Initial commit

This commit is contained in:
Nefarius
2014-06-22 12:45:36 +02:00
commit e4ac88dfc5
28 changed files with 5150 additions and 0 deletions
+14
View File
@@ -0,0 +1,14 @@
*.kdevses
*.kdevelop.pcs
*.tag
Doxyfile
a.out
*.o
*.oc
*.ox
*.a
*.so
*~
Release/
Debug/
+204
View File
@@ -0,0 +1,204 @@
#include "Callback.h"
#include <assert.h>
#include <string>
#include <boost/asio.hpp>
#include "Define.h"
#include "Extension.h"
#include "Socket.h"
#include "SocketHandler.h"
using namespace boost::asio::ip;
Callback::Callback(CallbackEvent callbackEvent,
const void* socket) : callbackEvent(callbackEvent) {
assert(callbackEvent == CallbackEvent_Connect || callbackEvent == CallbackEvent_Disconnect || callbackEvent == CallbackEvent_SendQueueEmpty);
socketWrapper = socketHandler.GetSocketWrapper(socket);
}
Callback::Callback(CallbackEvent callbackEvent,
const void* socket,
const char* data,
size_t dataLength) : callbackEvent(callbackEvent) {
assert(callbackEvent == CallbackEvent_Receive);
socketWrapper = socketHandler.GetSocketWrapper(socket);
additionalData[0] = new std::string(data, dataLength);
}
Callback::Callback(CallbackEvent callbackEvent,
const void* socket,
const void* newSocket,
const tcp::endpoint& remoteEndPoint) : callbackEvent(callbackEvent) {
assert(callbackEvent == CallbackEvent_Incoming);
socketWrapper = socketHandler.GetSocketWrapper(socket);
additionalData[0] = socketHandler.GetSocketWrapper(newSocket);
additionalData[1] = new tcp::endpoint(remoteEndPoint);
}
Callback::Callback(CallbackEvent callbackEvent,
const void* socket,
SM_ErrorType errorType,
int errorNumber) : callbackEvent(callbackEvent) {
assert(callbackEvent == CallbackEvent_Error);
socketWrapper = socketHandler.GetSocketWrapper(socket);
additionalData[0] = new SM_ErrorType(errorType);
additionalData[1] = new int(errorNumber);
}
Callback::~Callback() {
if (callbackEvent == CallbackEvent_Receive) {
delete (std::string*) additionalData[0];
} else if (callbackEvent == CallbackEvent_Incoming) {
delete (tcp::endpoint*) additionalData[1];
} else if (callbackEvent == CallbackEvent_Error) {
delete (SM_ErrorType*) additionalData[0];
delete (int*) additionalData[1];
}
}
bool Callback::IsExecutable() {
if (!socketWrapper) return false;
switch (socketWrapper->socketType) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = (Socket<tcp>*) socketWrapper->socket;
switch (callbackEvent) {
case CallbackEvent_Connect:
return (socket->connectCallback != NULL);
case CallbackEvent_Disconnect:
return (socket->disconnectCallback != NULL);
case CallbackEvent_Incoming:
return (socket->incomingCallback != NULL);
case CallbackEvent_Receive:
return (socket->receiveCallback != NULL);
case CallbackEvent_SendQueueEmpty:
return (socket->sendqueueEmptyCallback != NULL);
case CallbackEvent_Error:
return (socket->errorCallback != NULL);
}
break;
}
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) socketWrapper->socket;
switch (callbackEvent) {
case CallbackEvent_Connect:
return (socket->connectCallback != NULL);
case CallbackEvent_Disconnect:
return (socket->disconnectCallback != NULL);
case CallbackEvent_Incoming:
return (socket->incomingCallback != NULL);
case CallbackEvent_Receive:
return (socket->receiveCallback != NULL);
case CallbackEvent_SendQueueEmpty:
return (socket->sendqueueEmptyCallback != NULL);
case CallbackEvent_Error:
return (socket->errorCallback != NULL);
}
break;
}
}
return false;
}
bool Callback::IsValid() {
if (!socketWrapper) return false;
if (callbackEvent == CallbackEvent_Incoming && (!additionalData[0] || !additionalData[1])) return false;
return true;
}
void Callback::Execute() {
switch (socketWrapper->socketType) {
case SM_SocketType_Tcp: {
ExecuteHelper<tcp>();
break;
}
case SM_SocketType_Udp: {
ExecuteHelper<udp>();
break;
}
}
}
template<class SocketType>
void Callback::ExecuteHelper() {
if (!IsValid()) return;
Socket<SocketType>* socket = (Socket<SocketType>*) socketWrapper->socket;
switch (callbackEvent) {
case CallbackEvent_Connect:
if (!socket->connectCallback) return;
socket->connectCallback->PushCell(socket->smHandle);
socket->connectCallback->PushCell(socket->smCallbackArg);
socket->connectCallback->Execute(NULL);
return;
case CallbackEvent_Disconnect:
if (!socket->disconnectCallback) return;
socket->disconnectCallback->PushCell(socket->smHandle);
socket->disconnectCallback->PushCell(socket->smCallbackArg);
socket->disconnectCallback->Execute(NULL);
return;
case CallbackEvent_Incoming: {
if (!socket->incomingCallback) return;
Socket<SocketType>* socket2 = (Socket<SocketType>*) ((SocketWrapper*)additionalData[0])->socket;
socket2->smHandle = handlesys->CreateHandle(extension.socketHandleType, socketHandler.GetSocketWrapper(socket2), socket->incomingCallback->GetParentContext()->GetIdentity(), myself->GetIdentity(), NULL);
socket->incomingCallback->PushCell(socket->smHandle);
socket->incomingCallback->PushCell(socket2->smHandle);
socket->incomingCallback->PushString(((typename SocketType::endpoint*)additionalData[1])->address().to_string().c_str());
socket->incomingCallback->PushCell(((typename SocketType::endpoint*)additionalData[1])->port());
socket->incomingCallback->PushCell(socket->smCallbackArg);
socket->incomingCallback->Execute(NULL);
return;
}
case CallbackEvent_Receive: {
if (!socket->receiveCallback) return;
size_t strLen = ((std::string*) additionalData[0])->length();
char* tmp = new char[strLen+1];
memcpy(tmp, ((std::string*) additionalData[0])->c_str(), strLen+1);
socket->receiveCallback->PushCell(socket->smHandle);
socket->receiveCallback->PushStringEx(tmp, strLen+1, SM_PARAM_STRING_COPY|SM_PARAM_STRING_BINARY, 0);
socket->receiveCallback->PushCell(strLen);
socket->receiveCallback->PushCell(socket->smCallbackArg);
socket->receiveCallback->Execute(NULL);
delete[] tmp;
return;
}
case CallbackEvent_SendQueueEmpty:
if (!socket->sendqueueEmptyCallback) return;
socket->sendqueueEmptyCallback->PushCell(socket->smHandle);
socket->sendqueueEmptyCallback->PushCell(socket->smCallbackArg);
socket->sendqueueEmptyCallback->Execute(NULL);
return;
case CallbackEvent_Error:
if (!socket->errorCallback) return;
socket->errorCallback->PushCell(socket->smHandle);
socket->errorCallback->PushCell(*(SM_ErrorType*) additionalData[0]);
socket->errorCallback->PushCell(*(int*) additionalData[1]);
socket->errorCallback->PushCell(socket->smCallbackArg);
socket->errorCallback->Execute(NULL);
return;
}
}
+53
View File
@@ -0,0 +1,53 @@
#ifndef INC_SEXT_CALLBACK_H
#define INC_SEXT_CALLBACK_H
#include <string>
#include <boost/asio.hpp>
#include "Define.h"
struct SocketWrapper;
class Callback {
public:
/**
* construct a connect, disconnect or sendqueueempty callback
*/
Callback(CallbackEvent callbackEvent, const void* socket);
/**
* construct a receive callback
*/
Callback(CallbackEvent callbackEvent, const void* socket, const char* data, size_t dataLength);
/**
* construct an incoming callback
*/
Callback(CallbackEvent callbackEvent, const void* socket, const void* newSocket, const boost::asio::ip::tcp::endpoint& remoteEndPoint);
/**
* construct an error callback
*/
Callback(CallbackEvent callbackEvent, const void* socket, SM_ErrorType errorType, int errorNumber);
~Callback();
bool IsExecutable();
bool IsValid();
void Execute();
friend class CallbackHandler;
private:
template<class SocketType> void ExecuteHelper();
const CallbackEvent callbackEvent;
SocketWrapper* socketWrapper;
const void* additionalData[2];
// volatile bool isExecuting;
};
#endif
+61
View File
@@ -0,0 +1,61 @@
#include "CallbackHandler.h"
#include <iostream>
#include "Callback.h"
void CallbackHandler::AddCallback(Callback* callback) {
boost::mutex::scoped_lock l(callbackQueueMutex);
if (!callback->IsValid()) {
std::cout << "[SERR] invalid callback (event=" << callback->callbackEvent << ")" << std::endl;
delete callback;
} else {
callbackQueue.push_back(callback);
}
}
void CallbackHandler::RemoveCallbacks(SocketWrapper* sw) {
boost::mutex::scoped_lock l(callbackQueueMutex);
for (std::deque<Callback*>::iterator it=callbackQueue.begin(); it!=callbackQueue.end(); ) {
if ((*it)->socketWrapper == sw) {
/*if (!(*it)->isExecuting)*/ delete *it;
it = callbackQueue.erase(it);
} else {
it++;
}
}
}
void CallbackHandler::ExecuteQueuedCallbacks() {
Callback* cb = FetchFirstCallback();
if (!cb) return;
// cb->isExecuting = true;
cb->Execute();
delete cb;
}
Callback* CallbackHandler::FetchFirstCallback() {
boost::mutex::scoped_lock l(callbackQueueMutex);
if (!callbackQueue.empty()) {
for (std::deque<Callback*>::iterator it=callbackQueue.begin(); it!=callbackQueue.end(); it++) {
Callback* ret = callbackQueue.front();
if (!ret->IsExecutable()) {
std::cout << "[SERR] callback not executable (event=" << ret->callbackEvent << ")" << std::endl;
continue;
}
callbackQueue.erase(it);
return ret;
}
}
return NULL;
}
CallbackHandler callbackHandler;
+31
View File
@@ -0,0 +1,31 @@
#ifndef INC_SEXT_CALLBACKHANDLER_H
#define INC_SEXT_CALLBACKHANDLER_H
#include <deque>
#include <boost/thread.hpp>
class Callback;
struct SocketWrapper;
/**
* manages the callbacks for asynchronous operations.
