Fix OnSpectatorDisconnect forward on linux
Multiple inheritance is killing me:( The engine calls CGameClient::Disconnect, but we've only hooked IClient::Disconnect, which uses a seperate vtable. Our own SourceTV_KickClient native calls the IClient variant though, so we need to hook both on linux to catch all cases.
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								forwards.cpp
									
									
									
									
									
								
							@ -49,10 +49,18 @@ SH_DECL_HOOK0_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0)
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SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, const netadr_t &, int, int, int, const char *, const char *, const char *, int, CUtlVector<NetMsg_SplitPlayerConnect *> &, bool, CrossPlayPlatform_t, const unsigned char *, int);
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SH_DECL_MANUALHOOK1_void_vafmt(CHLTVServer_RejectConnection, 0, 0, 0, const netadr_t &);
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SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *);
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#ifndef WIN32
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SH_DECL_MANUALHOOK1_void(CBaseClient_Disconnect, 0, 0, 0, const char *);
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#endif // !WIN32
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#else
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SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int);
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SH_DECL_MANUALHOOK3_void(CHLTVServer_RejectConnection, 0, 0, 0, const netadr_t &, int, const char *);
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SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0);
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#ifndef WIN32
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SH_DECL_MANUALHOOK0_void_vafmt(CBaseClient_Disconnect, 0, 0, 0);
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#endif // !WIN32
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#endif
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SH_DECL_MANUALHOOK0_void(CBaseClient_ActivatePlayer, 0, 0, 0);
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@ -101,6 +109,18 @@ void CForwardManager::Init()
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		m_bHasActivatePlayerOffset = true;
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	}
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#ifndef WIN32
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	if (!g_pGameConf->GetOffset("CBaseClient::Disconnect", &offset) || offset == -1)
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	{
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		smutils->LogError(myself, "Failed to get CBaseClient::Disconnect offset.");
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	}
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	else
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	{
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		SH_MANUALHOOK_RECONFIGURE(CBaseClient_Disconnect, offset, 0, 0);
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		m_bHasDisconnectOffset = true;
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	}
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#endif
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	m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell);
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	m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String);
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@ -185,23 +205,31 @@ void CForwardManager::UnhookServer(HLTVServerWrapper *wrapper)
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}
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void CForwardManager::HookClient(IClient *client)
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{
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	if (m_bHasActivatePlayerOffset)
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{
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	void *pGameClient = (void *)((intptr_t)client - 4);
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	if (m_bHasActivatePlayerOffset)
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		SH_ADD_MANUALHOOK(CBaseClient_ActivatePlayer, pGameClient, SH_MEMBER(this, &CForwardManager::OnSpectatorPutInServer), true);
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	}
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	SH_ADD_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::OnSpectatorDisconnect), false);
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	// Linux' engine uses the CGameClient vtable internally, but we're using the IClient vtable to kick players.
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	// Need to hook both to catch all cases >.<
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	SH_ADD_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::IClient_OnSpectatorDisconnect), false);
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#ifndef WIN32
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	if (m_bHasDisconnectOffset)
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		SH_ADD_MANUALHOOK(CBaseClient_Disconnect, pGameClient, SH_MEMBER(this, &CForwardManager::BaseClient_OnSpectatorDisconnect), false);
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#endif
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}
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void CForwardManager::UnhookClient(IClient *client)
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{
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	if (m_bHasActivatePlayerOffset)
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{
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	void *pGameClient = (void *)((intptr_t)client - 4);
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	if (m_bHasActivatePlayerOffset)
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		SH_REMOVE_MANUALHOOK(CBaseClient_ActivatePlayer, pGameClient, SH_MEMBER(this, &CForwardManager::OnSpectatorPutInServer), true);
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	}
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	SH_REMOVE_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::OnSpectatorDisconnect), false);
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	SH_REMOVE_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::IClient_OnSpectatorDisconnect), false);
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#ifndef WIN32
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	if (m_bHasDisconnectOffset)
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		SH_REMOVE_MANUALHOOK(CBaseClient_Disconnect, pGameClient, SH_MEMBER(this, &CForwardManager::BaseClient_OnSpectatorDisconnect), false);
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#endif
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}
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void CForwardManager::CallOnServerStart(IHLTVServer *server)
