sourcemod/gamedata/sdkhooks.games/game.bms.txt

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"Games"
{
"#default"
{
"Offsets"
{
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"CanBeAutobalanced"
{
"windows" "504"
"linux" "506"
"mac" "506"
}
"GetMaxHealth"
{
"windows" "127"
"linux" "128"
"mac" "128"
}
"GroundEntChanged"
{
"windows" "189"
"linux" "191"
"mac" "191"
}
"Reload"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"Use"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
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"Blocked"
{
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"windows" "111"
"linux" "112"
"mac" "112"
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}
"EndTouch"
{
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"windows" "109"
"linux" "110"
"mac" "110"
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}
"FireBullets"
{
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"windows" "122"
"linux" "123"
"mac" "123"
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}
"OnTakeDamage"
{
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"windows" "68"
"linux" "69"
"mac" "69"
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}
"OnTakeDamage_Alive"
{
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"windows" "292"
"linux" "293"
"mac" "293"
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}
"PreThink"
{
"windows" "354"
"linux" "355"
"mac" "355"
}
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"PostThink"
{
"windows" "355"
"linux" "356"
"mac" "356"
}
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"SetTransmit"
{
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"windows" "22"
"linux" "23"
"mac" "23"
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}
"ShouldCollide"
{
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"windows" "18"
"linux" "19"
"mac" "19"
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}
"Spawn"
{
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"windows" "24"
"linux" "25"
"mac" "25"
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}
"StartTouch"
{
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"windows" "107"
"linux" "108"
"mac" "108"
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}
"Think"
{
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"windows" "50"
"linux" "51"
"mac" "51"
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}
"Touch"
{
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"windows" "108"
"linux" "109"
"mac" "109"
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}
"TraceAttack"
{
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"windows" "66"
"linux" "67"
"mac" "67"
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}
"VPhysicsUpdate"
{
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"windows" "168"
"linux" "169"
"mac" "169"
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}
"Weapon_CanSwitchTo"
{
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"windows" "286"
"linux" "287"
"mac" "287"
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}
"Weapon_CanUse"
{
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"windows" "280"
"linux" "281"
"mac" "281"
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}
"Weapon_Drop"
{
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"windows" "283"
"linux" "284"
"mac" "284"
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}
"Weapon_Equip"
{
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"windows" "281"
"linux" "282"
"mac" "282"
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}
"Weapon_Switch"
{
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"windows" "284"
"linux" "285"
"mac" "285"
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}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"linux" "131108"
"mac" "131108"
}
}
}
}