sourcemod/gamedata/sdktools.games/game.tf.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "393"
"linux" "394"
"mac" "394"
}
"RemovePlayerItem"
{
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"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_GetSlot"
{
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"windows" "263"
"linux" "264"
"mac" "264"
}
"Ignite"
{
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"windows" "206"
"linux" "207"
"mac" "207"
}
"Extinguish"
{
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"windows" "210"
"linux" "211"
"mac" "211"
}
"Teleport"
{
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"windows" "107"
"linux" "108"
"mac" "108"
}
"CommitSuicide"
{
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"windows" "434"
"linux" "434"
"mac" "434"
}
"GetVelocity"
{
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"windows" "139"
"linux" "140"
"mac" "140"
}
"EyeAngles"
{
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"windows" "130"
"linux" "131"
"mac" "131"
}
"SetEntityModel"
{
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"windows" "24"
"linux" "25"
"mac" "25"
}
"AcceptInput"
{
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"windows" "36"
"linux" "37"
"mac" "37"
}
"WeaponEquip"
{
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"windows" "256"
"linux" "257"
"mac" "257"
}
"Activate"
{
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"windows" "34"
"linux" "35"
"mac" "35"
}
"PlayerRunCmd"
{
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"windows" "411"
"linux" "412"
"mac" "412"
}
}
"Keys"
{
"GameRulesProxy" "CTFGameRulesProxy"
}
}
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}