*
* @note No destructor, objects will be freed by ~SocketHandler -> ~SocketWrapper -> CallbackHandler::RemoveCallbacks
*/
class CallbackHandler {
public:
void AddCallback(Callback* callback);
void RemoveCallbacks(SocketWrapper* sw);
void ExecuteQueuedCallbacks();
private:
Callback* FetchFirstCallback();
std::deque<Callback*> callbackQueue;
boost::mutex callbackQueueMutex;
};
extern CallbackHandler callbackHandler;
#endif
+58
View File
@@ -0,0 +1,58 @@
#ifndef INC_SEXT_DEFINE_H
#define INC_SEXT_DEFINE_H
enum SM_ErrorType {
SM_ErrorType_EMPTY_HOST = 1,
SM_ErrorType_NO_HOST,
SM_ErrorType_CONNECT_ERROR,
SM_ErrorType_SEND_ERROR,
SM_ErrorType_BIND_ERROR,
SM_ErrorType_RECV_ERROR,
SM_ErrorType_LISTEN_ERROR,
};
enum SM_SocketType {
SM_SocketType_Tcp = 1,
SM_SocketType_Udp,
//SM_SocketType_Icmp,
};
enum SM_SocketOption {
// SourceMod level options
SM_SO_ConcatenateCallbacks = 1,
SM_SO_ForceFrameLock,
SM_SO_CallbacksPerFrame,
// Socket level options,
SM_SO_SocketBroadcast,
SM_SO_SocketReuseAddr,
SM_SO_SocketKeepAlive,
SM_SO_SocketLinger,
SM_SO_SocketOOBInline,
SM_SO_SocketSendBuffer,
SM_SO_SocketReceiveBuffer,
SM_SO_SocketDontRoute,
SM_SO_SocketReceiveLowWatermark,
SM_SO_SocketReceiveTimeout,
SM_SO_SocketSendLowWatermark,
SM_SO_SocketSendTimeout,
// ext options
SM_SO_DebugMode
};
struct SocketOption {
SocketOption(SM_SocketOption so, int value) : option(so), value(value) {}
SM_SocketOption option;
int value;
};
enum CallbackEvent {
CallbackEvent_Connect = 0,
CallbackEvent_Disconnect,
CallbackEvent_Incoming,
CallbackEvent_Receive,
CallbackEvent_SendQueueEmpty,
CallbackEvent_Error,
};
#endif
+463
View File
@@ -0,0 +1,463 @@
#include "Extension.h"
#include <string>
#include <boost/asio.hpp>
#include "CallbackHandler.h"
#include "Callback.h"
#include "Socket.h"
using namespace boost::asio::ip;
Extension extension;
SMEXT_LINK(&extension);
void GameFrame(bool simulating) {
callbackHandler.ExecuteQueuedCallbacks();
}
extern const sp_nativeinfo_t smsock_natives[];
bool Extension::SDK_OnLoad(char *error, size_t err_max, bool late) {
smutils->AddGameFrameHook(&GameFrame);
sharesys->AddNatives(myself, smsock_natives);
socketHandleType = handlesys->CreateType("Socket", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
//if (_debug) smutils->LogError(myself, "[Debug] Extension loaded");
socketHandler.StartProcessing();
return true;
}
void Extension::SDK_OnUnload() {
smutils->RemoveGameFrameHook(&GameFrame);
handlesys->RemoveType(socketHandleType, NULL);
socketHandler.Shutdown();
}
void Extension::OnHandleDestroy(HandleType_t type, void *object) {
if (type == socketHandleType && object != NULL) {
socketHandler.DestroySocket((SocketWrapper*) object);
}
}
SocketWrapper* Extension::GetSocketWrapperByHandle(Handle_t handle) {
HandleSecurity sec;
sec.pOwner = NULL;
sec.pIdentity = myself->GetIdentity();
SocketWrapper* sw;
if (handlesys->ReadHandle(handle, socketHandleType, &sec, (void**)&sw) != HandleError_None) return NULL;
return sw;
}
// native bool:SocketIsConnected(Handle:socket);
cell_t SocketIsConnected(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp:
return ((Socket<tcp>*) sw->socket)->IsOpen();
case SM_SocketType_Udp:
return ((Socket<udp>*) sw->socket)->IsOpen();
default:
return false;
}
}
// native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc);
cell_t SocketCreate(IPluginContext *pContext, const cell_t *params) {
if (params[1] != SM_SocketType_Tcp && params[1] != SM_SocketType_Udp) return pContext->ThrowNativeError("Invalid protocol specified");
if (!pContext->GetFunctionById(params[2])) return pContext->ThrowNativeError("Invalid error callback specified");
cell_t handle = -1;
switch (params[1]) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = socketHandler.CreateSocket<tcp>(SM_SocketType_Tcp);
SocketWrapper* sw = socketHandler.GetSocketWrapper(socket);
handle = handlesys->CreateHandle(extension.socketHandleType, sw, pContext->GetIdentity(), myself->GetIdentity(), NULL);
socket->smHandle = handle;
socket->errorCallback = pContext->GetFunctionById(params[2]);
break;
}
case SM_SocketType_Udp: {
Socket<udp>* socket = socketHandler.CreateSocket<udp>(SM_SocketType_Udp);
SocketWrapper* sw = socketHandler.GetSocketWrapper(socket);
handle = handlesys->CreateHandle(extension.socketHandleType, sw, pContext->GetIdentity(), myself->GetIdentity(), NULL);
socket->smHandle = handle;
socket->errorCallback = pContext->GetFunctionById(params[2]);
break;
}
}
return handle;
}
// native SocketBind(Handle:socket, String:hostname[], port);
cell_t SocketBind(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
if (params[3] < 0 || params[3] > 65535) return pContext->ThrowNativeError("Invalid port specified");
char *hostname = NULL;
pContext->LocalToString(params[2], &hostname);
switch (sw->socketType) {
case SM_SocketType_Tcp:
return ((Socket<tcp>*) sw->socket)->Bind(hostname, params[3], false);
case SM_SocketType_Udp:
return ((Socket<udp>*) sw->socket)->Bind(hostname, params[3], false);
default:
return false;
}
}
// native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, String:hostname[], port);
cell_t SocketConnect(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
//if (socket->shouldListen()) return pContext->ThrowNativeError("You can't connect a listening socket");
if (!pContext->GetFunctionById(params[2])) return pContext->ThrowNativeError("Invalid connect callback specified");
if (!pContext->GetFunctionById(params[3])) return pContext->ThrowNativeError("Invalid receive callback specified");
if (!pContext->GetFunctionById(params[4])) return pContext->ThrowNativeError("Invalid disconnect callback specified");
if (params[6] < 0 || params[6] > 65535) return pContext->ThrowNativeError("Invalid port specified");
char *hostname = NULL;
pContext->LocalToString(params[5], &hostname);
switch (sw->socketType) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = (Socket<tcp>*) sw->socket;
if (socket->IsOpen()) return pContext->ThrowNativeError("Socket is already connected");
socket->connectCallback = pContext->GetFunctionById(params[2]);
socket->receiveCallback = pContext->GetFunctionById(params[3]);
socket->disconnectCallback = pContext->GetFunctionById(params[4]);
return socket->Connect(hostname, params[6]);
}
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) sw->socket;
if (socket->IsOpen()) return pContext->ThrowNativeError("Socket is already connected");
socket->connectCallback = pContext->GetFunctionById(params[2]);
socket->receiveCallback = pContext->GetFunctionById(params[3]);
socket->disconnectCallback = pContext->GetFunctionById(params[4]);
return socket->Connect(hostname, params[6]);
}
default:
return false;
}
}
// native SocketDisconnect(Handle:socket);
cell_t SocketDisconnect(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = (Socket<tcp>*) sw->socket;
if (!socket->IsOpen()) return pContext->ThrowNativeError("Socket is not connected/listening");
return socket->Disconnect();
}
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) sw->socket;
if (!socket->IsOpen()) return pContext->ThrowNativeError("Socket is not connected/listening");
return socket->Disconnect();
}
default:
return false;
}
}
// native SocketListen(Handle:socket, SocketIncomingCB:ifunc);
cell_t SocketListen(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
if (sw->socketType != SM_SocketType_Tcp) return pContext->ThrowNativeError("The socket must use the TCP/SOCK_STREAM protocol");
if (!pContext->GetFunctionById(params[2])) return pContext->ThrowNativeError("Invalid incoming callback specified");
switch (sw->socketType) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = (Socket<tcp>*) sw->socket;
if (socket->IsOpen()) return pContext->ThrowNativeError("Socket is already open");
socket->incomingCallback = pContext->GetFunctionById(params[2]);
return socket->Listen();
}
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) sw->socket;
if (socket->IsOpen()) return pContext->ThrowNativeError("Socket is already open");
socket->incomingCallback = pContext->GetFunctionById(params[2]);
return socket->Listen();
}
default:
return false;
}
}
// native SocketSend(Handle:socket, String:command[], size);
cell_t SocketSend(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
char* dataTmp = NULL;
pContext->LocalToString(params[2], &dataTmp);
std::string data;
if (params[3] == -1) {
data.assign(dataTmp);
} else {
data.assign(dataTmp, params[3]);
}
switch (sw->socketType) {
case SM_SocketType_Tcp: {
Socket<tcp>* socket = (Socket<tcp>*) sw->socket;
if (!socket->IsOpen()) return pContext->ThrowNativeError("Can't send, socket is not connected");
return socket->Send(data);
}
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) sw->socket;
if (!socket->IsOpen()) return pContext->ThrowNativeError("Can't send, socket is not connected");
socket->incomingCallback = pContext->GetFunctionById(params[2]);
return socket->Send(data);
}
default:
return false;
}
}
// native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
cell_t SocketSendTo(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
if (sw->socketType == SM_SocketType_Tcp) return pContext->ThrowNativeError("This native doesn't support connection orientated protocols");
char* dataTmp = NULL;
pContext->LocalToString(params[2], &dataTmp);
std::string data;
if (params[3] == -1) {
data.assign(dataTmp);
} else {
data.assign(dataTmp, params[3]);
}
char* hostname = NULL;
pContext->LocalToString(params[4], &hostname);
switch (sw->socketType) {
case SM_SocketType_Udp: {
Socket<udp>* socket = (Socket<udp>*) sw->socket;
//if (!socket->IsOpen()) return pContext->ThrowNativeError("Can't send, socket is not connected");
socket->incomingCallback = pContext->GetFunctionById(params[2]);
return socket->SendTo(data, hostname, params[5]);
}
default:
return false;
}
}
// native SocketSetOption(Handle:socket, SocketOption:option, value)
cell_t SocketSetOption(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (params[2] != SM_SO_ConcatenateCallbacks &&
params[2] != SM_SO_ForceFrameLock &&
params[2] != SM_SO_CallbacksPerFrame &&
params[2] != SM_SO_DebugMode) {
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp: {
return ((Socket<tcp>*) sw->socket)->SetOption((SM_SocketOption) params[2], params[3]);
}
case SM_SocketType_Udp: {
return ((Socket<udp>*) sw->socket)->SetOption((SM_SocketOption) params[2], params[3]);
}
default:
return false;
}
} else {
return false;
}
/*
switch (params[2]) {
case ConcatenateCallbacks:
socket->setOption(ConcatenateCallbacks, value);
return 1;
case ForceFrameLock:
callbacks->setOption(ForceFrameLock, value);
return 1;
case CallbacksPerFrame:
if (value > 0) {
callbacks->setOption(CallbacksPerFrame, value);
return 1;
} else {
return 0;
}
case DebugMode:
sockets._debug = value != 0;
return 1;
...
