Add tv_force_steamauth convar

Enable Steam authentication for SourceTV clients. Thanks to @GoD-Tony
for his snippet!
This commit is contained in:
Peace-Maker 2016-03-03 07:17:40 +01:00
parent 1f45a6bd4f
commit b6dee3a3a8
5 changed files with 81 additions and 15 deletions

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@ -40,7 +40,8 @@ void *old_host_client = nullptr;
bool g_HostClientOverridden = false; bool g_HostClientOverridden = false;
IGameEventManager2 *gameevents = nullptr; IGameEventManager2 *gameevents = nullptr;
CGlobalVars *gpGlobals; CGlobalVars *gpGlobals = nullptr;
ICvar *icvar = nullptr;
IBinTools *bintools = nullptr; IBinTools *bintools = nullptr;
ISDKTools *sdktools = nullptr; ISDKTools *sdktools = nullptr;
@ -80,6 +81,8 @@ SMEXT_LINK(&g_STVManager);
extern const sp_nativeinfo_t sourcetv_natives[]; extern const sp_nativeinfo_t sourcetv_natives[];
ConVar tv_force_steamauth("tv_force_steamauth", "1", FCVAR_NONE, "Validate SourceTV clients with Steam.");
bool SourceTVManager::SDK_OnLoad(char *error, size_t maxlength, bool late) bool SourceTVManager::SDK_OnLoad(char *error, size_t maxlength, bool late)
{ {
sharesys->AddDependency(myself, "bintools.ext", true, true); sharesys->AddDependency(myself, "bintools.ext", true, true);
@ -176,12 +179,22 @@ bool SourceTVManager::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxle
{ {
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR); GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2); GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
gpGlobals = ismm->GetCGlobals(); gpGlobals = ismm->GetCGlobals();
g_pCVar = icvar;
ConVar_Register(0, this);
return true; return true;
} }
bool SourceTVManager::RegisterConCommandBase(ConCommandBase *pCommandBase)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pCommandBase);
}
void SourceTVManager::SDK_OnUnload() void SourceTVManager::SDK_OnUnload()
{ {
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO

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@ -52,11 +52,13 @@
class INetMessage; class INetMessage;
extern ConVar tv_force_steamauth;
/** /**
* @brief Sample implementation of the SDK Extension. * @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it. * Note: Uncomment one of the pre-defined virtual functions in order to use it.
*/ */
class SourceTVManager : public SDKExtension class SourceTVManager : public SDKExtension, public IConCommandBaseAccessor
{ {
public: public:
/** /**
@ -127,6 +129,9 @@ public:
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength); //virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif #endif
public: // IConCommandBaseAccessor
bool RegisterConCommandBase(ConCommandBase *pCommandBase);
public: public:
void SelectSourceTVServer(IHLTVServer *hltv); void SelectSourceTVServer(IHLTVServer *hltv);
IDemoRecorder *GetDemoRecorderPtr(IHLTVServer *hltvserver); IDemoRecorder *GetDemoRecorderPtr(IHLTVServer *hltvserver);
@ -158,6 +163,7 @@ extern IGameConfig *g_pGameConf;
extern IServer *iserver; extern IServer *iserver;
extern CGlobalVars *gpGlobals; extern CGlobalVars *gpGlobals;
extern IGameEventManager2 *gameevents; extern IGameEventManager2 *gameevents;
extern ICvar *icvar;
extern IHLTVDirector *hltvdirector; extern IHLTVDirector *hltvdirector;
extern IHLTVServer *hltvserver; extern IHLTVServer *hltvserver;

