sourcemod/gamedata/sdktools.games/game.tf.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "408"
"linux" "409"
"mac" "409"
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}
"RemovePlayerItem"
{
"windows" "277"
"linux" "278"
"mac" "278"
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}
"Weapon_GetSlot"
{
"windows" "275"
"linux" "276"
"mac" "276"
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}
"Ignite"
{
"windows" "216"
"linux" "217"
"mac" "217"
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}
"Extinguish"
{
"windows" "220"
"linux" "221"
"mac" "221"
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}
"Teleport"
{
"windows" "111"
"linux" "112"
"mac" "112"
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}
"CommitSuicide"
{
"windows" "449"
"linux" "449"
"mac" "449"
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}
"GetVelocity"
{
"windows" "143"
"linux" "144"
"mac" "144"
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}
"EyeAngles"
{
"windows" "134"
"linux" "135"
"mac" "135"
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}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"AcceptInput"
{
"windows" "36"
"linux" "37"
"mac" "37"
}
"WeaponEquip"
{
"windows" "268"
"linux" "269"
"mac" "269"
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}
"Activate"
{
"windows" "33"
"linux" "34"
"mac" "34"
}
"PlayerRunCmd"
{
"windows" "426"
"linux" "427"
"mac" "427"
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}
"GiveAmmo"
{
"windows" "259"
"linux" "260"
"mac" "260"
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}
}
"Keys"
{
"GameRulesProxy" "CTFGameRulesProxy"
"GameRulesDataTable" "tf_gamerules_data"
}
}
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/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x24\x01\x00\x00\x53\x8B\xC1"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
"SetCollisionGroup"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x8B\x5D\x08\x56\x57\x8B\xF9\x39\x9F\xF0\x01\x00\x00"
"linux" "@_ZN11CBaseEntity17SetCollisionGroupEi"
}
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}
}
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}