sourcemod/extensions/sdktools/vhelpers.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SDKTOOLS_VHELPERS_H_
#define _INCLUDE_SDKTOOLS_VHELPERS_H_
#include <sh_list.h>
#include <eiface.h>
#include <IBinTools.h>
using namespace SourceMod;
struct CallHelper
{
CallHelper() : call(NULL), supported(false), setup(false)
{
}
void Shutdown()
{
if (call)
{
call->Destroy();
call = NULL;
supported = false;
}
}
ICallWrapper *call;
bool supported;
bool setup;
};
void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity);
bool IsTeleportSupported();
void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity);
bool IsGetVelocitySupported();
bool GetEyeAngles(CBaseEntity *pEntity, QAngle *pAngles);
bool IsEyeAnglesSupported();
int GetClientAimTarget(edict_t *pEdict, bool only_players);
bool GetPlayerInfo(int client, player_info_t *info);
void ShutdownHelpers();
bool FindNestedDataTable(SendTable *pTable, const char *name);
#endif //_INCLUDE_SDKTOOLS_VHELPERS_H_