sourcemod/core/sourcemod.h

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/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
#include "sm_globals.h"
#include <ISourceMod.h>
#include <sh_stack.h>
#include "CDataPack.h"
using namespace SourceHook;
/**
* @brief Implements SourceMod's global overall management, API, and logic
*/
class SourceModBase :
public ISourceMod,
public SMGlobalClass
{
public:
SourceModBase();
public:
/**
* @brief Initializes SourceMod, or returns an error on failure.
*/
bool InitializeSourceMod(char *error, size_t maxlength, bool late);
/**
* @brief Starts everything SourceMod needs to run
*/
void StartSourceMod(bool late);
/**
* @brief Shuts down all SourceMod components
*/
void CloseSourceMod();
/**
* @brief Map change hook
*/
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
/**
* @brief Level shutdown hook
*/
void LevelShutdown();
/**
* @brief Returns whether or not a map load is in progress
*/
bool IsMapLoading() const;
/**
* @brief Stores the global target index.
*/
void SetGlobalTarget(unsigned int index);
/**
* @brief Returns the global target index.
*/
unsigned int GetGlobalTarget() const;
/**
* @brief Sets whether if SoureMod needs to check player auths.
*/
void SetAuthChecking(bool set);
public: // SMGlobalClass
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength);
public: // ISourceMod
const char *GetGamePath() const;
const char *GetSourceModPath() const;
size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
void LogMessage(IExtension *pExt, const char *format, ...);
void LogError(IExtension *pExt, const char *format, ...);
size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
IDataPack *CreateDataPack();
void FreeDataPack(IDataPack *pack);
HandleType_t GetDataPackHandleType(bool readonly=false);
KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
const char *GetGameFolderName() const;
ISourcePawnEngine *GetScriptingEngine();
IVirtualMachine *GetScriptingVM();
void AllPluginsLoaded();
private:
/**
* @brief Loading plugins
*/
void DoGlobalPluginLoads();
/**
* @brief GameFrame hook
*/
void GameFrame(bool simulating);
private:
CStack<CDataPack *> m_freepacks;
char m_SMBaseDir[PLATFORM_MAX_PATH];
char m_SMRelDir[PLATFORM_MAX_PATH];
char m_ModDir[32];
bool m_IsMapLoading;
bool m_ExecPluginReload;
bool m_ExecOnMapEnd;
unsigned int m_target;
bool m_CheckingAuth;
bool m_GotBasePath;
};
extern SourceModBase g_SourceMod;
extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this
extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this
#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_