CS:GO doesn't send the client name in plain text, but wraps it in some protobuf construct. Parse that list of client convars for the player name and use it in the SourceTV_OnSpectatorPreConnect forward |
||
|---|---|---|
| .gitignore | ||
| AMBuilder | ||
| AMBuildScript | ||
| configure.py | ||
| extension.cpp | ||
| extension.h | ||
| forwards.cpp | ||
| forwards.h | ||
| hltvdirectorwrapper.cpp | ||
| hltvdirectorwrapper.h | ||
| ihltvdemorecorder.h | ||
| LICENSE | ||
| natives.cpp | ||
| PackageScript | ||
| README.md | ||
| smsdk_config.h | ||
| sourcetv_test.sp | ||
| sourcetvmanager.games.txt | ||
| sourcetvmanager.inc | ||
sourcetvmanager
Interface to interact with the SourceTV server from SourcePawn.