instead of randomly picking eligble clients we sort eligble clients by lowest tier
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#if defined _unloze_playtime_included_
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#endinput
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#endif
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#define _unloze_playtime_included_
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/**
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* @returns the average playtime of all connected players excluding autism bots, fakeclients, AFKS and nosteamers
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*/
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native int GetAveragePlayerTimeOnServer();
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/**
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* @returns the players rtv amount boost
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*/
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native int GetPlayerWorthRTV_boost_(int client);
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/**
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* returns a players hours for a specific server
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*
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* @int the actual client
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* @int Game time hours that the client has on the server.
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* @int Game time minutes the client has on the server.
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*/
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native int GetPlayerTier_native(int client); //just the clients tier
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forward void GetPlayerHoursServer(int client, int hours, int minutes);
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forward void GetPlayerTier(int client, int tier);
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