Commit Graph

663 Commits

Author SHA1 Message Date
BotoX
005a32ac4e Add teleport on infect option. 2024-06-21 06:55:57 +02:00
BotoX
1a83b66e84 fix bool value bug in zr_class_modify 2024-06-21 06:55:57 +02:00
BotoX
c73af38b57 fix broken zm mode 2024-06-21 06:55:57 +02:00
BotoX
ded185b2a4 fix bug in last commit 2024-06-21 06:55:57 +02:00
BotoX
97f82b388b zclass fix remaining bugs 2024-06-21 06:55:57 +02:00
BotoX
f49bd080a1 add zr_knockback_maxvel 2024-06-21 06:55:57 +02:00
BotoX
8ac5642857 Fix sourcepawn bug 2024-06-21 06:55:57 +02:00
BotoX
bd09157a72 fix one bug from playerclasses change 2024-06-21 06:55:57 +02:00
BotoX
d254b01d34 ztele: reset velocity 2024-06-21 06:55:57 +02:00
BotoX
2e4058f772 add "identifier" to playerclasses (kv section name) and use it as default for cookies, zr_class_modify, etc. 2024-06-21 06:55:57 +02:00
BotoX
06cea5f08d fix bugs 2024-06-21 06:55:57 +02:00
zaCade
4fe16c5ffb Few more for organization :D 2024-06-21 06:55:56 +02:00
zaCade
b32134d16c Move the set functions behind the get functions.
For organization sake.
2024-06-21 06:55:56 +02:00
BotoX
9834a80246 Add max client total velocity for knockback in addition to max force per tick. 2024-06-21 06:55:56 +02:00
BotoX
3111ac0e75 Improve custom knockback API 2024-06-21 06:55:56 +02:00
zaCade
c58dfaa4eb Cleanup duplicated code, and a big wtf?
offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2024-06-21 06:55:56 +02:00
BotoX
7dce46cd72 Add support for DamageProxy plugin. 2024-06-21 06:55:56 +02:00
zaCade
a28615c5fa Read offset from gamedata instead of hardcoded. 2024-06-21 06:55:56 +02:00
BotoX
577b5d1af5 change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost 2024-06-21 06:55:56 +02:00
BotoX
2179907d2e fix warning caused by compiler update 2024-06-21 06:55:56 +02:00
BotoX
689c4e89cf use new OnEntitySpawned forward 2024-06-21 06:55:55 +02:00
zaCade
4605f5c6af ZSpawn: Fix slight bug?
This shouldve probably been here from the start, just fixing this cause its my oversight.
2024-06-21 06:55:55 +02:00
Dogan
4f7241cd2f ZR roundend: hide fakes 2024-06-21 06:55:55 +02:00
zaCade
5579a38985 General: Clean up the weaponslot management. 2024-06-21 06:55:55 +02:00
BotoX
9f465bc4a1 fix sourcetvmanager to actually be optional 2024-06-21 06:55:55 +02:00
88565c4b4e SourceTv 2024-06-21 06:55:55 +02:00
zaCade
5c6a17804f General: Fix auto zspawn ignoring zspawn disables. 2024-06-21 06:55:55 +02:00
neon
e79de8726d fuck ZR? 2024-06-21 06:55:55 +02:00
neon
3c883ca1db ZR: oops 2024-06-21 06:55:54 +02:00
neon
f2cb5b952a ZR: adding forwards for Napalm 2024-06-21 06:55:54 +02:00
zaCade
b824095b82 ZSpawn: Exclude SourceTV client from auto zspawn. 2019-03-25 00:54:28 +01:00
zaCade
35d7190ba2 ZSpawn: Hopefully fix the random deaths.
Seems it all happening together with the game logic caused some random death issues. Hopefully thats fixed now.
2019-03-10 21:39:27 +01:00
zaCade
6334246ced ZSpawn: Add auto zspawn. 2019-03-10 19:59:20 +01:00
zaCade
177d9217b8 ZMarket: Yet another location. 2019-03-10 19:59:04 +01:00
zaCade
4a4ae4dc1e General: Make fire grenades also ignite zombies. 2019-03-09 14:39:09 +01:00
zaCade
431b444e1f ZMarket: Only grab 'zmarket' name on CSGO.
CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
zaCade
10461e8ba4 ZMarket: Rework display name system, it applies to all menus now. 2019-03-09 13:44:42 +01:00
zaCade
96c640b58d General: Fix random csgo extra slots not being stripped propperly.
Yeah this couldve been written cleaner, this way its atleast slightly future proof. Since slot 13 is currently the last slot.
2019-03-09 12:40:29 +01:00
zaCade
e3e06792c5 General: Add include update. 2019-01-23 18:53:59 +01:00
zaCade
a251f6b755 General: Add in a API call to hide infection timer. 2019-01-23 18:48:00 +01:00
zaCade
0c6b863c00 General: Doh, 'player_spawn' fires for spectators.
Who knew? I totally didn't.
2018-09-08 16:03:32 +02:00
zaCade
811c5ccb72 General: Move some code around.
Move the 'human' code back to its original location, and call the
infection function instead when they should be infected, instead of
doing it forcefully. That caused issues whenever there was a situation
of a warmup round ect. blocking infections.
2018-09-06 13:50:30 +02:00
zaCade
c8f7964a0c General: Hande another case, and change some stuff.
Forgot to change these when i copied it, and didnt think about the case
what would happen w/e zspawn is blocked.
2018-08-29 16:21:27 +02:00
zaCade
c32cda3fc9 General: Apply ZSpawn logic on late spawners.
Improvement on `a45be16399`
2018-08-28 14:54:42 +02:00
zaCade
9f157e14e9 General: Clean up some stupid stuff. 2018-08-28 13:25:24 +02:00
zaCade
252392c433 Revert "General: Allow auto infection on 'late' spawners."
This reverts commit a45be16399.
2018-08-28 13:22:54 +02:00
zaCade
a45be16399 General: Allow auto infection on 'late' spawners.
Catch people that automatically spawn after motherzombie infection, and
make them spawn as zombies. On CSS for example you automatically spawn
if you spawn between round start and 20 seconds after, thus avoiding the
need of zspawn.
2018-08-23 20:07:40 +02:00
zaCade
ced7d3c352 General: Dont apply model if not precached. 2018-08-13 16:07:04 +02:00
zaCade
dc8ea3be56 General: Fix regen issue introduced in 870ef51197
Woops, didnt think about players that have more then the limit, when the
regen would kick in.
2018-07-31 23:53:57 +02:00
zaCade
9676fb9852 General: Convert TABs to spaces.
Some files appeared to not follow their own rules, check codestyle.txt
2018-07-30 21:53:45 +02:00