"Games"
{
"#default"
"Offsets"
"Blocked"
"windows" "110"
"linux" "111"
"mac" "111"
}
"EndTouch"
"windows" "108"
"linux" "109"
"mac" "109"
"FireBullets"
"windows" "121"
"linux" "122"
"mac" "122"
"OnTakeDamage"
"windows" "67"
"linux" "68"
"mac" "68"
"OnTakeDamage_Alive"
"windows" "291"
"linux" "292"
"mac" "292"
"PreThink"
"windows" "353"
"linux" "354"
"mac" "354"
"PostThink"
"windows" "354"
"linux" "355"
"mac" "355"
"SetTransmit"
"windows" "21"
"linux" "22"
"mac" "22"
"ShouldCollide"
"windows" "17"
"linux" "18"
"mac" "18"
"Spawn"
"windows" "23"
"linux" "24"
"mac" "24"
"StartTouch"
"windows" "106"
"linux" "107"
"mac" "107"
"Think"
"windows" "49"
"linux" "50"
"mac" "50"
"Touch"
"windows" "107"
"linux" "108"
"mac" "108"
"TraceAttack"
"windows" "65"
"linux" "66"
"mac" "66"
"VPhysicsUpdate"
"windows" "167"
"linux" "168"
"mac" "168"
"Weapon_CanSwitchTo"
"windows" "285"
"linux" "286"
"mac" "286"
"Weapon_CanUse"
"windows" "279"
"linux" "280"
"mac" "280"
"Weapon_Drop"
"windows" "282"
"linux" "283"
"mac" "283"
"Weapon_Equip"
"windows" "280"
"linux" "281"
"mac" "281"
"Weapon_Switch"
"windows" "283"
"linux" "284"
"mac" "284"
"EntityListeners"
"windows" "131108"
"linux" "131108"
"mac" "131108"