sourcemod/core/UserMessages.h

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
#define _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_
#include <IUserMessages.h>
#include "sourcemm_api.h"
#include <sm_stringhashmap.h>
#include "sm_stringutil.h"
#include "CellRecipientFilter.h"
#include "sm_globals.h"
#include <sh_list.h>
#include <sh_stack.h>
using namespace SourceHook;
using namespace SourceMod;
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
#define USE_PROTOBUF_USERMESSAGES
#endif
#ifdef USE_PROTOBUF_USERMESSAGES
#include <google/protobuf/message.h>
#include <google/protobuf/descriptor.h>
#include <netmessages.pb.h>
Introduce a pbproxy library to solve macOS linker issues. On SDKs which use protobufs, the engine has objects compiled against a specific version of protobuf. Normally this is fine, we take care on Linux to use the same C++ ABI. On macOS however, we use libc++ to enable C++11 functionality, whereas the protobuf library has been compiled with libstc++. These ABIs are not compatible. To address the problem, we introduce PbHandle. PbHandle is a wrapper around protobuf::Message with two added pieces of state: whether or not the handle "owns" the message (and can free it in its destructor), and whether or not the handle was created by the engine (private) or created by SourceMod (local). Whenever we transfer a protobuf::Message pointer to SourceMod, we must take care to convert it to a Local version first. Whenever we transfer a protobuf pointer to the engine, we must convert it to a Private handle. For platforms with no ABI differences (almost all of them), the handle is a no-op. The private and local localities are compatible and no translation takes place. On macOS, CS:GO does require translation. SourceMod loads a tiny shim library that contains a copy of the protobuf sources compiled against the game's ABI. It then provides serialization and deserialization methods. SourceMod must not interact with the game's protobuf objects without first going through this proxy library. Note that PbHandle is not quite like unique_ptr. It can be converted into a PbHandle that does not destroy the underlying object. This is mainly because UserMessages.cpp has rather complex state, so it is useful to track locality without destroying an object. An unowned PbHandle must not outlive the owning PbHandle.
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#include "pb_handle.h"
using namespace google;
#else
#include <bitbuf.h>
#endif
#define INVALID_MESSAGE_ID -1
struct ListenerInfo
{
#ifdef USE_PROTOBUF_USERMESSAGES
IProtobufUserMessageListener *Callback;
#else
IBitBufUserMessageListener *Callback;
#endif
bool IsHooked;
bool KillMe;
bool IsNew;
};
typedef List<ListenerInfo *> MsgList;
typedef List<ListenerInfo *>::iterator MsgIter;
class UserMessages :
public IUserMessages,
public SMGlobalClass
{
public:
UserMessages();
~UserMessages();
public: //SMGlobalClass
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
public: //IUserMessages
int GetMessageIndex(const char *msg);
bool GetMessageName(int msgid, char *buffer, size_t maxlength) const;
bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false);
bf_write *StartBitBufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags);
google::protobuf::Message *StartProtobufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags);
bool EndMessage();
bool HookUserMessage2(int msg_id,
IUserMessageListener *pListener,
bool intercept=false);
bool UnhookUserMessage2(int msg_id,
IUserMessageListener *pListener,
bool intercept=false);
UserMessageType GetUserMessageType() const;
public:
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
void OnSendUserMessage_Pre(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg);
void OnSendUserMessage_Post(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg);
#endif
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#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
Introduce a pbproxy library to solve macOS linker issues. On SDKs which use protobufs, the engine has objects compiled against a specific version of protobuf. Normally this is fine, we take care on Linux to use the same C++ ABI. On macOS however, we use libc++ to enable C++11 functionality, whereas the protobuf library has been compiled with libstc++. These ABIs are not compatible. To address the problem, we introduce PbHandle. PbHandle is a wrapper around protobuf::Message with two added pieces of state: whether or not the handle "owns" the message (and can free it in its destructor), and whether or not the handle was created by the engine (private) or created by SourceMod (local). Whenever we transfer a protobuf::Message pointer to SourceMod, we must take care to convert it to a Local version first. Whenever we transfer a protobuf pointer to the engine, we must convert it to a Private handle. For platforms with no ABI differences (almost all of them), the handle is a no-op. The private and local localities are compatible and no translation takes place. On macOS, CS:GO does require translation. SourceMod loads a tiny shim library that contains a copy of the protobuf sources compiled against the game's ABI. It then provides serialization and deserialization methods. SourceMod must not interact with the game's protobuf objects without first going through this proxy library. Note that PbHandle is not quite like unique_ptr. It can be converted into a PbHandle that does not destroy the underlying object. This is mainly because UserMessages.cpp has rather complex state, so it is useful to track locality without destroying an object. An unowned PbHandle must not outlive the owning PbHandle.
