sm-ext-sourcetvmanager/forwards.h
Peace-Maker fabdbe7d12 Refactor SourceTV instance hooking
Keep the instances in seperate wrappers to clear up the hooks. This
allows for some OnServerStart and OnServerShutdown forwards.

To prepare support for relay servers, CHLTVServer::Shutdown is hooked to
detect shutdown instead of relying on the director unregistering the
instance.
2016-03-06 12:16:38 +01:00

113 lines
3.9 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SourceTV Manager Extension
* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#include "extension.h"
#if SOURCE_ENGINE == SE_CSGO
#include "netmessages.pb.h"
template <int Type, class NetMessage, int Group, bool reliable>
class CNetMessagePB : public INetMessage, public NetMessage {
public:
~CNetMessagePB() {}
};
typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlayerConnect;
#endif
typedef enum EAuthProtocol
{
k_EAuthProtocolWONCertificate = 1,
k_EAuthProtocolHashedCDKey = 2,
k_EAuthProtocolSteam = 3
} EAuthProtocol;
class CGameInfo;
class CForwardManager
{
public:
void Init();
void Shutdown();
void HookRecorder(IDemoRecorder *recorder);
void UnhookRecorder(IDemoRecorder *recorder);
void HookServer(IServer *server);
void UnhookServer(IServer *server);
void CallOnServerStart(IHLTVServer *server);
void CallOnServerShutdown(IHLTVServer *server);
private:
void HookClient(IClient *client);
void UnhookClient(IClient *client);
private:
void OnStartRecording_Post(const char *filename, bool bContinuously);
#if SOURCE_ENGINE == SE_CSGO
void OnStopRecording_Post(CGameInfo const *info);
IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
#else
void OnStopRecording_Post();
IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
#endif
void OnSpectatorDisconnect(const char *reason);
void OnSpectatorPutInServer();
int OnGetChallengeType(const netadr_t &address);
private:
IForward *m_StartRecordingFwd;
IForward *m_StopRecordingFwd;
IForward *m_SpectatorPreConnectFwd;
IForward *m_SpectatorConnectedFwd;
IForward *m_SpectatorDisconnectFwd;
IForward *m_SpectatorDisconnectedFwd;
IForward *m_SpectatorPutInServerFwd;
IForward *m_ServerStartFwd;
IForward *m_ServerShutdownFwd;
bool m_bHasClientConnectOffset = false;
bool m_bHasRejectConnectionOffset = false;
bool m_bHasGetChallengeTypeOffset = false;
bool m_bHasActivatePlayerOffset = false;
};
extern CForwardManager g_pSTVForwards;
#endif // _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_