sourcemod/gamedata/sdktools.games/game.nucleardawn.txt

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"Games"
{
/* Nuclear Dawn */
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/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "17"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "left4dead2"
"game" "nucleardawn"
}
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "6"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
"mac" "@sv"
}
}
}
"nucleardawn"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "442"
"linux" "443"
"mac" "443"
}
"RemovePlayerItem"
{
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"windows" "300"
"linux" "301"
"mac" "301"
}
"Weapon_GetSlot"
{
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"windows" "298"
"linux" "299"
"mac" "299"
}
"Ignite"
{
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"windows" "233"
"linux" "234"
"mac" "234"
}
"Extinguish"
{
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"windows" "236"
"linux" "237"
"mac" "237"
}
"Teleport"
{
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"windows" "128"
"linux" "129"
"mac" "129"
}
"CommitSuicide"
{
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"windows" "487"
"linux" "487"
"mac" "487"
}
"GetVelocity"
{
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"windows" "160"
"linux" "161"
"mac" "161"
}
"EyeAngles"
{
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"windows" "151"
"linux" "152"
"mac" "152"
}
"AcceptInput"
{
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"windows" "44"
"linux" "45"
"mac" "45"
}
"SetEntityModel"
{
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"windows" "27"
"linux" "28"
"mac" "28"
}
"WeaponEquip"
{
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"windows" "291"
"linux" "292"
"mac" "292"
}
"Activate"
{
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"windows" "36"
"linux" "37"
"mac" "37"
}
"PlayerRunCmd"
{
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"windows" "465"
"linux" "466"
"mac" "466"
}
}
"Keys"
{
"GameRulesProxy" "CNuclearDawnRulesProxy"
}
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"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x81\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}