#if defined _tf2_included #endinput #endif #define _tf2_included native TF2_Invuln(client, bool:something, bool:anothersomething); native TF2_Burn(client); /** * Do not edit below this line! */ public Extension:__ext_tf2 = { name = "TF2 Tools", file = "game.tf2.ext", autoload = 0, #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif };