Add tv_force_steamauth convar
Enable Steam authentication for SourceTV clients. Thanks to @GoD-Tony for his snippet!
This commit is contained in:
parent
1f45a6bd4f
commit
b6dee3a3a8
@ -40,7 +40,8 @@ void *old_host_client = nullptr;
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bool g_HostClientOverridden = false;
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bool g_HostClientOverridden = false;
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IGameEventManager2 *gameevents = nullptr;
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IGameEventManager2 *gameevents = nullptr;
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CGlobalVars *gpGlobals;
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CGlobalVars *gpGlobals = nullptr;
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ICvar *icvar = nullptr;
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IBinTools *bintools = nullptr;
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IBinTools *bintools = nullptr;
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ISDKTools *sdktools = nullptr;
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ISDKTools *sdktools = nullptr;
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@ -80,6 +81,8 @@ SMEXT_LINK(&g_STVManager);
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extern const sp_nativeinfo_t sourcetv_natives[];
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extern const sp_nativeinfo_t sourcetv_natives[];
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ConVar tv_force_steamauth("tv_force_steamauth", "1", FCVAR_NONE, "Validate SourceTV clients with Steam.");
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bool SourceTVManager::SDK_OnLoad(char *error, size_t maxlength, bool late)
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bool SourceTVManager::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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{
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sharesys->AddDependency(myself, "bintools.ext", true, true);
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sharesys->AddDependency(myself, "bintools.ext", true, true);
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@ -176,12 +179,22 @@ bool SourceTVManager::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxle
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{
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{
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GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
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GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
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gpGlobals = ismm->GetCGlobals();
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gpGlobals = ismm->GetCGlobals();
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g_pCVar = icvar;
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ConVar_Register(0, this);
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return true;
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return true;
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}
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}
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bool SourceTVManager::RegisterConCommandBase(ConCommandBase *pCommandBase)
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{
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/* Always call META_REGCVAR instead of going through the engine. */
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return META_REGCVAR(pCommandBase);
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}
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void SourceTVManager::SDK_OnUnload()
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void SourceTVManager::SDK_OnUnload()
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{
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{
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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@ -52,11 +52,13 @@
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class INetMessage;
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class INetMessage;
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extern ConVar tv_force_steamauth;
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/**
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/**
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* @brief Sample implementation of the SDK Extension.
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* @brief Sample implementation of the SDK Extension.
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* Note: Uncomment one of the pre-defined virtual functions in order to use it.
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* Note: Uncomment one of the pre-defined virtual functions in order to use it.
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*/
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*/
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class SourceTVManager : public SDKExtension
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class SourceTVManager : public SDKExtension, public IConCommandBaseAccessor
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{
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{
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public:
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public:
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/**
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/**
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@ -127,6 +129,9 @@ public:
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//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
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//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
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#endif
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#endif
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public: // IConCommandBaseAccessor
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bool RegisterConCommandBase(ConCommandBase *pCommandBase);
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public:
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public:
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void SelectSourceTVServer(IHLTVServer *hltv);
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void SelectSourceTVServer(IHLTVServer *hltv);
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IDemoRecorder *GetDemoRecorderPtr(IHLTVServer *hltvserver);
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IDemoRecorder *GetDemoRecorderPtr(IHLTVServer *hltvserver);
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@ -158,6 +163,7 @@ extern IGameConfig *g_pGameConf;
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extern IServer *iserver;
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extern IServer *iserver;
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extern CGlobalVars *gpGlobals;
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extern CGlobalVars *gpGlobals;
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extern IGameEventManager2 *gameevents;
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extern IGameEventManager2 *gameevents;
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extern ICvar *icvar;
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extern IHLTVDirector *hltvdirector;