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@ -42,13 +42,15 @@ SH_DECL_HOOK0_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0)
#endif #endif
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_s &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int); SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, const netadr_t &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *); SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *);
#else #else
SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int); SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int);
SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0); SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0);
#endif #endif
SH_DECL_MANUALHOOK1(CHLTVServer_GetChallengeType, 0, 0, 0, int, const netadr_t &);
void CForwardManager::Init() void CForwardManager::Init()
{ {
int offset = -1; int offset = -1;
@ -61,6 +63,17 @@ void CForwardManager::Init()
SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0); SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0);
m_bHasClientConnectOffset = true; m_bHasClientConnectOffset = true;
} }
if (!g_pGameConf->GetOffset("CHLTVServer::GetChallengeType", &offset) || offset == -1)
{
smutils->LogError(myself, "Failed to get CHLTVServer::GetChallengeType offset.");
}
else
{
SH_MANUALHOOK_RECONFIGURE(CHLTVServer_GetChallengeType, offset, 0, 0);
m_bHasGetChallengeTypeOffset = true;
}
m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String); m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String);
m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell); m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell);
m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String); m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String);
@ -93,10 +106,11 @@ void CForwardManager::UnhookRecorder(IDemoRecorder *recorder)
void CForwardManager::HookServer(IServer *server) void CForwardManager::HookServer(IServer *server)
{ {
if (!m_bHasClientConnectOffset) if (m_bHasClientConnectOffset)
return; SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false); if (m_bHasGetChallengeTypeOffset)
SH_ADD_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
// Hook all already connected clients as well for late loading // Hook all already connected clients as well for late loading
for (int i = 0; i < server->GetClientCount(); i++) for (int i = 0; i < server->GetClientCount(); i++)
@ -114,10 +128,11 @@ void CForwardManager::HookServer(IServer *server)
void CForwardManager::UnhookServer(IServer *server) void CForwardManager::UnhookServer(IServer *server)
{ {
if (!m_bHasClientConnectOffset) if (m_bHasClientConnectOffset)
return; SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false); if (m_bHasGetChallengeTypeOffset)
SH_REMOVE_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
// Unhook all connected clients as well. // Unhook all connected clients as well.
for (int i = 0; i < server->GetClientCount(); i++) for (int i = 0; i < server->GetClientCount(); i++)
@ -140,7 +155,7 @@ void CForwardManager::UnhookClient(IClient *client)
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
// CBaseServer::RejectConnection(ns_address const&, char const*, ...) // CBaseServer::RejectConnection(ns_address const&, char const*, ...)
static void RejectConnection(IServer *server, netadr_t &address, char *pchReason) static void RejectConnection(IServer *server, const netadr_t &address, const char *pchReason)
{ {
static ICallWrapper *pRejectConnection = nullptr; static ICallWrapper *pRejectConnection = nullptr;
@ -186,7 +201,7 @@ static void RejectConnection(IServer *server, netadr_t &address, char *pchReason
vptr += sizeof(void *); vptr += sizeof(void *);
*(char **)vptr = fmt; *(char **)vptr = fmt;
vptr += sizeof(char *); vptr += sizeof(char *);
*(char **)vptr = pchReason; *(const char **)vptr = pchReason;
pRejectConnection->Execute(vstk, NULL); pRejectConnection->Execute(vstk, NULL);
} }
@ -267,12 +282,12 @@ static void RejectConnection(IServer *server, netadr_t &address, int iClientChal
char passwordBuffer[255]; char passwordBuffer[255];
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
// CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, CUtlMemory<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int) // CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, CUtlMemory<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int)
IClient *CForwardManager::OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown) IClient *CForwardManager::OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown)
#else #else
IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie) IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
#endif #endif
{ {
if (!pCookie || cbCookie < sizeof(uint64)) if (!pCookie || (size_t)cbCookie < sizeof(uint64))
RETURN_META_VALUE(MRES_IGNORED, nullptr); RETURN_META_VALUE(MRES_IGNORED, nullptr);
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
@ -332,6 +347,16 @@ IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol,
RETURN_META_VALUE(MRES_SUPERCEDE, client); RETURN_META_VALUE(MRES_SUPERCEDE, client);
} }
// Force steam authentication
// Thanks GoD-Tony :)
int CForwardManager::OnGetChallengeType(const netadr_t &address)
{
if (!tv_force_steamauth.GetBool())
RETURN_META_VALUE(MRES_IGNORED, k_EAuthProtocolHashedCDKey);
RETURN_META_VALUE(MRES_SUPERCEDE, k_EAuthProtocolSteam);
}
void CForwardManager::OnSpectatorDisconnect(const char *reason) void CForwardManager::OnSpectatorDisconnect(const char *reason)
{ {
IClient *client = META_IFACEPTR(IClient); IClient *client = META_IFACEPTR(IClient);

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@ -49,6 +49,13 @@ typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlaye
#endif #endif
typedef enum EAuthProtocol
{
k_EAuthProtocolWONCertificate = 1,
k_EAuthProtocolHashedCDKey = 2,
k_EAuthProtocolSteam = 3
} EAuthProtocol;
class CGameInfo; class CGameInfo;
class CForwardManager class CForwardManager
@ -71,13 +78,15 @@ private:
void OnStartRecording_Post(const char *filename, bool bContinuously); void OnStartRecording_Post(const char *filename, bool bContinuously);
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
void OnStopRecording_Post(CGameInfo const *info); void OnStopRecording_Post(CGameInfo const *info);
IClient *OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown); IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
#else #else
void OnStopRecording_Post(); void OnStopRecording_Post();
IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie); IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
#endif #endif
void OnSpectatorDisconnect(const char *reason); void OnSpectatorDisconnect(const char *reason);
int OnGetChallengeType(const netadr_t &address);
private: private:
IForward *m_StartRecordingFwd; IForward *m_StartRecordingFwd;
IForward *m_StopRecordingFwd; IForward *m_StopRecordingFwd;
@ -87,6 +96,7 @@ private:
IForward *m_SpectatorDisconnectedFwd; IForward *m_SpectatorDisconnectedFwd;
bool m_bHasClientConnectOffset = false; bool m_bHasClientConnectOffset = false;
bool m_bHasGetChallengeTypeOffset = false;
}; };
extern CForwardManager g_pSTVForwards; extern CForwardManager g_pSTVForwards;

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@ -37,6 +37,12 @@
"linux" "53" "linux" "53"
} }
"CHLTVServer::GetChallengeType"
{
"windows" "59"
"linux" "60"
}
"CHLTVServer::m_DemoRecorder" "CHLTVServer::m_DemoRecorder"
{ {
"windows" "19600" "windows" "19600"
@ -129,6 +135,12 @@
"linux" "48" "linux" "48"
} }
"CHLTVServer::GetChallengeType"
{
"windows" "54"
"linux" "55"
}
"CHLTVServer::m_DemoRecorder" "CHLTVServer::m_DemoRecorder"
{ {
"windows" "19192" "windows" "19192"