10f7fa56a1
CS:GO doesn't send the client name in plain text, but wraps it in some protobuf construct. Parse that list of client convars for the player name and use it in the SourceTV_OnSpectatorPreConnect forward |
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.gitignore | ||
AMBuilder | ||
AMBuildScript | ||
configure.py | ||
extension.cpp | ||
extension.h | ||
forwards.cpp | ||
forwards.h | ||
hltvdirectorwrapper.cpp | ||
hltvdirectorwrapper.h | ||
ihltvdemorecorder.h | ||
LICENSE | ||
natives.cpp | ||
PackageScript | ||
README.md | ||
smsdk_config.h | ||
sourcetv_test.sp | ||
sourcetvmanager.games.txt | ||
sourcetvmanager.inc |
sourcetvmanager
Interface to interact with the SourceTV server from SourcePawn.