/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Team Fortress 2 */ "tf" { "Offsets" { "GiveNamedItem" { "windows" "421" "linux" "426" } "RemovePlayerItem" { "windows" "243" "linux" "244" } "Weapon_GetSlot" { "windows" "241" "linux" "242" } "Ignite" { "windows" "198" "linux" "199" } "Extinguish" { "windows" "202" "linux" "203" } "Teleport" { "windows" "105" "linux" "106" } "CommitSuicide" { "windows" "397" "linux" "397" } "GetVelocity" { "windows" "135" "linux" "136" } "EyeAngles" { "windows" "127" "linux" "128" } "DispatchKeyValue" { "windows" "29" "linux" "28" } "DispatchKeyValueFloat" { "windows" "28" "linux" "29" } "DispatchKeyValueVector" { "windows" "27" "linux" "30" } "SetEntityModel" { "windows" "23" "linux" "24" } "AcceptInput" { "windows" "34" "linux" "35" } "WeaponEquip" { "windows" "234" "linux" "235" } "Activate" { "windows" "31" "linux" "32" } "PlayerRunCmd" { "windows" "374" "linux" "375" } } } }