split sourcemod.inc into clients.inc and fixed some bugs
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40551
This commit is contained in:
parent
5cccd9a242
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276
plugins/include/clients.inc
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276
plugins/include/clients.inc
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@ -0,0 +1,276 @@
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _clients_included
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#endinput
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#endif
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#define _clients_included
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/**
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* Called on client connection.
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*
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* @param client Player index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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* @return True to validate client's connection, false to refuse it.
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*/
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forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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/**
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* Called when a client is entering to the game.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientPutInServer(client);
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/**
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* Called when a client is disconnecting from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect(client);
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/**
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* Called when a client is disconnected from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect_Post(client);
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/**
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* Called when a client is sending a command.
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*
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* @param client Player index.
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* @param args Number of arguments.
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* @noreturn
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*/
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forward Action:OnClientCommand(client, args);
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/**
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* Called whenever the client's settings are changed.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientSettingsChanged(client);
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/**
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* Called when a client receives a Steam ID.
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* @note This is called by bots, but the ID will be "BOT"
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*
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* @param client Player index.
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* @param auth Player auth string.
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*/
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forward OnClientAuthorized(client, const String:auth[]);
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/**
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* Returns the maximum number of clients allowed on the server.
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*
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* @return Maximum number of clients allowed.
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*/
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native GetMaxClients();
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/**
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* Returns the client count put in the server.
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*
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* @param inGameOnly If false connecting players are also counted.
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* @return Client count in the server.
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*/
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native GetClientCount(bool:inGameOnly=true);
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/**
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* Returns the client's name.
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*
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* @param client Player index.
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* @param name Buffer to store the client's name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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* @error If the client is not connected an error will be thrown.
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*/
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native bool:GetClientName(client, String:name[], maxlen);
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/**
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* Retrieves a client's IP address.
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*
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* @param client Player index.
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* @param name Buffer to store the client's ip address.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param remport Remove client's port from the ip string (true by default).
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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*
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* @param client Player index.
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* @param auth Buffer to store the client's auth string.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientAuthString(client, String:auth[], maxlen);
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/**
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* Retrieves a client's user id, which is an index incremented for every client
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* that joins the server.
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*
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* @param client Player index.
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* @return User id of the client.
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* @error If the client is not connected or the index is invalid.
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*/
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native GetClientUserId(client);
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/**
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* Returns if a certain player is connected.
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*
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* @param client Player index.
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* @return True if player is connected to the server, false otherwise.
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*/
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native bool:IsClientConnected(client);
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/**
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* Returns if a certain player has entered the game.
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*
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* @param client Player index.
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* @return True if player has entered the game, false otherwise.
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*/
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native bool:IsPlayerInGame(client);
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/**
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* Returns if a certain player has been authenticated.
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*
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* @param client Player index.
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* @return True if player has been authenticated, false otherwise.
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*/
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native bool:IsClientAuthorized(client);
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/**
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* Returns if a certain player is a fake client.
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*
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* @param client Player index.
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* @return True if player is a fake client, false otherwise.
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*/
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native bool:IsFakeClient(client);
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/**
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* Retrieves values from client replicated keys.
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*
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* @param client Player's index.
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* @param key Key string.
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* @param value Buffer to store value.
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* @param maxlen Maximum length of valve (UTF-8 safe).
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* @return True on success, false otherwise.
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* @error Invalid client index, or client not connected.
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*/
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native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
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/**
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* Sets a client's AdminId.
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*
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* @param client Player's index.
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* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
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* @param temp True if the id should be freed on disconnect.
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* @noreturn
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* @error Invalid client index, client not connected, or bogus AdminId.
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*/
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native SetUserAdmin(client, AdminId:id, bool:temp=false);
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/**
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* Retrieves a client's AdminId.
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*
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* @param client Player's index.
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* @return AdminId of the client, or INVALID_ADMIN_ID if none.
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* @error Invalid client index, or client not connected.
