sourcemod/extensions/sdktools/outputnatives.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "variant-t.h"
#include "output.h"
#include <sm_argbuffer.h>
ICallWrapper *g_pFireOutput = NULL;
#define ENTINDEX_TO_CBASEENTITY(ref, buffer) \
buffer = gamehelpers->ReferenceToEntity(ref); \
if (!buffer) \
{ \
return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseEntity", gamehelpers->ReferenceToIndex(ref), ref); \
}
// HookSingleEntityOutput(int ent, const char[] output, EntityOutput function, bool once);
cell_t HookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
{
if (!g_OutputManager.IsEnabled())
{
return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
}
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
const char *classname = gamehelpers->GetEntityClassname(pEntity);
char *outputname;
pContext->LocalToString(params[2], &outputname);
OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, true);
//Check for an existing identical hook
SourceHook::List<omg_hooks *>::iterator _iter;
omg_hooks *hook;
IPluginFunction *pFunction;
pFunction = pContext->GetFunctionById(params[3]);
for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
{
hook = (omg_hooks *)*_iter;
if (hook->pf == pFunction && hook->entity_ref == gamehelpers->EntityToReference(pEntity))
{
return 0;
}
}
hook = g_OutputManager.NewHook();
hook->entity_ref = gamehelpers->EntityToReference(pEntity);
hook->only_once= !!params[4];
hook->pf = pFunction;
hook->m_parent = pOutputName;
hook->in_use = false;
hook->delete_me = false;
pOutputName->hooks.push_back(hook);
g_OutputManager.OnHookAdded();
IPlugin *pPlugin = plsys->FindPluginByContext(pContext->GetContext());
SourceHook::List<omg_hooks *> *pList = NULL;
if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
{
pList = new SourceHook::List<omg_hooks *>;
pPlugin->SetProperty("OutputHookList", pList);
}
pList->push_back(hook);
return 1;
}
// HookEntityOutput(const char[] classname, const char[] output, EntityOutput function);
cell_t HookEntityOutput(IPluginContext *pContext, const cell_t *params)
{
if (!g_OutputManager.IsEnabled())
{
return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
}
//Find or create the base structures for this classname and the output
char *classname;
pContext->LocalToString(params[1], &classname);
char *outputname;
pContext->LocalToString(params[2], &outputname);
OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, true);
//Check for an existing identical hook
SourceHook::List<omg_hooks *>::iterator _iter;
omg_hooks *hook;
IPluginFunction *pFunction;
pFunction = pContext->GetFunctionById(params[3]);
for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
{
hook = (omg_hooks *)*_iter;
if (hook->pf == pFunction && hook->entity_ref == -1)
{
//already hooked to this function...
//throw an error or just let them get away with stupidity?
// seems like poor coding if they dont know if something is hooked or not
return 0;
}
}
hook = g_OutputManager.NewHook();
hook->entity_ref = -1;
hook->pf = pFunction;
hook->m_parent = pOutputName;
hook->in_use = false;
hook->delete_me = false;
pOutputName->hooks.push_back(hook);
g_OutputManager.OnHookAdded();
IPlugin *pPlugin = plsys->FindPluginByContext(pContext->GetContext());
SourceHook::List<omg_hooks *> *pList = NULL;
if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
{
pList = new SourceHook::List<omg_hooks *>;
pPlugin->SetProperty("OutputHookList", pList);
}
pList->push_back(hook);
return 1;
}
// UnHookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
cell_t UnHookEntityOutput(IPluginContext *pContext, const cell_t *params)
{
if (!g_OutputManager.IsEnabled())
{
return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
}
char *classname;
pContext->LocalToString(params[1], &classname);
char *outputname;
pContext->LocalToString(params[2], &outputname);
OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, false);
if (!pOutputName)
{
return 0;
}
//Check for an existing identical hook
SourceHook::List<omg_hooks *>::iterator _iter;
omg_hooks *hook;
IPluginFunction *pFunction;
pFunction = pContext->GetFunctionById(params[3]);
for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
{
hook = (omg_hooks *)*_iter;
if (hook->pf == pFunction && hook->entity_ref == -1)
{
// remove this hook.
if (hook->in_use)
{
hook->delete_me = true;
return 1;
}
pOutputName->hooks.erase(_iter);
g_OutputManager.CleanUpHook(hook);
return 1;
}
}
return 0;
}
// UnHookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
cell_t UnHookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
{
if (!g_OutputManager.IsEnabled())
{
return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
}
// Find the classname of the entity and lookup the classname and output structures
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
const char *classname = gamehelpers->GetEntityClassname(pEntity);
char *outputname;
pContext->LocalToString(params[2], &outputname);
OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, false);
if (!pOutputName)
{
return 0;
}
//Check for an existing identical hook
SourceHook::List<omg_hooks *>::iterator _iter;
omg_hooks *hook;
IPluginFunction *pFunction;
pFunction = pContext->GetFunctionById(params[3]);
for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
{
hook = (omg_hooks *)*_iter;
/* We're not serial checking and just removing by index here - This was always allowed so is left for bcompat */
if (hook->pf == pFunction && gamehelpers->ReferenceToIndex(hook->entity_ref) == gamehelpers->ReferenceToIndex(params[1]))
{
// remove this hook.