}*/
}
// native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
cell_t SocketSetReceiveCallback(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp:
((Socket<tcp>*) sw->socket)->receiveCallback = pContext->GetFunctionById((params[2]));
break;
case SM_SocketType_Udp:
((Socket<udp>*) sw->socket)->receiveCallback = pContext->GetFunctionById((params[2]));
default:
return false;
}
return true;
}
// native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
cell_t SocketSetSendqueueEmptyCallback(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
bool forceSendqueueEmptyCallback = false;
switch (sw->socketType) {
case SM_SocketType_Tcp:
((Socket<tcp>*) sw->socket)->sendqueueEmptyCallback = pContext->GetFunctionById((params[2]));
if (!((Socket<tcp>*) sw->socket)->sendQueueLength) forceSendqueueEmptyCallback = true;
break;
case SM_SocketType_Udp:
((Socket<udp>*) sw->socket)->sendqueueEmptyCallback = pContext->GetFunctionById((params[2]));
if (!((Socket<tcp>*) sw->socket)->sendQueueLength) forceSendqueueEmptyCallback = true;
default:
return false;
}
if (forceSendqueueEmptyCallback) {
callbackHandler.AddCallback(new Callback(CallbackEvent_SendQueueEmpty, sw->socket));
}
return true;
}
// native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
cell_t SocketSetDisconnectCallback(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp:
((Socket<tcp>*) sw->socket)->disconnectCallback = pContext->GetFunctionById((params[2]));
break;
case SM_SocketType_Udp:
((Socket<udp>*) sw->socket)->disconnectCallback = pContext->GetFunctionById((params[2]));
default:
return false;
}
return true;
}
// native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
cell_t SocketSetErrorCallback(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp:
((Socket<tcp>*) sw->socket)->errorCallback = pContext->GetFunctionById((params[2]));
break;
case SM_SocketType_Udp:
((Socket<udp>*) sw->socket)->errorCallback = pContext->GetFunctionById((params[2]));
default:
return false;
}
return true;
}
// native SocketSetArg(Handle:socket, any:arg);
cell_t SocketSetArg(IPluginContext *pContext, const cell_t *params) {
SocketWrapper* sw = extension.GetSocketWrapperByHandle(static_cast<Handle_t>(params[1]));
if (sw == NULL) return pContext->ThrowNativeError("Invalid handle: %i", params[1]);
switch (sw->socketType) {
case SM_SocketType_Tcp:
((Socket<tcp>*) sw->socket)->smCallbackArg = params[2];
break;
case SM_SocketType_Udp:
((Socket<udp>*) sw->socket)->smCallbackArg = params[2];
default:
return false;
}
return true;
}
// native SocketGetHostName(String:dest[], destLen);
cell_t SocketGetHostName(IPluginContext *pContext, const cell_t *params) {
char* dest = NULL;
pContext->LocalToString(params[1], &dest);
boost::system::error_code errorCode;
std::string hostName = host_name(errorCode);
if (!errorCode) {
size_t len = hostName.copy(dest, params[2]-1);
dest[len] = '\0';
return true;
} else {
dest[0] = '\0';
return false;
}
}
const sp_nativeinfo_t smsock_natives[] = {
{"SocketIsConnected", SocketIsConnected},
{"SocketCreate", SocketCreate},
{"SocketBind", SocketBind},
{"SocketConnect", SocketConnect},
{"SocketDisconnect", SocketDisconnect},
{"SocketListen", SocketListen},
{"SocketSend", SocketSend},
{"SocketSendTo", SocketSendTo},
{"SocketSetOption", SocketSetOption},
{"SocketSetReceiveCallback", SocketSetReceiveCallback},
{"SocketSetSendqueueEmptyCallback", SocketSetSendqueueEmptyCallback},
{"SocketSetDisconnectCallback", SocketSetDisconnectCallback},
{"SocketSetErrorCallback", SocketSetErrorCallback},
{"SocketSetArg", SocketSetArg},
{"SocketGetHostName", SocketGetHostName},
{NULL, NULL},
};
+21
View File
@@ -0,0 +1,21 @@
#ifndef INC_SEXT_EXTENSION_H
#define INC_SEXT_EXTENSION_H
#include "sdk/smsdk_ext.h"
#include "SocketHandler.h"
class Extension : public SDKExtension, public IHandleTypeDispatch {
public:
virtual bool SDK_OnLoad(char *error, size_t err_max, bool late);
virtual void SDK_OnUnload(void);
void OnHandleDestroy(HandleType_t type, void *object);
SocketWrapper* GetSocketWrapperByHandle(Handle_t);
HandleType_t socketHandleType;
};
extern Extension extension;
#endif
+78
View File
@@ -0,0 +1,78 @@
# makefile
SMSDK = /home/m/build/sourcemod-1-0
SOURCEMM = /home/m/build/mmsource-1-4
PROJECT = socket
OBJECTS = Socket.cpp SocketHandler.cpp Callback.cpp CallbackHandler.cpp
OBJECTS_C =
OBJECTS_EXTENSION = Extension.cpp sdk/smsdk_ext.cpp
OBJECTS_TEST = test.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
# symstore.exe add /r /l /f *.* /s c:\symbols /t sm-ext-socket /v version
C_OPT_FLAGS = -O3 -funroll-loops -s -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -g -ggdb3
CPP = gcc
LINK = -lpthread -Wl,-Bstatic -static-libgcc -lboost_thread -lboost_system -lstdc++ -Wl,-Bdynamic
INCLUDE = -I. -I$(SOURCEMM) -I$(SOURCEMM)/sourcehook -I$(SOURCEMM)/sourcemm \
-I$(SMSDK)/public -I$(SMSDK)/public/sourcepawn -I$(SMSDK)/public/extensions
CFLAGS = -D_LINUX -DSOURCEMOD_BUILD -Wall -fPIC -m32
CPPFLAGS =
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
BINARY = $(PROJECT)
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.ox)
OBJ_LINUX_C := $(OBJECTS_C:%.c=$(BIN_DIR)/%.oc)
OBJ_LINUX_EXTENSION := $(OBJECTS_EXTENSION:%.cpp=$(BIN_DIR)/%.ox)
OBJ_LINUX_TEST := $(OBJECTS_TEST:%.cpp=$(BIN_DIR)/%.ox)
$(BIN_DIR)/%.ox: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.oc: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)/sdk
$(MAKE) extension
# $(MAKE) test
extension: $(OBJ_LINUX) $(OBJ_LINUX_C) $(OBJ_LINUX_EXTENSION)
$(CPP) $(OBJ_LINUX) $(OBJ_LINUX_C) $(OBJ_LINUX_EXTENSION) $(LINK) -shared -m32 -o$(BIN_DIR)/$(BINARY).ext.so
debug:
$(MAKE) all DEBUG=true
test: $(OBJ_LINUX) $(OBJ_LINUX_C) $(OBJ_LINUX_TEST)
$(CPP) $(OBJ_LINUX) $(OBJ_LINUX_C) $(OBJ_LINUX_TEST) $(LINK) -o$(BIN_DIR)/$(BINARY)
default: all
clean:
rm -rf Release
rm -rf Debug
+767
View File
@@ -0,0 +1,767 @@
#include "Socket.h"
#include <assert.h>
#include <cstdio>
#include <exception>
#include <boost/bind.hpp>
#include "Callback.h"
#include "CallbackHandler.h"
#include "SocketHandler.h"
using namespace boost::asio::ip;
template <class SocketType>
Socket<SocketType>::Socket(SM_SocketType st,
typename SocketType::socket* asioSocket) : connectCallback(NULL),
incomingCallback(NULL),
receiveCallback(NULL),
sendqueueEmptyCallback(NULL),
disconnectCallback(NULL),
errorCallback(NULL),
smCallbackArg(0),
sendQueueLength(0),
sm_sockettype(st),
socket(NULL),
localEndpoint(NULL),
localEndpointMutex(NULL),
tcpAcceptor(NULL),
tcpAcceptorMutex(NULL) {
if (asioSocket != NULL) {
socket = asioSocket;
}
}
template <class SocketType>
Socket<SocketType>::~Socket() {
if (socket) {
boost::mutex::scoped_lock l(socketMutex);
socket->close();
delete socket;
socket = NULL;
}
if (tcpAcceptor) {
boost::mutex::scoped_lock l(*tcpAcceptorMutex);
tcpAcceptor->close();
delete tcpAcceptor;
tcpAcceptor = NULL;
}
if (localEndpoint) {
boost::mutex::scoped_lock l(*localEndpointMutex);
delete localEndpoint;
localEndpoint = NULL;
}
// wait for all callbacks to terminate
//boost::unique_lock<boost::shared_mutex> l(handlerMutex);
handlerMutex.lock();
boost::mutex::scoped_lock socketLock(socketMutex);
if (tcpAcceptorMutex) delete tcpAcceptorMutex;
if (localEndpointMutex) delete localEndpointMutex;
while (!socketOptionQueue.empty()) {
delete socketOptionQueue.front();
socketOptionQueue.pop();
}
}
template <class SocketType>
void Socket<SocketType>::ReceiveHandler(char* buf, size_t bufferSize, size_t bytesTransferred, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
if (bytesTransferred) callbackHandler.AddCallback(new Callback(CallbackEvent_Receive, this, buf, bytesTransferred));
socket->async_receive(boost::asio::buffer(buf, bufferSize),
boost::bind(&Socket<SocketType>::ReceiveHandler,
this,
buf,
bufferSize,
boost::asio::placeholders::bytes_transferred,
boost::asio::placeholders::error,
handlerLock));
return;
}
}
if (errorCode) {
if (errorCode == boost::asio::error::eof ||
errorCode == boost::asio::error::connection_reset ||
errorCode == boost::asio::error::connection_aborted) {
// asio indicates disconnect
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Disconnect, this));
