2007-10-15 00:12:46 +02:00
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"Games"
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{
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2007-10-17 03:44:46 +02:00
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "3"
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"SlapSound1" "player/pl_fallpain1.wav"
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"SlapSound2" "player/pl_fallpain3.wav"
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"SlapSound3" "player/pl_pain5.wav"
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"m_iFrags" "m_iFrags"
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}
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"Offsets"
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{
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"m_iHealth"
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{
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"class" "CBasePlayer"
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"prop" "m_iHealth"
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}
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"m_lifeState"
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{
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"class" "CBasePlayer"
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"prop" "m_lifeState"
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}
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}
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}
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2007-10-16 19:17:08 +02:00
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/* General Temp Entities */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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2007-10-17 03:44:46 +02:00
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/* Create Entity Signatures */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Signatures"
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{
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"DispatchSpawn"
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{
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"library" "server"
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"linux" "@_Z13DispatchSpawnP11CBaseEntity"
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"windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
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}
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"CreateEntityByName"
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{
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"library" "server"
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"linux" "@_Z18CreateEntityByNamePKci"
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"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
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}
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}
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}
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/* Team Fortress 2 Offsets */
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"tf"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "348"
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"linux" "349"
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}
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"RemovePlayerItem"
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{
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"windows" "236"
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"linux" "237"
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}
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"Weapon_GetSlot"
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{
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"windows" "234"
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"linux" "235"
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}
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"Ignite"
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{
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"windows" "191"
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"linux" "192"
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}
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"Extinguish"
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{
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"windows" "195"
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"linux" "196"
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}
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"Teleport"
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{
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"windows" "99"
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"linux" "100"
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}
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"CommitSuicide"
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{
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"windows" "383"
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"linux" "384"
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}
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"GetVelocity"
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{
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"windows" "128"
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"linux" "129"
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}
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"EyeAngles"
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{
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"windows" "120"
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"linux" "121"
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}
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"DispatchKeyValue"
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{
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"windows" "29"
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"linux" "28"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "28"
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"linux" "29"
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}
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"DispatchKeyValueVector"
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{
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"windows" "27"
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"linux" "30"
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}
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/**
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* THESE ARE DISABLED FOR NOW.
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"AcceptInput"
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{
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"windows" "34"
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"linux" "35"
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}
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*/
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}
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}
|
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}
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