sourcemod/core/sourcemm_api.h

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_MM_API_H_
#define _INCLUDE_SOURCEMOD_MM_API_H_
#include "convar_sm.h"
#include <ISmmPlugin.h>
#include <eiface.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <random.h>
#include <filesystem.h>
#include <IEngineSound.h>
/**
* @file Contains wrappers around required Metamod:Source API exports
*/
class SourceMod_Core : public ISmmPlugin
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void AllPluginsLoaded();
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
};
extern SourceMod_Core g_SourceMod_Core;
extern IVEngineServer *engine;
extern IServerGameDLL *gamedll;
extern IServerGameClients *serverClients;
extern ICvar *icvar;
extern ISmmPluginManager *g_pMMPlugins;
extern CGlobalVars *gpGlobals;
extern IGameEventManager2 *gameevents;
extern SourceHook::CallClass<IVEngineServer> *enginePatch;
extern SourceHook::CallClass<IServerGameDLL> *gamedllPatch;
extern IUniformRandomStream *engrandom;
extern IPlayerInfoManager *playerinfo;
extern IBaseFileSystem *basefilesystem;
extern IEngineSound *enginesound;
extern IServerPluginHelpers *serverpluginhelpers;
#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
#define SERVER_CALL(func) SH_CALL(gamedllPatch, &IServerGameDLL::func)
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_SOURCEMOD_MM_API_H_