31dd491033
Make broadcast targets more readable using a SourceTVBroadcastTarget enum. Broadcast to all spectators including proxys or just locally connected spectators. |
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.gitignore | ||
AMBuilder | ||
AMBuildScript | ||
commonhooks.cpp | ||
commonhooks.h | ||
configure.py | ||
extension.cpp | ||
extension.h | ||
forwards.cpp | ||
forwards.h | ||
hltvclientwrapper.cpp | ||
hltvclientwrapper.h | ||
hltvdirectorwrapper.cpp | ||
hltvdirectorwrapper.h | ||
hltvserverwrapper.cpp | ||
hltvserverwrapper.h | ||
ihltvdemorecorder_csgo.h | ||
ihltvdemorecorder.h | ||
LICENSE | ||
natives.cpp | ||
natives.h | ||
PackageScript | ||
README.md | ||
smsdk_config.h | ||
sourcetv_test.sp | ||
sourcetvmanager.games.txt | ||
sourcetvmanager.inc |
SourceTV Manager
Interface to interact with the SourceTV server from SourcePawn.
This is a SourceMod extension providing an API for plugins to access the SourceTV server instance(s).
API
There are natives and forwards to access
- Basic SourceTV information (stats, delay, active)
- Interacting with spectators (chat/console messages, kick, ip, name)
- Forcing camera shots on the director
- Demo recording (filename, recording tick, print message to demo console)
Have a look at the include file.
status
command fixes
There are several quirks around recording the status
command output in a SourceTV demo.
While this extension is running, you're going to be able to do
FakeClientCommand(SourceTV_GetBotIndex(), "status");
and have the output recorded in the demo. This can help quickly identifying the players in the demo while playing it back.
Note: Doesn't run on relay proxies yet.