"linux" "52"
"mac" "52"
}
"Touch"
{
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"windows" "102"
"linux" "103"
"mac" "103"
}
"TraceAttack"
{
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"windows" "65"
"linux" "66"
"mac" "66"
}
"Use"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"VPhysicsUpdate"
{
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"windows" "153"
"linux" "154"
"mac" "154"
}
"Weapon_CanSwitchTo"
{
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"windows" "284"
"linux" "285"
"mac" "285"
}
"Weapon_CanUse"
{
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"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_Drop"
{
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"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_Equip"
{
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"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Switch"
{
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"windows" "282"
"linux" "283"
"mac" "283"
}
// no longer used
"UpdateOnRemove"
{
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"windows" "109"
"linux" "110"
"mac" "110"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}