BotoX
005a32ac4e
Add teleport on infect option.
2024-06-21 06:55:57 +02:00
BotoX
1a83b66e84
fix bool value bug in zr_class_modify
2024-06-21 06:55:57 +02:00
BotoX
c73af38b57
fix broken zm mode
2024-06-21 06:55:57 +02:00
BotoX
ded185b2a4
fix bug in last commit
2024-06-21 06:55:57 +02:00
BotoX
97f82b388b
zclass fix remaining bugs
2024-06-21 06:55:57 +02:00
BotoX
f49bd080a1
add zr_knockback_maxvel
2024-06-21 06:55:57 +02:00
BotoX
8ac5642857
Fix sourcepawn bug
2024-06-21 06:55:57 +02:00
BotoX
bd09157a72
fix one bug from playerclasses change
2024-06-21 06:55:57 +02:00
BotoX
d254b01d34
ztele: reset velocity
2024-06-21 06:55:57 +02:00
BotoX
2e4058f772
add "identifier" to playerclasses (kv section name) and use it as default for cookies, zr_class_modify, etc.
2024-06-21 06:55:57 +02:00
BotoX
06cea5f08d
fix bugs
2024-06-21 06:55:57 +02:00
zaCade
4fe16c5ffb
Few more for organization :D
2024-06-21 06:55:56 +02:00
zaCade
b32134d16c
Move the set functions behind the get functions.
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For organization sake.
2024-06-21 06:55:56 +02:00
BotoX
9834a80246
Add max client total velocity for knockback in addition to max force per tick.
2024-06-21 06:55:56 +02:00
BotoX
3111ac0e75
Improve custom knockback API
2024-06-21 06:55:56 +02:00
zaCade
c58dfaa4eb
Cleanup duplicated code, and a big wtf?
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offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2024-06-21 06:55:56 +02:00
BotoX
7dce46cd72
Add support for DamageProxy plugin.
2024-06-21 06:55:56 +02:00
zaCade
a28615c5fa
Read offset from gamedata instead of hardcoded.
2024-06-21 06:55:56 +02:00
BotoX
577b5d1af5
change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost
2024-06-21 06:55:56 +02:00
BotoX
2179907d2e
fix warning caused by compiler update
2024-06-21 06:55:56 +02:00
BotoX
689c4e89cf
use new OnEntitySpawned forward
2024-06-21 06:55:55 +02:00
zaCade
4605f5c6af
ZSpawn: Fix slight bug?
...
This shouldve probably been here from the start, just fixing this cause its my oversight.
2024-06-21 06:55:55 +02:00
Dogan
4f7241cd2f
ZR roundend: hide fakes
2024-06-21 06:55:55 +02:00
zaCade
5579a38985
General: Clean up the weaponslot management.
2024-06-21 06:55:55 +02:00
BotoX
9f465bc4a1
fix sourcetvmanager to actually be optional
2024-06-21 06:55:55 +02:00
88565c4b4e
SourceTv
2024-06-21 06:55:55 +02:00
zaCade
5c6a17804f
General: Fix auto zspawn ignoring zspawn disables.
2024-06-21 06:55:55 +02:00
neon
e79de8726d
fuck ZR?
2024-06-21 06:55:55 +02:00
neon
3c883ca1db
ZR: oops
2024-06-21 06:55:54 +02:00
neon
f2cb5b952a
ZR: adding forwards for Napalm
2024-06-21 06:55:54 +02:00
zaCade
b824095b82
ZSpawn: Exclude SourceTV client from auto zspawn.
2019-03-25 00:54:28 +01:00
zaCade
35d7190ba2
ZSpawn: Hopefully fix the random deaths.
...
Seems it all happening together with the game logic caused some random death issues. Hopefully thats fixed now.
2019-03-10 21:39:27 +01:00
zaCade
6334246ced
ZSpawn: Add auto zspawn.
2019-03-10 19:59:20 +01:00
zaCade
177d9217b8
ZMarket: Yet another location.
2019-03-10 19:59:04 +01:00
zaCade
4a4ae4dc1e
General: Make fire grenades also ignite zombies.
2019-03-09 14:39:09 +01:00
zaCade
431b444e1f
ZMarket: Only grab 'zmarket' name on CSGO.
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CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
zaCade
10461e8ba4
ZMarket: Rework display name system, it applies to all menus now.
2019-03-09 13:44:42 +01:00
zaCade
96c640b58d
General: Fix random csgo extra slots not being stripped propperly.
...
Yeah this couldve been written cleaner, this way its atleast slightly future proof. Since slot 13 is currently the last slot.
2019-03-09 12:40:29 +01:00
zaCade
e3e06792c5
General: Add include update.
2019-01-23 18:53:59 +01:00
zaCade
a251f6b755
General: Add in a API call to hide infection timer.
2019-01-23 18:48:00 +01:00
zaCade
0c6b863c00
General: Doh, 'player_spawn' fires for spectators.
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Who knew? I totally didn't.
2018-09-08 16:03:32 +02:00
zaCade
811c5ccb72
General: Move some code around.
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Move the 'human' code back to its original location, and call the
infection function instead when they should be infected, instead of
doing it forcefully. That caused issues whenever there was a situation
of a warmup round ect. blocking infections.
2018-09-06 13:50:30 +02:00
zaCade
c8f7964a0c
General: Hande another case, and change some stuff.
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Forgot to change these when i copied it, and didnt think about the case
what would happen w/e zspawn is blocked.
2018-08-29 16:21:27 +02:00
zaCade
c32cda3fc9
General: Apply ZSpawn logic on late spawners.
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Improvement on `a45be16399`
2018-08-28 14:54:42 +02:00
zaCade
9f157e14e9
General: Clean up some stupid stuff.
2018-08-28 13:25:24 +02:00
zaCade
252392c433
Revert "General: Allow auto infection on 'late' spawners."
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This reverts commit a45be16399
.
2018-08-28 13:22:54 +02:00
zaCade
a45be16399
General: Allow auto infection on 'late' spawners.
...
Catch people that automatically spawn after motherzombie infection, and
make them spawn as zombies. On CSS for example you automatically spawn
if you spawn between round start and 20 seconds after, thus avoiding the
need of zspawn.
2018-08-23 20:07:40 +02:00
zaCade
ced7d3c352
General: Dont apply model if not precached.
2018-08-13 16:07:04 +02:00
zaCade
dc8ea3be56
General: Fix regen issue introduced in 870ef51197
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Woops, didnt think about players that have more then the limit, when the
regen would kick in.
2018-07-31 23:53:57 +02:00
zaCade
9676fb9852
General: Convert TABs to spaces.
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Some files appeared to not follow their own rules, check codestyle.txt
2018-07-30 21:53:45 +02:00