2018-05-06 18:17:47 +02:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "18"
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"linux" "58"
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"mac" "58"
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}
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/**
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* CBaseClient::SetName(char const*);
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* Linux offset straight from VTable dump.
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* Has string "(%d)%-0.*s"
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*/
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"SetClientName"
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{
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"windows" "17"
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"linux" "57"
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"mac" "57"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+98h], 0
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* Win: mov byte ptr [esi+0A4h], 0
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*/
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"InfoChanged"
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{
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"windows" "140"
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"linux" "140"
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"mac" "140"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "422"
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"linux" "423"
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"mac" "423"
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2018-05-06 18:17:47 +02:00
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}
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"RemovePlayerItem"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "290"
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"linux" "291"
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"mac" "291"
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2018-05-06 18:17:47 +02:00
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}
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"Weapon_GetSlot"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "288"
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"linux" "289"
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"mac" "289"
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2018-05-06 18:17:47 +02:00
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}
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"Ignite"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "227"
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"linux" "228"
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"mac" "228"
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2018-05-06 18:17:47 +02:00
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}
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"Extinguish"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "231"
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"linux" "232"
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"mac" "232"
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2018-05-06 18:17:47 +02:00
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}
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"Teleport"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "118"
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"linux" "119"
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"mac" "119"
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2018-05-06 18:17:47 +02:00
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}
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"CommitSuicide"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "464"
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"linux" "464"
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"mac" "464"
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2018-05-06 18:17:47 +02:00
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}
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"GetVelocity"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "151"
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"linux" "152"
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"mac" "152"
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2018-05-06 18:17:47 +02:00
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}
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"EyeAngles"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "141"
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"linux" "142"
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"mac" "142"
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2018-05-06 18:17:47 +02:00
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}
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"SetEntityModel"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "26"
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"linux" "27"
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"mac" "27"
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2018-05-06 18:17:47 +02:00
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}
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"AcceptInput"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "39"
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"linux" "40"
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"mac" "40"
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2018-05-06 18:17:47 +02:00
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}
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"WeaponEquip"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "281"
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"linux" "282"
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"mac" "282"
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2018-05-06 18:17:47 +02:00
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}
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"Activate"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "36"
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"linux" "37"
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"mac" "37"
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2018-05-06 18:17:47 +02:00
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}
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"PlayerRunCmd"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "443"
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"linux" "444"
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"mac" "444"
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2018-05-06 18:17:47 +02:00
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}
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"GiveAmmo"
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{
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2020-03-10 21:20:08 +01:00
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"windows" "272"
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"linux" "273"
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"mac" "273"
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2018-05-06 18:17:47 +02:00
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CBM_MP_GameRulesProxy"
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"GameRulesDataTable" "blackmesa_mp_gamerules_data"
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}
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}
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2020-03-10 21:20:08 +01:00
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}
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