sourcemod/gamedata/sdktools.games/game.tf.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "421"
"linux" "426"
}
"RemovePlayerItem"
{
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"windows" "243"
"linux" "244"
}
"Weapon_GetSlot"
{
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"windows" "241"
"linux" "242"
}
"Ignite"
{
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"windows" "198"
"linux" "199"
}
"Extinguish"
{
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"windows" "202"
"linux" "203"
}
"Teleport"
{
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"windows" "105"
"linux" "106"
}
"CommitSuicide"
{
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"windows" "397"
"linux" "397"
}
"GetVelocity"
{
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"windows" "135"
"linux" "136"
}
"EyeAngles"
{
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"windows" "127"
"linux" "128"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"WeaponEquip"
{
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"windows" "234"
"linux" "235"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
"PlayerRunCmd"
{
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"windows" "374"
"linux" "375"
}
}
}
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}