} else if (errorCode != boost::asio::error::operation_aborted) {
// error
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_RECV_ERROR, errorCode.value()));
}
}
delete[] buf;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::IsOpen() {
boost::mutex::scoped_lock l(socketMutex);
return (socket && socket->is_open());
}
template <class SocketType>
bool Socket<SocketType>::Bind(const char* hostname, uint16_t port, bool async) {
typename SocketType::resolver* resolver = NULL;
boost::shared_lock<boost::shared_mutex>* handlerLock = NULL;
try {
if (localEndpoint) {
// TODO: make sure endpoint is not in use
//localEndpointInitialized = false;
//delete localEndpoint;
return false;
}
char sPort[6];
snprintf(sPort, sizeof(sPort), "%hu", port);
if (async) {
resolver = new typename SocketType::resolver(*socketHandler.ioService);
handlerLock = new boost::shared_lock<boost::shared_mutex>(handlerMutex);
resolver->async_resolve(typename SocketType::resolver::query(SocketType::v4(), hostname, sPort),
boost::bind(&Socket<SocketType>::BindPostResolveHandler,
this,
resolver,
boost::asio::placeholders::iterator,
boost::asio::placeholders::error,
handlerLock));
} else {
typename SocketType::resolver syncResolver(*socketHandler.ioService);
typename SocketType::resolver::iterator endpointIterator = syncResolver.resolve(typename SocketType::resolver::query(SocketType::v4(), hostname, sPort));
if (!localEndpoint) {
localEndpointMutex = new boost::mutex();
boost::mutex::scoped_lock l(*localEndpointMutex);
localEndpoint = new typename SocketType::endpoint(endpointIterator->endpoint());
}
}
return true;
} catch (std::exception& e) {
if (resolver) delete resolver;
if (handlerLock) delete handlerLock;
}
return false;
}
template <class SocketType>
void Socket<SocketType>::BindPostResolveHandler(typename SocketType::resolver* resolver, typename SocketType::resolver::iterator endpointIterator, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
if (!localEndpoint) {
localEndpointMutex = new boost::mutex();
boost::mutex::scoped_lock l(*localEndpointMutex);
localEndpoint = new typename SocketType::endpoint(*endpointIterator);
}
} else if (errorCode != boost::asio::error::operation_aborted) {
callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_BIND_ERROR, errorCode.value()));
}
delete resolver;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::Connect(const char* hostname, uint16_t port, bool async) {
typename SocketType::resolver* resolver = NULL;
boost::shared_lock<boost::shared_mutex>* handlerLock = NULL;
try {
char sPort[6];
snprintf(sPort, sizeof(sPort), "%hu", port);
if (!socket) InitializeSocket();
if (async) {
resolver = new typename SocketType::resolver(*socketHandler.ioService);
handlerLock = new boost::shared_lock<boost::shared_mutex>(handlerMutex);
resolver->async_resolve(typename SocketType::resolver::query(SocketType::v4(), hostname, sPort),
boost::bind(&Socket<SocketType>::ConnectPostResolveHandler,
this,
resolver,
boost::asio::placeholders::iterator,
boost::asio::placeholders::error,
handlerLock));
} else {
typename SocketType::resolver syncResolver(*socketHandler.ioService);
typename SocketType::resolver::iterator endpointIterator = syncResolver.resolve(typename SocketType::resolver::query(SocketType::v4(), hostname, sPort));
boost::system::error_code error = boost::asio::error::host_not_found;
typename SocketType::resolver::iterator end;
while (error && endpointIterator != end) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->connect(*endpointIterator++, error);
if (error) socket->close();
} else {
throw std::logic_error("Operation cancelled.");
}
}
if (error) throw boost::system::system_error(error);
ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), new boost::shared_lock<boost::shared_mutex>(handlerMutex));
}
return true;
} catch (std::exception& e) {
if (resolver) delete resolver;
if (handlerLock) delete handlerLock;
}
return false;
}
template <class SocketType>
void Socket<SocketType>::ConnectPostResolveHandler(typename SocketType::resolver* resolver, typename SocketType::resolver::iterator endpointIterator, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
typename SocketType::endpoint endpoint = *endpointIterator;
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->async_connect(endpoint,
boost::bind(&Socket<SocketType>::ConnectPostConnectHandler,
this,
resolver,
++endpointIterator,
boost::asio::placeholders::error,
handlerLock));
return;
}
}
if (errorCode && errorCode != boost::asio::error::operation_aborted) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_CONNECT_ERROR, errorCode.value()));
}
delete resolver;
delete handlerLock;
}
template <class SocketType>
void Socket<SocketType>::ConnectPostConnectHandler(typename SocketType::resolver* resolver, typename SocketType::resolver::iterator endpointIterator, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
{ // lock
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
callbackHandler.AddCallback(new Callback(CallbackEvent_Connect, this));
}
} // ~lock
ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock);
delete resolver;
return;
} else if (endpointIterator != typename SocketType::resolver::iterator()) {
{ // lock
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->close();
}
} // ~lock
ConnectPostResolveHandler(resolver, endpointIterator, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock);
return;
}
if (errorCode && errorCode != boost::asio::error::operation_aborted) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_CONNECT_ERROR, errorCode.value()));
}
delete resolver;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::Disconnect() {
boost::mutex::scoped_lock l(socketMutex);
if (!socket) return false;
try {
socket->close();
return true;
} catch (std::exception& e) {
}
return false;
}
template <class SocketType>
bool Socket<SocketType>::Listen() {
return false;
}
template<> void Socket<tcp>::ListenIncomingHandler(tcp::socket* newAsioSocket, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock);
template<>
bool Socket<tcp>::Listen() {
boost::shared_lock<boost::shared_mutex>* handlerLock = NULL;
tcp::socket* nextAsioSocket = NULL;
try {
if (!localEndpoint) throw std::logic_error("local endpoint not initialized, call bind() first");
if (!tcpAcceptor) {
tcpAcceptorMutex = new boost::mutex();
boost::mutex::scoped_lock tcpAcceptorLock(*tcpAcceptorMutex);
boost::mutex::scoped_lock locelEndpointLock(*localEndpointMutex);
tcpAcceptor = new tcp::acceptor(*socketHandler.ioService, *localEndpoint);
while (!socketOptionQueue.empty()) {
SetOption(socketOptionQueue.front()->option, socketOptionQueue.front()->value, false);
delete socketOptionQueue.front();
socketOptionQueue.pop();
}
}
boost::mutex::scoped_lock l(*tcpAcceptorMutex);
handlerLock = new boost::shared_lock<boost::shared_mutex>(handlerMutex);
nextAsioSocket = new tcp::socket(*socketHandler.ioService);
tcpAcceptor->async_accept(*nextAsioSocket,
boost::bind(&Socket<tcp>::ListenIncomingHandler,
this,
nextAsioSocket,
boost::asio::placeholders::error,
handlerLock));
return true;
} catch (std::exception& e) {
if (handlerLock) delete handlerLock;
if (nextAsioSocket) delete nextAsioSocket;
}
return false;
}
template <class SocketType>
void Socket<SocketType>::ListenIncomingHandler(tcp::socket* newAsioSocket, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
// invalid
}
template<>
void Socket<tcp>::ListenIncomingHandler(tcp::socket* newAsioSocket, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
boost::mutex::scoped_lock l(*tcpAcceptorMutex);
if (tcpAcceptor) {
Socket<tcp>* newSocket = socketHandler.CreateSocket<tcp>(sm_sockettype);
newSocket->socket = newAsioSocket;
callbackHandler.AddCallback(new Callback(CallbackEvent_Incoming, this, newSocket, newAsioSocket->remote_endpoint()));
newSocket->ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), new boost::shared_lock<boost::shared_mutex>(newSocket->handlerMutex));
tcp::socket* nextAsioSocket = new tcp::socket(*socketHandler.ioService);
tcpAcceptor->async_accept(*nextAsioSocket,
