sourcemod/gamedata/sdktools.games/game.synergy.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "16"
"linux" "20"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01\x2A\x2A\x2A\x2A\xA1"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x2A\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A\xA3"
}
"s_pTempEntities"
{
"library" "server"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9\x74\x15"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x85\xC0\x74\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x55\x08\x8B\x00\x25\xFF\x0F\x00\x00\xC1\xE0\x04\x8B\x2A\x2A\x2A\xEB\x15\x66"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "5"
"linux" "1"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
}
"g_pGameRules"
{
"library" "server"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\xC7\x85\xDC\xFE\xFF\xFF\x00\x00\x00\x00\x8B"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"synergy"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
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"windows" "406"
"linux" "407"
"mac" "407"
}
"RemovePlayerItem"
{
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"windows" "269"
"linux" "270"
"mac" "270"
}
"Weapon_GetSlot"
{
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"windows" "267"
"linux" "268"
"mac" "268"
}
"Ignite"
{
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"windows" "208"
"linux" "209"
"mac" "209"
}
"Extinguish"
{
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"windows" "212"
"linux" "213"
"mac" "213"
}
"Teleport"
{
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"windows" "108"
"linux" "109"
"mac" "109"
}
"CommitSuicide"
{
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"windows" "445"
"linux" "445"
"mac" "445"
}
"GetVelocity"
{
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"windows" "140"
"linux" "141"
"mac" "141"
}
"EyeAngles"
{
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"windows" "131"
"linux" "132"
"mac" "132"
}
"AcceptInput"
{
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"windows" "36"
"linux" "37"
"mac" "37"
}
"SetEntityModel"
{
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"windows" "24"
"linux" "25"
"mac" "25"
}
"WeaponEquip"
{
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"windows" "260"
"linux" "261"
"mac" "261"
}
"Activate"
{
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"windows" "33"
"linux" "34"
"mac" "34"
}
"RemoveAllItems"
{
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"windows" "348"
"linux" "349"
"mac" "349"
}
"PlayerRunCmd"
{
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"windows" "424"
"linux" "425"
"mac" "425"
}
}
}
}