sourcemod/plugins/include/sourcemod.inc

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _sourcemod_included
#endinput
#endif
#define _sourcemod_included
/**
* Plugin public information.
*/
struct Plugin
{
const String:name[], /**< Plugin Name */
const String:description[], /**< Plugin Description */
const String:author[], /**< Plugin Author */
const String:version[], /**< Plugin Version */
const String:url[], /**< Plugin URL */
};
#include <core>
#include <float>
#include <handles>
#include <string>
#include <admin>
#include <files>
#include <console>
#include <bitbuffer>
#include <sorting>
#include <clients>
#include <usermessages>
#include <events>
#include <functions>
#include <timers>
/**
* Declare this as a struct in your plugin to expose its information.
* Example:
*
* public Plugin:myinfo =
* {
* name = "My Plugin",
* //etc
* };
*/
public Plugin:myinfo;
/**
* Called when the plugin is fully initialized and all known external references are resolved.
* This is called even if the plugin type is "private."
* @note Errors in this function will cause the plugin to stop running.
*
* @noreturn
*/
forward OnPluginStart();
/**
* Called before OnPluginStart, in case the plugin wants to check for load failure.
* This is called even if the plugin type is "private." Any natives from modules are
* not available at this point. Thus, this forward should only be used for explicit
* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
*
* @note It is not safe to call externally resolved natives until OnPluginStart().
* @note Any sort of RTE in this function will cause the plugin to fail loading.
*
* @param myself Handle to the plugin.
* @param late Whether or not the plugin was loaded "late" (after map load).
* @param error Error message buffer in case load failed.
* @param err_max Maximum number of characters for error message buffer.
* @return True if load success, false otherwise.
*/
forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
/**
* Called when the plugin is about to be unloaded.
*
* @noreturn
*/
forward OnPluginEnd();
/**
* Called when the plugin's pause status is changing.
*
* @param pause True if the plugin is being paused, false otherwise.
* @noreturn
*/
forward OnPluginPauseChange(bool:pause);
/**
* Called before every server frame. Note that you should avoid
* doing expensive computations here, and you should declare large
* local arrays using 'decl' instead of 'new'.
*/
forward OnGameFrame();
/**
* Called when the map is loaded and configs have been parsed.
* Note that commands are processed per-frame, and thus config
* files may not be fully loaded until a few seconds later.
* This function will be called on each mapchange.
*/
forward OnServerLoad();
/**
* Returns the calling plugin's Handle.
*
* @return Handle of the calling plugin.
*/
native Handle:GetMyHandle();
/**
* Returns an iterator that can be used to search through plugins.
*
* @return Handle to iterate with. Must be closed via
* CloseHandle().
* @error Invalid Handle.
*/
native Handle:GetPluginIterator();
/**
* Returns whether there are more plugins available in the iterator.
*
* @param iter Handle to the plugin iterator.
* @return True on more plugins, false otherwise.
* @error Invalid Handle.
*/
native bool:MorePlugins(Handle:iter);
/**
* Returns the current plugin in the iterator and advances the iterator.
*
* @param iter Handle to the plugin iterator.
* @return Current plugin the iterator is at, before
* the iterator is advanced.
* @error Invalid Handle.
*/
native Handle:ReadPlugin(Handle:iter);
/**
* Returns a plugin's status.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return Status code for the plugin.
* @error Invalid Handle.
*/
native PluginStatus:GetPluginStatus(Handle:plugin);
/**
* Retrieves a plugin's file name relative to the plugins folder.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param buffer Buffer to the store the file name.
* @param maxlength Maximum length of the name buffer.
* @noreturn
* @error Invalid Handle.
*/
native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
/**
* Retrieves whether or not a plugin is being debugged.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return True if being debugged, false otherwise.
* @error Invalid Handle.
*/
native bool:IsPluginDebugging(Handle:hndl);
/**
* Retrieves a plugin's public info.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param info Plugin info property to retrieve.
* @param buffer Buffer to store info in.
* @param maxlength Maximum length of buffer.
* @return True on success, false if property is not available.
* @error Invalid Handle.
*/
native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength);
/**
* Aborts the current callback and throws an error. This function
* does not return in that no code is executed following it.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
* @error Always!