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*/
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native AdminId:GetUserAdmin(client);
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/**
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* Sets access flags on a client. If the client is not an admin,
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* a temporary, anonymous AdminId is given.
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*
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* @param client Player's index.
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* @param ... Flags to set on the client.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native AddUserFlags(client, {AdminFlag}:...);
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/**
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* Removes flags from a client. If the client is not an admin,
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* this has no effect.
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*
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* @param client Player's index.
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* @param ... Flags to remove from the client.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native RemoveUserFlags(client, {AdminFlag}:...);
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/**
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* Sets access flags on a client using bits instead of flags. If the
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* client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
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*
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* @param client Player's index.
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* @param flags Bitstring of flags to set on client.
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* @noreturn
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*/
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native SetUserFlagBits(client, flags);
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/**
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* Returns client access flags. If the client is not an admin,
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* the result is always 0.
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*
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* @param client Player's index.
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* @return Flags
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* @error Invalid client index, or client not connected.
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*/
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native GetUserFlagBits(client);
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/**
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* Returns whether a user can target another user.
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* This is a helper function for CanAdminTarget.
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*
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* @param client Player's index.
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* @param target Target player's index.
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* @return True if target is targettable by the player, false otherwise.
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* @error Invalid or unconnected player indexers.
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*/
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native bool:CanUserTarget(client, target);
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/**
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* Creates a fake client.
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*
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* @param name Name to use.
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* @return Client index on success, 0 otherwise.
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*/
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native CreateFakeClient(const String:name[]);
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/**
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* Sets a convar value on a fake client.
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*
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* @param client Client index.
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* @param cvar ConVar name.
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* @param value ConVar value.
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* @noreturn
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* @error Invalid client index, client not connected,
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* or client not a fake client.
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*/
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native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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@ -36,6 +36,7 @@ struct Plugin
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#include <console>
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#include <bitbuffer>
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#include <sorting>
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#include <clients>
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/**
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* Declare this as a struct in your plugin to expose its information.
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@ -90,65 +91,6 @@ forward OnPluginEnd();
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*/
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forward OnPluginPauseChange(bool:pause);
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/**
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* Called on client connection.
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*
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* @param client Player index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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* @return True to validate client's connection, false to refuse it.
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*/
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forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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/**
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* Called when a client is entering to the game.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientPutInServer(client);
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/**
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* Called when a client is disconnecting from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect(client);
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/**
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* Called when a client is disconnected from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect_Post(client);
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/**
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* Called when a client is sending a command.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientCommand(client, argCount);
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/**
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* Called whenever the client's settings are changed.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientSettingsChanged(client);
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/**
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* Called when a client receives a Steam ID.
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* @note This is called by bots, but the ID will be "BOT"
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*
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* @param client Player index.
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* @param auth Player auth string.
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*/
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forward OnClientAuthorized(client, const String:auth[]);
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/**
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* Called before every server frame. Note that you should avoid
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* doing expensive computations here, and you should declare large
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@ -163,182 +105,6 @@ forward OnGameFrame();
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*/
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native Handle:GetMyHandle();
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/**
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* Returns the maximum number of clients allowed on the server.
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*
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* @return Maximum number of clients allowed.
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*/
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native GetMaxClients();
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/**
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* Returns the client count put in the server.
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*
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* @param inGameOnly If false connecting players are also counted.
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* @return Client count in the server.
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*/
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native GetClientCount(bool:inGameOnly=true);
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/**
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* Returns the client's name.
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*
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* @param client Player index.
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* @param name Buffer to store the client's name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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* @error If the client is not connected an error will be thrown.
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*/
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native bool:GetClientName(client, String:name[], maxlen);
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/**
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* Retrieves a client's IP address.
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*
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* @param client Player index.
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* @param name Buffer to store the client's ip address.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param remport Remove client's port from the ip string (true by default).
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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*
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* @param client Player index.
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* @param auth Buffer to store the client's auth string.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientAuthString(client, String:auth[], maxlen);
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/**
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* Retrieves a client's user id, which is an index incremented for every client
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* that joins the server.