if (hook->in_use)
{
hook->delete_me = true;
return 1;
}
pOutputName->hooks.erase(_iter);
g_OutputManager.CleanUpHook(hook);
return 1;
}
}
return 0;
}
void *FindOutputPointerByName(CBaseEntity *pEntity, const char *outputname)
{
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
while (pMap)
{
for (int i=0; i<pMap->dataNumFields; i++)
{
if (pMap->dataDesc[i].flags & FTYPEDESC_OUTPUT)
{
if (strcmp(pMap->dataDesc[i].externalName,outputname) == 0)
{
return reinterpret_cast<void *>((unsigned char*)pEntity + GetTypeDescOffs(&pMap->dataDesc[i]));
}
}
}
pMap = pMap->baseMap;
}
return NULL;
}
// FireEntityOutput(int ent, const char[] output, int activator, float delay);
static cell_t FireEntityOutput(IPluginContext *pContext, const cell_t *params)
{
if (!g_pFireOutput)
{
void *addr;
if (!g_pGameConf->GetMemSig("FireOutput", &addr) || !addr)
{
return pContext->ThrowNativeError("\"FireEntityOutput\" not supported by this mod");
}
#ifdef PLATFORM_WINDOWS
int iMaxParam = 8;
//Instead of being one param, MSVC broke variant_t param into 5 params..
PassInfo pass[8];
pass[0].flags = PASSFLAG_BYVAL;
pass[0].type = PassType_Basic;
pass[0].size = sizeof(int);
pass[1].flags = PASSFLAG_BYVAL;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(int);
pass[2].flags = PASSFLAG_BYVAL;
pass[2].type = PassType_Basic;
pass[2].size = sizeof(int);
pass[3].flags = PASSFLAG_BYVAL;
pass[3].type = PassType_Basic;
pass[3].size = sizeof(int);
pass[4].flags = PASSFLAG_BYVAL;
pass[4].type = PassType_Basic;
pass[4].size = sizeof(int);
pass[5].flags = PASSFLAG_BYVAL;
pass[5].type = PassType_Basic;
pass[5].size = sizeof(CBaseEntity *);
pass[6].flags = PASSFLAG_BYVAL;
pass[6].type = PassType_Basic;
pass[6].size = sizeof(CBaseEntity *);
pass[7].flags = PASSFLAG_BYVAL;
pass[7].type = PassType_Float;
pass[7].size = sizeof(float);
#else
int iMaxParam = 4;
PassInfo pass[4];
pass[0].type = PassType_Object;
pass[0].flags = PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_ODTOR|PASSFLAG_OASSIGNOP;
pass[0].size = SIZEOF_VARIANT_T;
pass[1].flags = PASSFLAG_BYVAL;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(CBaseEntity *);
pass[2].flags = PASSFLAG_BYVAL;
pass[2].type = PassType_Basic;
pass[2].size = sizeof(CBaseEntity *);
pass[3].flags = PASSFLAG_BYVAL;
pass[3].type = PassType_Float;
pass[3].size = sizeof(float);
#endif
if (!(g_pFireOutput = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, iMaxParam)))
{
return pContext->ThrowNativeError("\"FireEntityOutput\" wrapper failed to initialize.");
}
}
CBaseEntity *pActivator, *pCaller;
void *pOutput = NULL;
char *outputname;
ENTINDEX_TO_CBASEENTITY(params[1], pCaller);
pContext->LocalToString(params[2], &outputname);
if ((pOutput = FindOutputPointerByName(pCaller,outputname)))
{
if (params[3] == -1)
{
pActivator = NULL;
}
else
{
ENTINDEX_TO_CBASEENTITY(params[3], pActivator);
}
ArgBuffer<void*, decltype(g_Variant_t), CBaseEntity*, CBaseEntity*, float> vstk(pOutput, g_Variant_t, pActivator, pCaller, sp_ctof(params[4]));
g_pFireOutput->Execute(vstk, nullptr);
_init_variant_t();
return 1;
}
return pContext->ThrowNativeError("Couldn't find %s output on %i entity!", outputname, params[1]);
}
sp_nativeinfo_t g_EntOutputNatives[] =
{
{"HookEntityOutput", HookEntityOutput},
{"UnhookEntityOutput", UnHookEntityOutput},
{"HookSingleEntityOutput", HookSingleEntityOutput},
{"UnhookSingleEntityOutput", UnHookSingleEntityOutput},
{"FireEntityOutput", FireEntityOutput},
{NULL, NULL},
};