*/
native ThrowError(const String:fmt[], any:...);
/**
* Logs a generic message to the HL2 logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogToGame(const String:format[], any:...);
/**
* Logs a plugin message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogMessage(const String:format[], any:...);
/**
* Logs a plugin error message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogError(const String:format[], any:...);
/**
* Gets the system time as a unix timestamp.
*
* @param bigStamp Optional array to store the 64bit timestamp in.
* @return 32bit timestamp (number of seconds since unix epoch).
*/
native GetTime(bigStamp[2]={0,0});
/**
* Sets the seed value for the global Half-Life 2 Random Stream
*
* @param seed Seed value.
* @noreturn
*/
native SetRandomSeed(seed);
/**
* Returns a random floating point number from the Half-Life 2 Random Stream
*
* @param fMin Minimum random bound.
* @param fMax Maximum random bound.
* @return A random number between (inclusive) fMin and fMax.
*/
native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
/**
* Returns a random number from the Half-Life 2 Random Stream
*
* @param nmin Minimum random bound.
* @param nmax Maximum random bound.
* @return A random number between (inclusive) nmin and nmax.
*/
native GetRandomInt(nmin, nmax);
/**
* Returns whether a map is valid or not.
*
* @param Map name, excluding .bsp extension.
* @return True if valid, false otherwise.
*/
native bool:IsMapValid(const String:map[]);
/**
* Returns whether the server is dedicated.
*
* @return True if dedicated, false otherwise.
*/
native bool:IsDedicatedServer();
/**
* Returns a high-precision time value for profiling the engine.
*
* @return A floating point time value.
*/
native Float:GetEngineTime();
/**
* Returns the game time based on the game tick.
*
* @return Game tick time.
*/
native Float:GetGameTime();
/**
* Returns the game description from the mod.
*
* @param buffer Buffer to store the description.
* @param maxlength Maximum size of the buffer.
* @param original If true, retrieves the original game description,
* ignoring any potential hooks from plugins.
* @return Number of bytes written to the buffer (UTF-8 safe).
*/
native GetGameDescription(String:buffer[], maxlength, bool:original=false);
/**
* Returns the current map name.
*
* @param buffer Buffer to store map name.
* @param maxlength Maximum length of buffer.
* @return Number of bytes written (UTF-8 safe).
*/
native GetCurrentMap(String:buffer[], maxlength);
/**
* Precaches a given model.
*
* @param model Name of the model to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns the model index, 0 for error.
*/
native PrecacheModel(const String:model[], bool:preload=false);
/**
* Precaches a given sentence file.
*
* @param file Name of the sentence file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a sentence file index.
*/
native PrecacheSentenceFile(const String:file[], bool:preload=false);
/**
* Precaches a given decal.
*
* @param decal Name of the decal to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a decal index.
*/
native PrecacheDecal(const String:decal[], bool:preload=false);
/**
* Precaches a given generic file.
*
* @param generic Name of the generic file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a generic file index.
*/
native PrecacheGeneric(const String:generic[], bool:preload=false);
/**
* Returns if a given model is precached.
*
* @param model Name of the model to check.
* @return True if precached, false otherwise.
*/
native bool:IsModelPrecached(const String:model[]);
/**
* Returns if a given decal is precached.
*
* @param decal Name of the decal to check.
* @return True if precached, false otherwise.
*/
native bool:IsDecalPrecached(const String:decal[]);
/**
* Returns if a given generic file is precached.
*
* @param decal Name of the generic file to check.
* @return True if precached, false otherwise.
*/
native bool:IsGenericPrecached(const String:generic[]);
/**
* Precaches a given sound.
*
* @param sound Name of the sound to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return True if successfully precached, false otherwise.
*/
native bool:PrecacheSound(const String:sound[], bool:preload=false);
/**
* Returns if a given sound is precached.
*
* @param sound Name of the sound to check.
* @return True if precached, false otherwise.
*/
native bool:IsSoundPrecached(const String:sound[]);
/**
* Executes a client command on the server without being networked.
*
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @noreturn
* @error Invalid client index, or client not connected.
*/
native FakeClientCommand(client, const String:fmt[], any:...);
#include <helpers>
#include <entity>