boost::bind(&Socket<tcp>::ListenIncomingHandler,
this,
nextAsioSocket,
boost::asio::placeholders::error,
handlerLock));
return;
}
}
if (errorCode && errorCode != boost::asio::error::operation_aborted) {
callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_LISTEN_ERROR, errorCode.value()));
}
delete newAsioSocket;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::Send(const std::string& data, bool async) {
char* buf = NULL;
boost::shared_lock<boost::shared_mutex>* handlerLock = NULL;
try {
if (!socket && !tcpAcceptor) throw std::logic_error("can't send without connection");
if (async) {
char* buf = new char[data.length()];
memcpy(buf, data.data(), data.length());
sendQueueLength++;
handlerLock = new boost::shared_lock<boost::shared_mutex>(handlerMutex);
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->async_send(boost::asio::buffer(buf, data.length()),
boost::bind(&Socket<SocketType>::SendPostSendHandler,
this,
buf,
boost::asio::placeholders::bytes_transferred,
boost::asio::placeholders::error,
handlerLock));
} else {
throw new std::logic_error("Operation cancelled.");
}
} else {
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->send(boost::asio::buffer(data, data.length()));
} else {
throw std::logic_error("Operation cancelled.");
}
}
return true;
} catch (std::exception& e) {
if (buf) delete[] buf;
if (handlerLock) delete handlerLock;
}
return false;
}
template <class SocketType>
void Socket<SocketType>::SendPostSendHandler(char* buf, size_t bytesTransferred, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
// TODO: handle incomplete sends
if (--sendQueueLength == 0 && sendqueueEmptyCallback) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_SendQueueEmpty, this));
}
if (errorCode && errorCode != boost::asio::error::operation_aborted) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_SEND_ERROR, errorCode.value()));
}
delete[] buf;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::SendTo(const std::string& data, const char* hostname, uint16_t port, bool async) {
return false;
}
template <>
bool Socket<udp>::SendTo(const std::string& data, const char* hostname, uint16_t port, bool async) {
char* buf = NULL;
udp::resolver* resolver = NULL;
boost::shared_lock<boost::shared_mutex>* handlerLock = NULL;
try {
char sPort[6];
snprintf(sPort, sizeof(sPort), "%hu", port);
if (!socket) InitializeSocket();
if (async) {
buf = new char[data.length()];
memcpy(buf, data.data(), data.length());
sendQueueLength++;
resolver = new udp::resolver(*socketHandler.ioService);
handlerLock = new boost::shared_lock<boost::shared_mutex>(handlerMutex);
resolver->async_resolve(udp::resolver::query(udp::v4(), hostname, sPort),
boost::bind(&Socket<udp>::SendToPostResolveHandler,
this,
resolver,
boost::asio::placeholders::iterator,
buf,
data.length(),
boost::asio::placeholders::error,
handlerLock));
} else {
udp::resolver syncResolver(*socketHandler.ioService);
udp::resolver::iterator endpointIterator = syncResolver.resolve(udp::resolver::query(udp::v4(), hostname, sPort));
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->send_to(boost::asio::buffer(data, data.length()), *endpointIterator);
} else {
throw std::logic_error("Operation cancelled.");
}
}
return true;
} catch (std::exception& e) {
if (resolver) delete resolver;
if (buf) delete[] buf;
if (handlerLock) delete handlerLock;
}
return false;
}
template <class SocketType>
void Socket<SocketType>::SendToPostResolveHandler(typename SocketType::resolver* resolver, typename SocketType::resolver::iterator endpointIterator, char* buf, size_t bufLen, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
typename SocketType::endpoint endpoint = *endpointIterator;
boost::mutex::scoped_lock l(socketMutex);
if (socket) {
socket->async_send_to(boost::asio::buffer(buf, bufLen),
endpoint,
boost::bind(&Socket<SocketType>::SendToPostSendHandler,
this,
resolver,
++endpointIterator,
buf,
bufLen,
boost::asio::placeholders::bytes_transferred,
boost::asio::placeholders::error,
handlerLock));
return;
}
}
if (errorCode && errorCode != boost::asio::error::operation_aborted) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_NO_HOST, errorCode.value()));
}
delete resolver;
delete[] buf;
delete handlerLock;
}
template <class SocketType>
void Socket<SocketType>::SendToPostSendHandler(typename SocketType::resolver* resolver, typename SocketType::resolver::iterator endpointIterator, char* buf, size_t bufLen, size_t bytesTransferred, const boost::system::error_code& errorCode, boost::shared_lock<boost::shared_mutex>* handlerLock) {
if (!errorCode) {
if (--sendQueueLength == 0 && sendqueueEmptyCallback) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_SendQueueEmpty, this));
}
} else if (endpointIterator != typename SocketType::resolver::iterator()) {
SendToPostResolveHandler(resolver, endpointIterator, buf, bufLen, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock);
return;
} else {
if (errorCode != boost::asio::error::operation_aborted) {
boost::mutex::scoped_lock l(socketMutex);
if (socket) callbackHandler.AddCallback(new Callback(CallbackEvent_Error, this, SM_ErrorType_SEND_ERROR, errorCode.value()));
}
}
delete resolver;
delete[] buf;
delete handlerLock;
}
template <class SocketType>
bool Socket<SocketType>::SetOption(SM_SocketOption so, int value, bool lock) {
boost::mutex::scoped_lock* l = NULL;
try {
if (socket) {
if (lock) l = new boost::mutex::scoped_lock(socketMutex);
if (!socket) return false;
switch (so) {
case SM_SO_SocketBroadcast:
socket->set_option(boost::asio::socket_base::broadcast(value!=0));
break;
case SM_SO_SocketReuseAddr:
socket->set_option(boost::asio::socket_base::reuse_address(value!=0));
break;
case SM_SO_SocketKeepAlive:
socket->set_option(boost::asio::socket_base::keep_alive(value!=0));
break;
case SM_SO_SocketLinger:
socket->set_option(boost::asio::socket_base::linger(value>0, value));
break;
case SM_SO_SocketOOBInline:
// TODO: implement?
if (l) delete l;
return false;
case SM_SO_SocketSendBuffer:
socket->set_option(boost::asio::socket_base::send_buffer_size(value));
break;
case SM_SO_SocketReceiveBuffer:
socket->set_option(boost::asio::socket_base::receive_buffer_size(value));
break;
case SM_SO_SocketDontRoute:
socket->set_option(boost::asio::socket_base::do_not_route(value!=0));
break;
case SM_SO_SocketReceiveLowWatermark:
socket->set_option(boost::asio::socket_base::receive_low_watermark(value));
break;
case SM_SO_SocketReceiveTimeout:
// TODO: implement?
if (l) delete l;
return false;
case SM_SO_SocketSendLowWatermark:
socket->set_option(boost::asio::socket_base::send_low_watermark(value));
break;
case SM_SO_SocketSendTimeout:
// TODO: implement?
if (l) delete l;
return false;
default:
if (l) delete l;
return false;
}
} else if (tcpAcceptor) {
if (lock) l = new boost::mutex::scoped_lock(*tcpAcceptorMutex);
if (!tcpAcceptor) return false;
switch (so) {
case SM_SO_SocketBroadcast:
tcpAcceptor->set_option(boost::asio::socket_base::broadcast(value!=0));
break;
case SM_SO_SocketReuseAddr:
tcpAcceptor->set_option(boost::asio::socket_base::reuse_address(value!=0));
break;
case SM_SO_SocketKeepAlive:
tcpAcceptor->set_option(boost::asio::socket_base::keep_alive(value!=0));
break;
case SM_SO_SocketLinger:
tcpAcceptor->set_option(boost::asio::socket_base::linger(value>0, value));
break;
case SM_SO_SocketOOBInline:
// TODO: implement?
if (l) delete l;
return false;
case SM_SO_SocketSendBuffer:
tcpAcceptor->set_option(boost::asio::socket_base::send_buffer_size(value));
break;
case SM_SO_SocketReceiveBuffer:
tcpAcceptor->set_option(boost::asio::socket_base::receive_buffer_size(value));
break;
case SM_SO_SocketDontRoute:
tcpAcceptor->set_option(boost::asio::socket_base::do_not_route(value!=0));
break;
case SM_SO_SocketReceiveLowWatermark:
tcpAcceptor->set_option(boost::asio::socket_base::receive_low_watermark(value));
break;
case SM_SO_SocketReceiveTimeout:
// TODO: implement?
if (l) delete l;
return false;
case SM_SO_SocketSendLowWatermark:
tcpAcceptor->set_option(boost::asio::socket_base::send_low_watermark(value));
break;
case SM_SO_SocketSendTimeout:
// TODO: implement?
