45 lines
806 B
C++
45 lines
806 B
C++
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#include "hltvclientwrapper.h"
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HLTVClientWrapper::HLTVClientWrapper()
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{
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m_Client = nullptr;
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}
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void HLTVClientWrapper::Initialize(const char *ip, const char *password, IClient *client)
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{
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m_Ip = ip;
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m_Password = password;
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m_Client = client;
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}
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const char *HLTVClientWrapper::Name()
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{
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return m_Client->GetClientName();
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}
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const char *HLTVClientWrapper::Ip()
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{
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return m_Ip.chars();
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}
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const char *HLTVClientWrapper::Password()
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{
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return m_Password.chars();
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}
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bool HLTVClientWrapper::IsConnected()
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{
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return m_Client && m_Client->IsConnected();
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}
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IClient *HLTVClientWrapper::BaseClient()
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{
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return m_Client;
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}
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void HLTVClientWrapper::Kick(const char *reason)
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{
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// Go this route due to different IClient::Disconnect signatures in games..
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m_Client->GetServer()->DisconnectClient(m_Client, reason);
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}
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