Don't call IClient::ClientPrintf on the bot twice
The second time would be a nop anyway, so why bother.
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				| @ -254,12 +254,9 @@ void HLTVServerWrapper::OnCGameClient_ClientPrintf_Post(const char* buf) | ||||
| 	IClient *pClient = (IClient *)((intptr_t)pGameClient + 4); | ||||
| 	HandleClientPrintf(pClient, buf); | ||||
| 
 | ||||
| #if SOURCE_ENGINE == SE_LEFT4DEAD || SOURCE_ENGINE == SE_LEFT4DEAD2 | ||||
| 	// Left4Dead doesn't check the netchan before using it
 | ||||
| 	// We already called the function in HandleClientPrintf.
 | ||||
| 	// Would crash or not do anything anyways.
 | ||||
| 	RETURN_META(MRES_SUPERCEDE); | ||||
| #else | ||||
| 	RETURN_META(MRES_IGNORED); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void HLTVServerWrapper::OnIClient_ClientPrintf_Post(const char* buf) | ||||
| @ -267,12 +264,9 @@ void HLTVServerWrapper::OnIClient_ClientPrintf_Post(const char* buf) | ||||
| 	IClient *pClient = META_IFACEPTR(IClient); | ||||
| 	HandleClientPrintf(pClient, buf); | ||||
| 
 | ||||
| #if SOURCE_ENGINE == SE_LEFT4DEAD || SOURCE_ENGINE == SE_LEFT4DEAD2 | ||||
| 	// Left4Dead doesn't check the netchan before using it
 | ||||
| 	// We already called the function in HandleClientPrintf.
 | ||||
| 	// Would crash or not do anything anyways.
 | ||||
| 	RETURN_META(MRES_SUPERCEDE); | ||||
| #else | ||||
| 	RETURN_META(MRES_IGNORED); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void HLTVServerWrapper::HandleClientPrintf(IClient *pClient, const char* buf) | ||||
|  | ||||
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