sourcemod/extensions/tf2/tf2.inc

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#if defined _tf2_included
#endinput
#endif
#define _tf2_included
native TF2_Invuln(client, bool:something, bool:anothersomething);
native TF2_Burn(client);
/**
* Do not edit below this line!
*/
public Extension:__ext_tf2 =
{
name = "TF2 Tools",
file = "game.tf2.ext",
autoload = 0,
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};