if (l) delete l;
return false;
default:
if (l) delete l;
return false;
}
} else {
socketOptionQueue.push(new SocketOption(so, value));
}
if (l) delete l;
return true;
} catch (std::exception& e) {
if (l) delete l;
return false;
}
}
template <class SocketType>
void Socket<SocketType>::InitializeSocket() {
assert(!socket);
boost::mutex::scoped_lock l(socketMutex);
if (!socket) {
if (localEndpointMutex) {
boost::mutex::scoped_lock l(*localEndpointMutex);
if (localEndpoint) {
socket = new typename SocketType::socket(*socketHandler.ioService, *localEndpoint);
} else {
socket = new typename SocketType::socket(*socketHandler.ioService, typename SocketType::endpoint(SocketType::v4(), 0));
}
} else {
socket = new typename SocketType::socket(*socketHandler.ioService);
}
if (!socket->is_open()) socket->open(SocketType::v4());
while (!socketOptionQueue.empty()) {
SetOption(socketOptionQueue.front()->option, socketOptionQueue.front()->value, false);
delete socketOptionQueue.front();
socketOptionQueue.pop();
}
}
}
template Socket<tcp>::Socket(SM_SocketType, tcp::socket*);
template Socket<tcp>::~Socket();
template bool Socket<tcp>::IsOpen();
template bool Socket<tcp>::Bind(const char*, uint16_t, bool);
template bool Socket<tcp>::Connect(const char*, uint16_t, bool);
template bool Socket<tcp>::Disconnect();
template bool Socket<tcp>::Send(const std::string&, bool);
template bool Socket<tcp>::SendTo(const std::string&, const char*, uint16_t, bool);
template bool Socket<tcp>::SetOption(SM_SocketOption, int, bool);
template Socket<udp>::Socket(SM_SocketType, udp::socket*);
template Socket<udp>::~Socket();
template bool Socket<udp>::IsOpen();
template bool Socket<udp>::Bind(const char*, uint16_t, bool);
template bool Socket<udp>::Connect(const char*, uint16_t, bool);
template bool Socket<udp>::Disconnect();
template bool Socket<udp>::Listen();
template bool Socket<udp>::Send(const std::string&, bool);
template bool Socket<udp>::SetOption(SM_SocketOption, int, bool);
+75
View File
@@ -0,0 +1,75 @@
#ifndef INC_SEXT_SOCKET_H
#define INC_SEXT_SOCKET_H
#include <stdint.h>
#include <string>
#include <queue>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
#include "sdk/smsdk_ext.h"
#include "Define.h"
class SocketHandler;
template <class SocketType>
class Socket {
public:
Socket(SM_SocketType st, typename SocketType::socket* asioSocket = NULL);
~Socket();
bool IsOpen();
bool Bind(const char* hostname, uint16_t port, bool async = true);
bool Connect(const char* hostname, uint16_t port, bool async = true);
bool Disconnect();
bool Listen();
bool Send(const std::string& data, bool async = true);
bool SendTo(const std::string& data, const char* hostname, uint16_t port, bool async = true);
bool SetOption(SM_SocketOption so, int value, bool lock=true);
IPluginFunction* connectCallback;
IPluginFunction* incomingCallback;
IPluginFunction* receiveCallback;
IPluginFunction* sendqueueEmptyCallback;
IPluginFunction* disconnectCallback;
IPluginFunction* errorCallback;
int32_t smHandle;
int32_t smCallbackArg;
volatile unsigned int sendQueueLength;
private:
void ReceiveHandler(char* buf, size_t bufferSize, size_t bytes, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void BindPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void ConnectPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void ConnectPostConnectHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void ListenIncomingHandler(boost::asio::ip::tcp::socket* newAsioSocket, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void SendPostSendHandler(char* buf, size_t bytes, const boost::system::error_code& err, boost::shared_lock<boost::shared_mutex>*);
void SendToPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, char* buf, size_t bufLen, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
void SendToPostSendHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, char* buf, size_t bufLen, size_t bytesTransferred, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*);
//void InitializeResolver();
void InitializeSocket();
SM_SocketType sm_sockettype;
std::queue<SocketOption*> socketOptionQueue;
typename SocketType::socket* socket;
boost::mutex socketMutex;
//typename SocketType::resolver* resolver;
typename SocketType::endpoint* localEndpoint;
boost::mutex* localEndpointMutex;
boost::asio::ip::tcp::acceptor* tcpAcceptor;
boost::mutex* tcpAcceptorMutex;
boost::shared_mutex handlerMutex;
};
#endif
+117
View File
@@ -0,0 +1,117 @@
#include "SocketHandler.h"
#include <assert.h>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "CallbackHandler.h"
using namespace boost::asio::ip;
SocketWrapper::~SocketWrapper() {
switch (socketType) {
case SM_SocketType_Tcp:
delete (Socket<tcp>*) socket;
break;
case SM_SocketType_Udp:
delete (Socket<udp>*) socket;
break;
/*case SM_SocketType_Icmp:
delete (Socket<icmp>*) socket;
break;*/
}
callbackHandler.RemoveCallbacks(this);
}
template Socket<tcp>* SocketHandler::CreateSocket<tcp>(SM_SocketType);
template Socket<udp>* SocketHandler::CreateSocket<udp>(SM_SocketType);
SocketHandler::SocketHandler() : ioServiceProcessingThreadInitialized(false) {
ioService = new boost::asio::io_service();
}
SocketHandler::~SocketHandler() {
if (!socketList.empty() || ioServiceProcessingThreadInitialized) {
Shutdown();
}
#ifndef WIN32
delete ioService;
#endif
}
void SocketHandler::Shutdown() {
boost::mutex::scoped_lock l(socketListMutex);
for (std::deque<SocketWrapper*>::iterator it=socketList.begin(); it!=socketList.end(); it++) {
delete *it;
}
socketList.clear();
if (ioServiceProcessingThreadInitialized) StopProcessing();
}
template <class SocketType>
Socket<SocketType>* SocketHandler::CreateSocket(SM_SocketType st) {
boost::mutex::scoped_lock l(socketListMutex);
SocketWrapper* sp = new SocketWrapper(new Socket<SocketType>(st), st);
socketList.push_back(sp);
return (Socket<SocketType>*) sp->socket;
}
void SocketHandler::DestroySocket(SocketWrapper* sw) {
assert(sw);
{ // lock
boost::mutex::scoped_lock l(socketListMutex);
for (std::deque<SocketWrapper*>::iterator it=socketList.begin(); it!=socketList.end(); it++) {
if (*it == sw) {
socketList.erase(it);
break;
}
}
} // ~lock
delete sw;
}
void SocketHandler::StartProcessing() {
assert(!ioServiceProcessingThreadInitialized);
ioServiceProcessingThread = new boost::thread(boost::bind(&SocketHandler::RunIoService, this));
ioServiceProcessingThreadInitialized = true;
}
void SocketHandler::StopProcessing() {
assert(ioServiceProcessingThreadInitialized);
ioService->stop();
delete ioServiceWork;
ioServiceProcessingThread->join();
ioServiceProcessingThreadInitialized = false;
delete ioServiceProcessingThread;
}
void SocketHandler::RunIoService() {
//boost::asio::io_service::work work(*ioService);
ioServiceWork = new boost::asio::io_service::work(*ioService);
ioService->run();
}
SocketWrapper* SocketHandler::GetSocketWrapper(const void* socket) {
boost::mutex::scoped_lock l(socketListMutex);
for (std::deque<SocketWrapper*>::iterator it=socketList.begin(); it!=socketList.end(); it++) {
if ((*it)->socket == socket) return *it;
}
return NULL;
}
SocketHandler socketHandler;
+51
View File
@@ -0,0 +1,51 @@
#ifndef INC_SEXT_SOCKETHANDLER_H
#define INC_SEXT_SOCKETHANDLER_H
#include <deque>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include "Socket.h"
struct SocketWrapper {
SocketWrapper(void* socket, SM_SocketType socketType) : socket(socket), socketType(socketType) {}
~SocketWrapper();
void* socket;
SM_SocketType socketType;
};
class SocketHandler {
public:
SocketHandler();
~SocketHandler();
void Shutdown();
SocketWrapper* GetSocketWrapper(const void* socket);
template <class SocketType> Socket<SocketType>* CreateSocket(SM_SocketType st);
void DestroySocket(SocketWrapper* sw);
void StartProcessing();
void StopProcessing();
//friend class Socket;
boost::asio::io_service* ioService;
private:
std::deque<SocketWrapper*> socketList;
boost::mutex socketListMutex;
boost::asio::io_service::work* ioServiceWork;
boost::thread* ioServiceProcessingThread;
bool ioServiceProcessingThreadInitialized;
void RunIoService();
};
extern SocketHandler socketHandler;
#endif
+54
View File
@@ -0,0 +1,54 @@
// example for the socket extension
#include <sourcemod>
#include <socket>
public Plugin:myinfo = {
name = "socket example",
author = "Player",
description = "This example demonstrates downloading a http file with the socket extension",
version = "1.1.0",
url = "http://www.player.to/"
};
public OnPluginStart() {
// create a new tcp socket
new Handle:socket = SocketCreate(SOCKET_TCP, OnSocketError);
// open a file handle for writing the result
new Handle:hFile = OpenFile("dl.htm", "wb");
// pass the file handle to the callbacks
SocketSetArg(socket, hFile);
// connect the socket
SocketConnect(socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "www.sourcemod.net", 80)
}
public OnSocketConnected(Handle:socket, any:arg) {
// socket is connected, send the http request
decl String:requestStr[100];
Format(requestStr, sizeof(requestStr), "GET /%s HTTP/1.0\r\nHost: %s\r\nConnection: close\r\n\r\n", "index.php", "www.sourcemod.net");
SocketSend(socket, requestStr);
}
public OnSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:hFile) {
// receive another chunk and write it to <modfolder>/dl.htm
// we could strip the http response header here, but for example's sake we'll leave it in
WriteFileString(hFile, receiveData, false);
}
public OnSocketDisconnected(Handle:socket, any:hFile) {
// Connection: close advises the webserver to close the connection when the transfer is finished
// we're done here
CloseHandle(hFile);
CloseHandle(socket);
}
public OnSocketError(Handle:socket, const errorType, const errorNum, any:hFile) {
// a socket error occured
LogError("socket error %d (errno %d)", errorType, errorNum);
CloseHandle(hFile);
CloseHandle(socket);
}
+64
View File
@@ -0,0 +1,64 @@
// listening socket example for the socket extension
#include <sourcemod>
#include <socket>
public Plugin:myinfo = {
name = "listen socket example",
author = "Player",
description = "This example provides a simple echo server",
version = "1.0.1",
url = "http://www.player.to/"
};
public OnPluginStart() {
// enable socket debugging (only for testing purposes!)