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PbHandle OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name);
void* OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name);
#elif SOURCE_ENGINE >= SE_LEFT4DEAD
bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name);
bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name);
#else
bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type);
bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type);
#endif
void OnMessageEnd_Pre();
void OnMessageEnd_Post();
private:
#ifdef USE_PROTOBUF_USERMESSAGES
bool InternalHook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew);
bool InternalUnhook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew);
#else
bool InternalHook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew);
bool InternalUnhook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew);
#endif
void _DecRefCounter();
private:
List<ListenerInfo *> m_msgHooks[255];
List<ListenerInfo *> m_msgIntercepts[255];
CStack<ListenerInfo *> m_FreeListeners;
IRecipientFilter *m_CurRecFilter;
#ifndef USE_PROTOBUF_USERMESSAGES
unsigned char m_pBase[2500];
bf_write m_InterceptBuffer;
bf_write *m_OrigBuffer;
bf_read m_ReadBuffer;
#else
// The engine used to provide this. Now we track it.
Introduce a pbproxy library to solve macOS linker issues. On SDKs which use protobufs, the engine has objects compiled against a specific version of protobuf. Normally this is fine, we take care on Linux to use the same C++ ABI. On macOS however, we use libc++ to enable C++11 functionality, whereas the protobuf library has been compiled with libstc++. These ABIs are not compatible. To address the problem, we introduce PbHandle. PbHandle is a wrapper around protobuf::Message with two added pieces of state: whether or not the handle "owns" the message (and can free it in its destructor), and whether or not the handle was created by the engine (private) or created by SourceMod (local). Whenever we transfer a protobuf::Message pointer to SourceMod, we must take care to convert it to a Local version first. Whenever we transfer a protobuf pointer to the engine, we must convert it to a Private handle. For platforms with no ABI differences (almost all of them), the handle is a no-op. The private and local localities are compatible and no translation takes place. On macOS, CS:GO does require translation. SourceMod loads a tiny shim library that contains a copy of the protobuf sources compiled against the game's ABI. It then provides serialization and deserialization methods. SourceMod must not interact with the game's protobuf objects without first going through this proxy library. Note that PbHandle is not quite like unique_ptr. It can be converted into a PbHandle that does not destroy the underlying object. This is mainly because UserMessages.cpp has rather complex state, so it is useful to track locality without destroying an object. An unowned PbHandle must not outlive the owning PbHandle.
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PbHandle m_OrigBuffer;
PbHandle m_FakeEngineBuffer;
META_RES m_FakeMetaRes;
Introduce a pbproxy library to solve macOS linker issues. On SDKs which use protobufs, the engine has objects compiled against a specific version of protobuf. Normally this is fine, we take care on Linux to use the same C++ ABI. On macOS however, we use libc++ to enable C++11 functionality, whereas the protobuf library has been compiled with libstc++. These ABIs are not compatible. To address the problem, we introduce PbHandle. PbHandle is a wrapper around protobuf::Message with two added pieces of state: whether or not the handle "owns" the message (and can free it in its destructor), and whether or not the handle was created by the engine (private) or created by SourceMod (local). Whenever we transfer a protobuf::Message pointer to SourceMod, we must take care to convert it to a Local version first. Whenever we transfer a protobuf pointer to the engine, we must convert it to a Private handle. For platforms with no ABI differences (almost all of them), the handle is a no-op. The private and local localities are compatible and no translation takes place. On macOS, CS:GO does require translation. SourceMod loads a tiny shim library that contains a copy of the protobuf sources compiled against the game's ABI. It then provides serialization and deserialization methods. SourceMod must not interact with the game's protobuf objects without first going through this proxy library. Note that PbHandle is not quite like unique_ptr. It can be converted into a PbHandle that does not destroy the underlying object. This is mainly because UserMessages.cpp has rather complex state, so it is useful to track locality without destroying an object. An unowned PbHandle must not outlive the owning PbHandle.
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PbHandle m_InterceptBuffer;
#endif
size_t m_HookCount;
bool m_InHook;
bool m_BlockEndPost;
#ifndef USE_PROTOBUF_USERMESSAGES
bool m_FallbackSearch;
StringHashMap<int> m_Names;
#endif
CellRecipientFilter m_CellRecFilter;
bool m_InExec;
int m_CurFlags;
int m_CurId;
};
extern UserMessages g_UserMsgs;
#endif //_INCLUDE_SOURCEMOD_CUSERMESSAGES_H_