2013-02-08 05:43:33 +01:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* Source SDK Hooks Extension
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* Copyright (C) 2010-2012 Nicholas Hastings
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* Copyright (C) 2009-2010 Erik Minekus
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "takedamageinfohack.h"
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CTakeDamageInfo::CTakeDamageInfo(){}
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CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition )
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{
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m_hInflictor = pInflictor;
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if ( pAttacker )
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{
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m_hAttacker = pAttacker;
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}
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else
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{
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m_hAttacker = pInflictor;
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}
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#if SOURCE_ENGINE >= SE_ORANGEBOX && SOURCE_ENGINE != SE_LEFT4DEAD
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m_hWeapon = pWeapon;
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#endif
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m_flDamage = flDamage;
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m_flBaseDamage = BASEDAMAGE_NOT_SPECIFIED;
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m_bitsDamageType = bitsDamageType;
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m_flMaxDamage = flDamage;
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m_vecDamageForce = vec3_origin;
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m_vecDamagePosition = vec3_origin;
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m_vecReportedPosition = vec3_origin;
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m_iAmmoType = -1;
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2013-09-10 00:41:54 +02:00
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#if SOURCE_ENGINE < SE_ORANGEBOX
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m_iCustomKillType = 0;
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#else
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m_iDamageCustom = 0;
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#endif
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2013-10-06 16:57:38 +02:00
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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2013-02-08 05:43:33 +01:00
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m_iDamagedOtherPlayers = 0;
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2013-10-06 16:57:38 +02:00
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m_iPlayerPenetrationCount = 0;
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m_flDamageBonus = 0.0f;
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2013-02-08 05:43:33 +01:00
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#endif
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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m_flRadius = 0.0f;
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#endif
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2013-10-13 20:16:08 +02:00
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#if SOURCE_ENGINE == SE_INSURGENCY || SOURCE_ENGINE == SE_CSGO
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2013-02-08 05:43:33 +01:00
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m_iDamagedOtherPlayers = 0;
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m_iObjectsPenetrated = 0;
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m_uiBulletID = 0;
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m_uiRecoilIndex = 0;
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#endif
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}
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