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extern IHLTVDirector *hltvdirector;
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extern IHLTVServer *hltvserver;
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extern IHLTVServer *hltvserver;
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47
forwards.cpp
47
forwards.cpp
@ -42,13 +42,15 @@ SH_DECL_HOOK0_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0)
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#endif
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#endif
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_s &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
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SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, const netadr_t &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
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SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *);
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SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *);
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#else
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#else
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SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int);
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SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int);
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SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0);
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SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0);
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#endif
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#endif
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SH_DECL_MANUALHOOK1(CHLTVServer_GetChallengeType, 0, 0, 0, int, const netadr_t &);
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void CForwardManager::Init()
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void CForwardManager::Init()
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{
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{
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int offset = -1;
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int offset = -1;
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@ -61,6 +63,17 @@ void CForwardManager::Init()
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SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0);
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SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0);
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m_bHasClientConnectOffset = true;
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m_bHasClientConnectOffset = true;
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}
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}
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if (!g_pGameConf->GetOffset("CHLTVServer::GetChallengeType", &offset) || offset == -1)
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{
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smutils->LogError(myself, "Failed to get CHLTVServer::GetChallengeType offset.");
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}
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else
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{
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SH_MANUALHOOK_RECONFIGURE(CHLTVServer_GetChallengeType, offset, 0, 0);
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m_bHasGetChallengeTypeOffset = true;
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}
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m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell);
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m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell);
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m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String);
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m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String);
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@ -93,10 +106,11 @@ void CForwardManager::UnhookRecorder(IDemoRecorder *recorder)
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void CForwardManager::HookServer(IServer *server)
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void CForwardManager::HookServer(IServer *server)
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{
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{
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if (!m_bHasClientConnectOffset)
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if (m_bHasClientConnectOffset)
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return;
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SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
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SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
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if (m_bHasGetChallengeTypeOffset)
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SH_ADD_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
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// Hook all already connected clients as well for late loading
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// Hook all already connected clients as well for late loading
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for (int i = 0; i < server->GetClientCount(); i++)
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for (int i = 0; i < server->GetClientCount(); i++)
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@ -114,10 +128,11 @@ void CForwardManager::HookServer(IServer *server)
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void CForwardManager::UnhookServer(IServer *server)
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void CForwardManager::UnhookServer(IServer *server)
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{
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{
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if (!m_bHasClientConnectOffset)
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if (m_bHasClientConnectOffset)
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return;
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SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
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SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
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if (m_bHasGetChallengeTypeOffset)
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SH_REMOVE_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
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// Unhook all connected clients as well.
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// Unhook all connected clients as well.
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for (int i = 0; i < server->GetClientCount(); i++)
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for (int i = 0; i < server->GetClientCount(); i++)
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@ -140,7 +155,7 @@ void CForwardManager::UnhookClient(IClient *client)
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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// CBaseServer::RejectConnection(ns_address const&, char const*, ...)
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// CBaseServer::RejectConnection(ns_address const&, char const*, ...)
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static void RejectConnection(IServer *server, netadr_t &address, char *pchReason)
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static void RejectConnection(IServer *server, const netadr_t &address, const char *pchReason)
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{
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{
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static ICallWrapper *pRejectConnection = nullptr;
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static ICallWrapper *pRejectConnection = nullptr;
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@ -186,7 +201,7 @@ static void RejectConnection(IServer *server, netadr_t &address, char *pchReason
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vptr += sizeof(void *);
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vptr += sizeof(void *);
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*(char **)vptr = fmt;
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*(char **)vptr = fmt;
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vptr += sizeof(char *);
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vptr += sizeof(char *);
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*(char **)vptr = pchReason;
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*(const char **)vptr = pchReason;
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pRejectConnection->Execute(vstk, NULL);
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pRejectConnection->Execute(vstk, NULL);
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}
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}
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@ -267,12 +282,12 @@ static void RejectConnection(IServer *server, netadr_t &address, int iClientChal
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char passwordBuffer[255];
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char passwordBuffer[255];
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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// CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, CUtlMemory<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int)
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// CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, CUtlMemory<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int)
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IClient *CForwardManager::OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown)
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IClient *CForwardManager::OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown)
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#else
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#else
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IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
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IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
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#endif
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#endif
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{
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{
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if (!pCookie || cbCookie < sizeof(uint64))
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if (!pCookie || (size_t)cbCookie < sizeof(uint64))
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RETURN_META_VALUE(MRES_IGNORED, nullptr);
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RETURN_META_VALUE(MRES_IGNORED, nullptr);
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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@ -332,6 +347,16 @@ IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol,
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RETURN_META_VALUE(MRES_SUPERCEDE, client);
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RETURN_META_VALUE(MRES_SUPERCEDE, client);
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}
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}
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// Force steam authentication
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// Thanks GoD-Tony :)
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int CForwardManager::OnGetChallengeType(const netadr_t &address)
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{
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if (!tv_force_steamauth.GetBool())
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RETURN_META_VALUE(MRES_IGNORED, k_EAuthProtocolHashedCDKey);
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RETURN_META_VALUE(MRES_SUPERCEDE, k_EAuthProtocolSteam);
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}
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void CForwardManager::OnSpectatorDisconnect(const char *reason)
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void CForwardManager::OnSpectatorDisconnect(const char *reason)
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{
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{
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IClient *client = META_IFACEPTR(IClient);
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IClient *client = META_IFACEPTR(IClient);
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12
forwards.h
12
forwards.h
@ -49,6 +49,13 @@ typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlaye
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#endif
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#endif
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typedef enum EAuthProtocol
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{
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k_EAuthProtocolWONCertificate = 1,
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k_EAuthProtocolHashedCDKey = 2,
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k_EAuthProtocolSteam = 3
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} EAuthProtocol;
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class CGameInfo;
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class CGameInfo;
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class CForwardManager
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class CForwardManager
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@ -71,13 +78,15 @@ private:
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void OnStartRecording_Post(const char *filename, bool bContinuously);
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void OnStartRecording_Post(const char *filename, bool bContinuously);
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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void OnStopRecording_Post(CGameInfo const *info);
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void OnStopRecording_Post(CGameInfo const *info);
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IClient *OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
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IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
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#else
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#else
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void OnStopRecording_Post();
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void OnStopRecording_Post();
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IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
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IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
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#endif
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#endif
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void OnSpectatorDisconnect(const char *reason);
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void OnSpectatorDisconnect(const char *reason);
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int OnGetChallengeType(const netadr_t &address);
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private:
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private:
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IForward *m_StartRecordingFwd;
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IForward *m_StartRecordingFwd;
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IForward *m_StopRecordingFwd;
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IForward *m_StopRecordingFwd;
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@ -87,6 +96,7 @@ private:
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IForward *m_SpectatorDisconnectedFwd;
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IForward *m_SpectatorDisconnectedFwd;
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bool m_bHasClientConnectOffset = false;
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bool m_bHasClientConnectOffset = false;
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bool m_bHasGetChallengeTypeOffset = false;
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};
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};
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extern CForwardManager g_pSTVForwards;
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extern CForwardManager g_pSTVForwards;
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@ -37,6 +37,12 @@
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"linux" "53"
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"linux" "53"
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}
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}
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"CHLTVServer::GetChallengeType"
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{
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"windows" "59"
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"linux" "60"
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}
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"CHLTVServer::m_DemoRecorder"
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"CHLTVServer::m_DemoRecorder"
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{
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{
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"windows" "19600"
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"windows" "19600"
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@ -129,6 +135,12 @@
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"linux" "48"
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"linux" "48"
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}
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}
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"CHLTVServer::GetChallengeType"
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{
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"windows" "54"
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"linux" "55"
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}
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"CHLTVServer::m_DemoRecorder"
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"CHLTVServer::m_DemoRecorder"
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{
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{
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"windows" "19192"
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"windows" "19192"
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