sourcemod/gamedata/sdkhooks.games/game.l4d2.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"left4dead2"
{
"Offsets"
{
"Blocked"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"EndTouch"
{
"windows" "109"
"linux" "110"
"mac" "110"
}
"FireBullets"
{
"windows" "122"
"linux" "123"
"mac" "123"
}
"GetMaxHealth"
{
"windows" "126"
"linux" "127"
"mac" "127"
}
"OnTakeDamage"
{
"windows" "72"
"linux" "73"
"mac" "73"
}
"OnTakeDamage_Alive"
{
"windows" "292"
"linux" "293"
"mac" "293"
}
"PreThink"
{
"windows" "356"
"linux" "357"
"mac" "357"
}
"PostThink"
{
"windows" "357"
"linux" "358"
"mac" "358"
}
"Reload"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "18"
"linux" "19"
"mac" "19"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "107"
"linux" "108"
"mac" "108"
}
"Think"
{
"windows" "56"
"linux" "57"
"mac" "57"
}
"Touch"
{
"windows" "108"
"linux" "109"
"mac" "109"
}
"TraceAttack"
{
"windows" "70"
"linux" "71"
"mac" "71"
}
"Use"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
"VPhysicsUpdate"
{
"windows" "166"
"linux" "167"
"mac" "167"
}
"Weapon_CanSwitchTo"
{
"windows" "286"
"linux" "287"
"mac" "287"
}
"Weapon_CanUse"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Weapon_Drop"
{
"windows" "283"
"linux" "284"
"mac" "284"
}
"Weapon_Equip"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_Switch"
{
"windows" "284"
"linux" "285"
"mac" "285"
}
}
}
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}