SocketSetOption(INVALID_HANDLE, DebugMode, 1);
// create a new tcp socket
new Handle:socket = SocketCreate(SOCKET_TCP, OnSocketError);
// bind the socket to all interfaces, port 50000
SocketBind(socket, "0.0.0.0", 50000);
// let the socket listen for incoming connections
SocketListen(socket, OnSocketIncoming);
}
public OnSocketIncoming(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
PrintToServer("%s:%d connected", remoteIP, remotePort);
// setup callbacks required to 'enable' newSocket
// newSocket won't process data until these callbacks are set
SocketSetReceiveCallback(newSocket, OnChildSocketReceive);
SocketSetDisconnectCallback(newSocket, OnChildSocketDisconnected);
SocketSetErrorCallback(newSocket, OnChildSocketError);
SocketSend(newSocket, "send quit to quit\n");
}
public OnSocketError(Handle:socket, const errorType, const errorNum, any:ary) {
// a socket error occured
LogError("socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}
public OnChildSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:hFile) {
// send (echo) the received data back
SocketSend(socket, receiveData);
// close the connection/socket/handle if it matches quit
if (strncmp(receiveData, "quit", 4) == 0) CloseHandle(socket);
}
public OnChildSocketDisconnected(Handle:socket, any:hFile) {
// remote side disconnected
CloseHandle(socket);
}
public OnChildSocketError(Handle:socket, const errorType, const errorNum, any:ary) {
// a socket error occured
LogError("child socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}
+309
View File
@@ -0,0 +1,309 @@
/**
* Socket extension selftest
*/
#include <sourcemod>
#include <socket>
public Plugin:myinfo = {
name = "socket extension selftest",
author = "Player",
description = "basic functionality testing",
version = "1.1.0",
url = "http://www.player.to/"
};
new goalsReached;
new trapsReached;
new test;
public OnGameFrame() {
if (test == 0) {
test++;
SocketSetOption(INVALID_HANDLE, DebugMode, 1);
selfTest1();
}
}
/**
* TEST #1 - binary data over tcp
*
* stuff tested:
* - create, close
* - connect
* - send, receive
* - listen
* - sendQueueEmpty
* - setoption reuseaddr
* - data containing x00
*
* This test is using three sockets:
* - Listening socket on port 12345
* - A socket which tries to connect to the listening socket and receives data
* - the child socket which sends the data
*/
selfTest1() {
goalsReached = 0;
trapsReached = 0;
CreateTimer(3.0, selfTest1Terminate);
PrintToServer("* |socket selftest| test #1 running");
new Handle:socket = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
SocketSetOption(socket, SocketReuseAddr, 1);
SocketBind(socket, "0.0.0.0", 12345);
SocketListen(socket, Test1_OnListenSocketIncoming);
new Handle:socket2 = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
SocketConnect(socket2, OnSocketConnectGoal, Test1_OnReceiveSocketReceive, Test1_OnReceiveSocketDisconnect, "127.0.0.1", 12345);
}
public Action:selfTest1Terminate(Handle:timer) {
if (goalsReached == 6 && trapsReached == 0) {
PrintToServer("* |socket selftest| ** test #1 passed **");
selfTest2();
} else {
PrintToServer("* |socket selftest| ** test #1 failed **");
}
return Plugin_Stop;
}
/**
* TEST #2 - reuse listening address from test #1
*
* stuff tested:
* - create, close
* - listen
* - setoption reuseaddr
*
* This test is using one socket:
* - Listening socket on port 12345
*/
selfTest2() {
goalsReached = 0;
trapsReached = 0;
CreateTimer(4.0, selfTest2Terminate);
PrintToServer("* |socket selftest| test #2 running");
new Handle:socket = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
SocketSetOption(socket, SocketReuseAddr, 1);
SocketBind(socket, "0.0.0.0", 12345);
SocketListen(socket, OnSocketIncomingTrap);
CloseHandle(socket);
goalsReached++;
}
public Action:selfTest2Terminate(Handle:timer) {
if (goalsReached == 1 && trapsReached == 0) {
PrintToServer("* |socket selftest| ** test #2 passed **");
selfTest3();
} else {
PrintToServer("* |socket selftest| ** test #2 failed **");
}
return Plugin_Stop;
}
selfTest3() {
goalsReached = 0;
trapsReached = 0;
CreateTimer(1.0, selfTest3Terminate);
PrintToServer("* |socket selftest| test #3 running");
decl Handle:socket[20];
for (new count=1; count <= 20; count++) {
for (new i=0; i<count; i++) {
socket[i] = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
}
for (new i=0; i<count; i++) {
CloseHandle(socket[i]);
}
}
goalsReached++;
}
public Action:selfTest3Terminate(Handle:timer) {
if (goalsReached == 1 && trapsReached == 0) {
PrintToServer("* |socket selftest| ** test #3 passed **");
selfTest4();
} else {
PrintToServer("* |socket selftest| ** test #3 failed **");
}
return Plugin_Stop;
}
/**
* TEST #4 - connect, closehandle
*
* stuff tested:
* - create, close
* - connect
* - listen
*/
selfTest4() {
goalsReached = 0;
trapsReached = 0;
CreateTimer(5.0, selfTest4Terminate);
PrintToServer("* |socket selftest| test #4 running");
new Handle:listenSocket = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
SocketSetOption(listenSocket, SocketReuseAddr, 1);
SocketBind(listenSocket, "0.0.0.0", 12345);
SocketListen(listenSocket, Test3_OnListenSocketIncoming);
decl Handle:socket[8];
for (new count=1; count <= 8; count++) {
for (new i=0; i<count; i++) {
socket[i] = SocketCreate(SOCKET_TCP, OnSocketErrorTrap);
}
for (new i=0; i<count; i++) {
SocketConnect(socket[i], OnSocketConnectGoal, OnSocketReceiveTrap, OnSocketDisconnectGoal, "127.0.0.1", 12345);
}
}
CloseHandle(listenSocket);
goalsReached++;
}
public Action:selfTest4Terminate(Handle:timer) {
if (goalsReached == 109 && trapsReached == 0) {
PrintToServer("* |socket selftest| ** test #4 passed **");
selfTest5();
} else {
PrintToServer("* |socket selftest| ** test #4 failed ** (%d goals of 109)", goalsReached);
}
return Plugin_Stop;
}
selfTest5() {
}
// ------------------------------------- TEST 1 callbacks -------------------------------------
public Test1_OnListenSocketIncoming(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
SocketSetReceiveCallback(newSocket, OnSocketReceiveTrap);
SocketSetDisconnectCallback(newSocket, OnSocketDisconnectTrap);
SocketSetErrorCallback(newSocket, OnSocketErrorTrap);
SocketSend(newSocket, "\x00abc\x00def\x01\x02\x03\x04", 12);
SocketSetSendqueueEmptyCallback(newSocket, Test1_OnChildSocketSQEmpty);
PrintToServer("* |socket selftest| goal Test1_OnListenSocketIncoming reached");
goalsReached++;
// close listening socket
CloseHandle(socket);
PrintToServer("* |socket selftest| goal Test1_OnListenSocketIncoming - CloseHandle reached");
goalsReached++;
}
public Test1_OnChildSocketSQEmpty(Handle:socket, any:arg) {
CloseHandle(socket);
PrintToServer("* |socket selftest| goal Test1_OnChildSocketSQEmpty reached");
goalsReached++;
}
new String:recvBuffer[128];
new recvBufferPos = 0;
public Test1_OnReceiveSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:arg) {
PrintToServer("received %d bytes", dataSize);
if (recvBufferPos < 512) {
for (new i=0; i<dataSize && recvBufferPos<sizeof(recvBuffer); i++, recvBufferPos++) {
recvBuffer[recvBufferPos] = receiveData[i];
}
}
}
public Test1_OnReceiveSocketDisconnect(Handle:socket, any:arg) {
PrintToServer("* |socket selftest| goal Test1_OnReceiveSocketDisconnect reached");
goalsReached++;
new String:cmp[] = "\x00abc\x00def\x01\x02\x03\x04";
new i;
for (i=0; i<recvBufferPos && i<12; i++) {
if (recvBuffer[i] != cmp[i]) {
PrintToServer("comparison failed");
break;
}
}
CloseHandle(socket);
if (i == 12) {
PrintToServer("* |socket selftest| goal Test1_OnReceiveSocketDisconnect - i=12 reached");
goalsReached++;
} else {
PrintToServer("* |socket selftest| trap Test1_OnReceiveSocketDisconnect - i=%d!=12 triggered", i);
trapsReached++;
}
}
// ------------------------------------- TEST 3 callbacks -------------------------------------
public Test3_OnListenSocketIncoming(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
CloseHandle(newSocket);
goalsReached++;
}
// ------------------------------------- common callbacks -------------------------------------
public OnSocketConnectGoal(Handle:socket, any:arg) {
goalsReached++;
}
public OnSocketReceiveGoal(Handle:socket, String:receiveData[], const dataSize, any:arg) {
goalsReached++;
}
public OnSocketDisconnectGoal(Handle:socket, any:arg) {
goalsReached++;
}
public OnSocketErrorGoal(Handle:socket, const errorType, const errorNum, any:arg) {
goalsReached++;
}
public OnSocketIncomingGoal(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
goalsReached++;
}
public OnSocketConnectTrap(Handle:socket, any:arg) {
PrintToServer("* |socket selftest| trap OnSocketConnectTrap triggered");
trapsReached++;
}
public OnSocketReceiveTrap(Handle:socket, String:receiveData[], const dataSize, any:arg) {
PrintToServer("* |socket selftest| trap OnSocketReceiveTrap triggered (%d bytes received)", dataSize);
trapsReached++;
}
public OnSocketDisconnectTrap(Handle:socket, any:arg) {
PrintToServer("* |socket selftest| trap OnSocketDisconnectTrap triggered");
trapsReached++;
}
