sourcemod/gamedata/sdkhooks.games/game.nmrih.txt

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"Games"
{
"nmrih"
{
"Offsets"
{
"Blocked"
{
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"windows" "104"
"linux" "105"
"mac" "105"
}
"EndTouch"
{
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"windows" "102"
"linux" "103"
"mac" "103"
}
"FireBullets"
{
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"windows" "114"
"linux" "115"
"mac" "115"
}
"GroundEntChanged"
{
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"windows" "179"
"linux" "181"
"mac" "181"
}
"OnTakeDamage"
{
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"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
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"windows" "274"
"linux" "275"
"mac" "275"
}
"PreThink"
{
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"windows" "346"
"linux" "347"
"mac" "347"
}
"PostThink"
{
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"windows" "326"
"linux" "327"
"mac" "327"
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}
"Reload"
{
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"windows" "271"
"linux" "272"
"mac" "272"
}
"SetTransmit"
{
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"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
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"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
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"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"Think"
{
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"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
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"windows" "101"
"linux" "102"
"mac" "102"
}
"TraceAttack"
{
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"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
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"windows" "98"
"linux" "99"
"mac" "99"
}
"VPhysicsUpdate"
{
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"windows" "159"
"linux" "160"
"mac" "160"
}
"Weapon_CanSwitchTo"
{
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"windows" "268"
"linux" "269"
"mac" "269"
}
"Weapon_CanUse"
{
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"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Drop"
{
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"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_Equip"
{
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"windows" "263"
"linux" "264"
"mac" "264"
}
"Weapon_Switch"
{
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"windows" "266"
"linux" "267"
"mac" "267"
}
}
}
}