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*
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* @param client Player index.
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* @return User id of the client.
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* @error If the client is not connected or the index is invalid.
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*/
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native GetClientUserId(client);
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/**
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* Returns if a certain player is connected.
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*
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* @param client Player index.
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* @return True if player is connected to the server, false otherwise.
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*/
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native bool:IsClientConnected(client);
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/**
|
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* Returns if a certain player has entered the game.
|
||||
*
|
||||
* @param client Player index.
|
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* @return True if player has entered the game, false otherwise.
|
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*/
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native bool:IsPlayerInGame(client);
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|
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/**
|
||||
* Returns if a certain player has been authenticated.
|
||||
*
|
||||
* @param client Player index.
|
||||
* @return True if player has been authenticated, false otherwise.
|
||||
*/
|
||||
native bool:IsClientAuthorized(client);
|
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|
||||
/**
|
||||
* Returns if a certain player is a fake client.
|
||||
*
|
||||
* @param client Player index.
|
||||
* @return True if player is a fake client, false otherwise.
|
||||
*/
|
||||
native bool:IsFakeClient(client);
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|
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/**
|
||||
* Retrieves values from client replicated keys.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param key Key string.
|
||||
* @param value Buffer to store value.
|
||||
* @param maxlen Maximum length of valve (UTF-8 safe).
|
||||
* @return True on success, false otherwise.
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
|
||||
|
||||
/**
|
||||
* Sets a client's AdminId.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
|
||||
* @param temp True if the id should be freed on disconnect.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not connected, or bogus AdminId.
|
||||
*/
|
||||
native SetUserAdmin(client, AdminId:id, bool:temp=false);
|
||||
|
||||
/**
|
||||
* Retrieves a client's AdminId.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @return AdminId of the client, or INVALID_ADMIN_ID if none.
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
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native AdminId:GetUserAdmin(client);
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|
||||
/**
|
||||
* Sets access flags on a client. If the client is not an admin,
|
||||
* a temporary, anonymous AdminId is given.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param ... Flags to set on the client.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native AddUserFlags(client, {AdminFlag}:...);
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||||
|
||||
/**
|
||||
* Removes flags from a client. If the client is not an admin,
|
||||
* this has no effect.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param ... Flags to remove from the client.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native RemoveUserFlags(client, {AdminFlag}:...);
|
||||
|
||||
/**
|
||||
* Sets access flags on a client using bits instead of flags. If the
|
||||
* client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param flags Bitstring of flags to set on client.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetUserFlagBits(client, flags);
|
||||
|
||||
/**
|
||||
* Returns client access flags. If the client is not an admin,
|
||||
* the result is always 0.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @return Flags
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native GetUserFlagBits(client);
|
||||
|
||||
/**
|
||||
* Returns whether a user can target another user.
|
||||
* This is a helper function for CanAdminTarget.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param target Target player's index.
|
||||
* @return True if target is targettable by the player, false otherwise.
|
||||
* @error Invalid or unconnected player indexers.
|
||||
*/
|
||||
native bool:CanUserTarget(client, target);
|
||||
|
||||
/**
|
||||
* Logs a generic message to the HL2 logs.
|
||||
*
|
||||
@ -452,26 +218,6 @@ native Float:GetEngineTime();
|
||||
*/
|
||||
native Float:GetGameTime();
|
||||
|
||||
/**
|
||||
* Creates a fake client.
|
||||
*
|
||||
* @param name Name to use.
|
||||
* @return Client index on success, 0 otherwise.
|
||||
*/
|
||||
native CreateFakeClient(const String:name[]);
|
||||
|
||||
/**
|
||||
* Sets a convar value on a fake client.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param cvar ConVar name.
|
||||
* @param value ConVar value.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not connected,
|
||||
* or client not a fake client.
|
||||
*/
|
||||
native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
|
||||
|
||||
/**
|
||||
* Returns the game description from the mod.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user