"Games" { /* Nuclear Dawn */ /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "left4dead2" "game" "nucleardawn" } "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" "mac" "@sv" } } } "nucleardawn" { "Offsets" { "GiveNamedItem" { "windows" "442" "linux" "443" "mac" "443" } "RemovePlayerItem" { "windows" "300" "linux" "301" "mac" "301" } "Weapon_GetSlot" { "windows" "298" "linux" "299" "mac" "299" } "Ignite" { "windows" "233" "linux" "234" "mac" "234" } "Extinguish" { "windows" "236" "linux" "237" "mac" "237" } "Teleport" { "windows" "128" "linux" "129" "mac" "129" } "CommitSuicide" { "windows" "487" "linux" "487" "mac" "487" } "GetVelocity" { "windows" "160" "linux" "161" "mac" "161" } "EyeAngles" { "windows" "151" "linux" "152" "mac" "152" } "AcceptInput" { "windows" "44" "linux" "45" "mac" "45" } "SetEntityModel" { "windows" "27" "linux" "28" "mac" "28" } "WeaponEquip" { "windows" "291" "linux" "292" "mac" "292" } "Activate" { "windows" "36" "linux" "37" "mac" "37" } "PlayerRunCmd" { "windows" "465" "linux" "466" "mac" "466" } } "Keys" { "GameRulesProxy" "CNuclearDawnRulesProxy" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }