Add tv_force_steamauth convar

Enable Steam authentication for SourceTV clients. Thanks to @GoD-Tony
for his snippet!
This commit is contained in:
Peace-Maker
2016-03-03 07:17:40 +01:00
parent 1f45a6bd4f
commit b6dee3a3a8
5 changed files with 81 additions and 15 deletions
+37 -12
View File
@@ -42,13 +42,15 @@ SH_DECL_HOOK0_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0)
#endif
#if SOURCE_ENGINE == SE_CSGO
SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_s &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, const netadr_t &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *);
#else
SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int);
SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0);
#endif
SH_DECL_MANUALHOOK1(CHLTVServer_GetChallengeType, 0, 0, 0, int, const netadr_t &);
void CForwardManager::Init()
{
int offset = -1;
@@ -61,6 +63,17 @@ void CForwardManager::Init()
SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0);
m_bHasClientConnectOffset = true;
}
if (!g_pGameConf->GetOffset("CHLTVServer::GetChallengeType", &offset) || offset == -1)
{
smutils->LogError(myself, "Failed to get CHLTVServer::GetChallengeType offset.");
}
else
{
SH_MANUALHOOK_RECONFIGURE(CHLTVServer_GetChallengeType, offset, 0, 0);
m_bHasGetChallengeTypeOffset = true;
}
m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String);
m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell);
m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String);
@@ -93,10 +106,11 @@ void CForwardManager::UnhookRecorder(IDemoRecorder *recorder)
void CForwardManager::HookServer(IServer *server)
{
if (!m_bHasClientConnectOffset)
return;
SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
if (m_bHasClientConnectOffset)
SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
if (m_bHasGetChallengeTypeOffset)
SH_ADD_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
// Hook all already connected clients as well for late loading
for (int i = 0; i < server->GetClientCount(); i++)
@@ -114,10 +128,11 @@ void CForwardManager::HookServer(IServer *server)
void CForwardManager::UnhookServer(IServer *server)
{
if (!m_bHasClientConnectOffset)
return;
if (m_bHasClientConnectOffset)
SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false);
if (m_bHasGetChallengeTypeOffset)
SH_REMOVE_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false);
// Unhook all connected clients as well.
for (int i = 0; i < server->GetClientCount(); i++)
@@ -140,7 +155,7 @@ void CForwardManager::UnhookClient(IClient *client)
#if SOURCE_ENGINE == SE_CSGO
// CBaseServer::RejectConnection(ns_address const&, char const*, ...)
static void RejectConnection(IServer *server, netadr_t &address, char *pchReason)
static void RejectConnection(IServer *server, const netadr_t &address, const char *pchReason)
{
static ICallWrapper *pRejectConnection = nullptr;
@@ -186,7 +201,7 @@ static void RejectConnection(IServer *server, netadr_t &address, char *pchReason
vptr += sizeof(void *);
*(char **)vptr = fmt;
vptr += sizeof(char *);
*(char **)vptr = pchReason;
*(const char **)vptr = pchReason;
pRejectConnection->Execute(vstk, NULL);
}
@@ -267,12 +282,12 @@ static void RejectConnection(IServer *server, netadr_t &address, int iClientChal
char passwordBuffer[255];
#if SOURCE_ENGINE == SE_CSGO
// CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, CUtlMemory<CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int)
IClient *CForwardManager::OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown)
IClient *CForwardManager::OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown)
#else
IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
#endif
{
if (!pCookie || cbCookie < sizeof(uint64))
if (!pCookie || (size_t)cbCookie < sizeof(uint64))
RETURN_META_VALUE(MRES_IGNORED, nullptr);
#if SOURCE_ENGINE == SE_CSGO
@@ -332,6 +347,16 @@ IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol,
RETURN_META_VALUE(MRES_SUPERCEDE, client);
}
// Force steam authentication
// Thanks GoD-Tony :)
int CForwardManager::OnGetChallengeType(const netadr_t &address)
{
if (!tv_force_steamauth.GetBool())
RETURN_META_VALUE(MRES_IGNORED, k_EAuthProtocolHashedCDKey);
RETURN_META_VALUE(MRES_SUPERCEDE, k_EAuthProtocolSteam);
}
void CForwardManager::OnSpectatorDisconnect(const char *reason)
{
IClient *client = META_IFACEPTR(IClient);