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@ -330,12 +358,31 @@ int CForwardManager::OnGetChallengeType(const netadr_t &address)
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	RETURN_META_VALUE(MRES_SUPERCEDE, k_EAuthProtocolSteam);
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}
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void CForwardManager::OnSpectatorDisconnect(const char *reason)
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void CForwardManager::BaseClient_OnSpectatorDisconnect(const char *reason)
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{
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	void *pGameClient = META_IFACEPTR(void);
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	if (!pGameClient)
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		RETURN_META(MRES_IGNORED);
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	IClient *client = (IClient *)((intptr_t)pGameClient + 4);
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	HandleSpectatorDisconnect(client, reason);
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	RETURN_META(MRES_SUPERCEDE);
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}
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void CForwardManager::IClient_OnSpectatorDisconnect(const char *reason)
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{
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	IClient *client = META_IFACEPTR(IClient);
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	if (!client)
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		RETURN_META(MRES_IGNORED);
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	HandleSpectatorDisconnect(client, reason);
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	RETURN_META(MRES_SUPERCEDE);
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}
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void CForwardManager::HandleSpectatorDisconnect(IClient *client, const char *reason)
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{
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	UnhookClient(client);
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	char disconnectReason[255];
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@ -346,6 +393,8 @@ void CForwardManager::OnSpectatorDisconnect(const char *reason)
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	m_SpectatorDisconnectFwd->PushStringEx(disconnectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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	m_SpectatorDisconnectFwd->Execute();
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	// We always call the IClient::Disconnect variant, even if we're coming from CGameClient::Disconnect on linux.
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	// They point to the same function in the engine though. Could only confuse other hooks, so might need to revisit this.
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#if SOURCE_ENGINE == SE_CSGO
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	SH_CALL(client, &IClient::Disconnect)(disconnectReason);
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#else
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@ -355,8 +404,6 @@ void CForwardManager::OnSpectatorDisconnect(const char *reason)
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	m_SpectatorDisconnectedFwd->PushCell(clientIndex);
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	m_SpectatorDisconnectedFwd->PushString(disconnectReason);
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	m_SpectatorDisconnectedFwd->Execute();
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	RETURN_META(MRES_SUPERCEDE);
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}
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void CForwardManager::OnSpectatorPutInServer()
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@ -95,11 +95,15 @@ private:
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	void OnStopRecording();
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	IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
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#endif
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	void OnSpectatorDisconnect(const char *reason);
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	void BaseClient_OnSpectatorDisconnect(const char *reason);
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	void IClient_OnSpectatorDisconnect(const char *reason);
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	void OnSpectatorPutInServer();
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	int OnGetChallengeType(const netadr_t &address);
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private:
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	void HandleSpectatorDisconnect(IClient *client, const char *reason);
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private:
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	IForward *m_StartRecordingFwd;
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	IForward *m_StopRecordingFwd;
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@ -116,6 +120,7 @@ private:
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	bool m_bHasRejectConnectionOffset = false;
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	bool m_bHasGetChallengeTypeOffset = false;
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	bool m_bHasActivatePlayerOffset = false;
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	bool m_bHasDisconnectOffset = false;
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	// Only need the detours on linux. Windows always uses its vtables..
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#ifndef WIN32
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@ -63,6 +63,11 @@
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				"linux"	"65"
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			}
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			"CBaseClient::Disconnect"
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			{
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				"linux"	"16"
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			}
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			"CHLTVServer::Shutdown"
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			{
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				"windows"	"45"
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@ -212,6 +217,11 @@
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				"linux"	"56"
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			}
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			"CBaseClient::Disconnect"
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			{
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				"linux"	"14"
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			}
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			"CHLTVServer::Shutdown"
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			{
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				"windows"	"41"
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