public OnSocketErrorTrap(Handle:socket, const errorType, const errorNum, any:arg) {
PrintToServer("* |socket selftest| trap OnSocketErrorTrap triggered (error %d, errno %d)", errorType, errorNum);
trapsReached++;
}
public OnSocketIncomingTrap(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
PrintToServer("* |socket selftest| trap OnSocketIncomingTrap triggered");
trapsReached++;
}
// EOF
+116
View File
@@ -0,0 +1,116 @@
/**
* Socket extension sendto selftest
*/
#include <sourcemod>
#include <socket>
public Plugin:myinfo = {
name = "socket extension sendto selftest",
author = "Player",
description = "basic functionality testing",
version = "1.0.0",
url = "http://www.player.to/"
};
public OnPluginStart() {
SocketSetOption(INVALID_HANDLE, DebugMode, 1);
new port = 12346;
new Handle:socket = SocketCreate(SOCKET_UDP, OnLSocketError);
SocketBind(socket, "0.0.0.0", port);
SocketListen(socket, OnLSocketIncoming);
new Handle:socket2 = SocketCreate(SOCKET_UDP, OnCSocketError);
//SocketConnect(socket2, OnCSocketConnect, OnCSocketReceive, OnCSocketDisconnect, "127.0.0.1", port);
}
public OnLSocketIncoming(Handle:socket, Handle:newSocket, String:remoteIP[], remotePort, any:arg) {
PrintToServer("%s:%d connected", remoteIP, remotePort);
SocketSetReceiveCallback(newSocket, OnChildSocketReceive);
SocketSetDisconnectCallback(newSocket, OnChildSocketDisconnect);
SocketSetErrorCallback(newSocket, OnChildSocketError);
SocketSend(newSocket, "\x00abc\x00def\x01\x02\x03\x04", 12);
SocketSetSendqueueEmptyCallback(newSocket, OnChildSocketSQEmpty);
}
public OnLSocketError(Handle:socket, const errorType, const errorNum, any:arg) {
LogError("listen socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}
public OnChildSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:arg) {
// send (echo) the received data back
//SocketSend(socket, receiveData);
// close the connection/socket/handle if it matches quit
//if (strncmp(receiveData, "quit", 4) == 0) CloseHandle(socket);
}
public OnChildSocketSQEmpty(Handle:socket, any:arg) {
PrintToServer("sq empty");
CloseHandle(socket);
}
public OnChildSocketDisconnect(Handle:socket, any:arg) {
// remote side disconnected
PrintToServer("disc");
CloseHandle(socket);
}
public OnChildSocketError(Handle:socket, const errorType, const errorNum, any:arg) {
// a socket error occured
LogError("child socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}
public OnCSocketConnect(Handle:socket, any:arg) {
// send (echo) the received data back
//SocketSend(socket, receiveData);
// close the connection/socket/handle if it matches quit
//if (strncmp(receiveData, "quit", 4) == 0) CloseHandle(socket);
}
new String:recvBuffer[128];
new recvBufferPos = 0;
public OnCSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:arg) {
PrintToServer("received %d bytes", dataSize);
if (recvBufferPos < 512) {
for (new i=0; i<dataSize && recvBufferPos<sizeof(recvBuffer); i++, recvBufferPos++) {
recvBuffer[recvBufferPos] = receiveData[i];
}
}
// send (echo) the received data back
//SocketSend(socket, receiveData);
// close the connection/socket/handle if it matches quit
//if (strncmp(receiveData, "quit", 4) == 0) CloseHandle(socket);
}
public OnCSocketDisconnect(Handle:socket, any:arg) {
new String:cmp[] = "\x00abc\x00def\x01\x02\x03\x04";
new i;
for (i=0; i<recvBufferPos && i<12; i++) {
if (recvBuffer[i] != cmp[i]) {
PrintToServer("comparison failed");
break;
}
}
PrintToServer("comparison finished at pos %d/%d", i, recvBufferPos);
CloseHandle(socket);
}
public OnCSocketError(Handle:socket, const errorType, const errorNum, any:arg) {
// a socket error occured
LogError("connect socket error %d (errno %d)", errorType, errorNum);
CloseHandle(socket);
}
+68
View File
@@ -0,0 +1,68 @@
// http://forums.alliedmods.net/showpost.php?p=717597&postcount=67
#pragma semicolon 1
#include <sourcemod>
#include <socket>
#define PLUGIN_VERSION "1.0.0"
public Plugin:myinfo =
{
name = "Socket Test",
author = "Unknown",
description = "Test",
version = "1.0",
url = ""
}
public OnPluginStart()
{
SocketSetOption(INVALID_HANDLE,DebugMode,1);
RegAdminCmd("sm_socket_test", CommandTest, ADMFLAG_CONVARS, "test");
}
public Action:CommandTest(client, args)
{
// create a new tcp socket
new Handle:socket = SocketCreate(SOCKET_TCP, OnSocketError);
// open a file handle for writing the result
//new Handle:hFile = OpenFile("dl.htm", "wb");
// pass the file handle to the callbacks
//SocketSetArg(socket, hFile);
// connect the socket
SocketConnect(socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "www.sourcemod.net", 80);
return Plugin_Handled;
}
public OnSocketConnected(Handle:socket, any:hFile) {
// socket is connected, send the http request
decl String:requestStr[100];
Format(requestStr, sizeof(requestStr), "GET /%s HTTP/1.0\r\nHost: %s\r\nConnection: close\r\n\r\n", "index.php", "www.sourcemod.net");
SocketSend(socket, requestStr);
}
public OnSocketReceive(Handle:socket, String:receiveData[], const dataSize, any:hFile) {
// receive another chunk and write it to <modfolder>/dl.htm
// we could strip the http response header here, but for example's sake we'll leave it in
//WriteFileString(hFile, receiveData, false);
}
public OnSocketDisconnected(Handle:socket, any:hFile) {
// Connection: close advises the webserver to close the connection when the transfer is finished
// we're done here
//CloseHandle(hFile);
CloseHandle(socket);
}
public OnSocketError(Handle:socket, const errorType, const errorNum, any:hFile) {
// a socket error occured
LogError("socket error %d (errno %d)", errorType, errorNum);
//CloseHandle(hFile);
CloseHandle(socket);
}
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+86
View File
@@ -0,0 +1,86 @@
The code created by this project is being distributed under the terms of the
GNU General Public License, version 3. Additional information about the license
can be found in gpl-3.0.txt.
(C) 2008-2009 sfPlayer
(C) 2007-2008 Olly
-----
Licenses from code inherited:
1) SourceMod
This project provides additional features to SourceMod plugins or extensions
using the SourceMod C++ extension API.
SOURCEMOD LICENSE INFORMATION
VERSION: JUNE-13-2008
-----------------------------
SourceMod is licensed under the GNU General Public License, version 3.
As a special exception, AlliedModders LLC gives you permission to link the code
of this program (as well as its derivative works) to "Half-Life 2," the "Source
Engine," the "SourcePawn JIT," and any Game MODs that run on software by the
Valve Corporation. You must obey the GNU General Public License in all
respects for all other code used. Additionally, AlliedModders LLC grants this
exception to all derivative works.
As an additional special exception to the GNU General Public License 3.0,
AlliedModders LLC permits dual-licensing of DERIVATIVE WORKS ONLY (that is,
SourcePawn/SourceMod Plugins and SourceMod Extensions, or any software built
from the SourceMod SDK or header files) under the GNU General Public License
version 2 "or any higher version." As such, you may choose for your derivative
work(s) to be compatible with the GNU General Public License version 2 as long
as it is also compatible with the GNU General Public License version 3, via the
"or any higher version" clause. This is intended for compatibility with other
software.
As a final exception to the above, any derivative works created prior to this
date (July 31, 2007) may be exclusively licensed under the GNU General Public
License version 2 (without an "or any higher version" clause) if and only if
the work was already GNU General Public License 2.0 exclusive. This clause is
provided for backwards compatibility only.
A copy of the JIT License is available in JIT.txt.
A copy of the GNU General Public License 2.0 is available in GPLv2.txt.
A copy of the GNU General Public License 3.0 is available in GPLv3.txt.
SourcePawn is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
SourceMod is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
Pawn and SMALL are Copyright (C) 1997-2008 ITB CompuPhase.
Source is Copyright (C) Valve Corporation.
All trademarks are property of their respective owners in the US and other
2) Boost C++ Libraries
This project makes use of boost C++ libraries licensed under the Boost Software
License, version 1.0.
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
+20
View File
@@ -0,0 +1,20 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "socket", "socket.vcproj", "{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}.Debug|Win32.ActiveCfg = Debug|Win32
{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}.Debug|Win32.Build.0 = Debug|Win32
{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}.Release|Win32.ActiveCfg = Release|Win32
{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
+251
View File
@@ -0,0 +1,251 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="socket"
ProjectGUID="{2C94CF7D-12E5-4EB8-A024-34EB27B91F4B}"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;C:\build\sourcemod-1-0\public;C:\build\sourcemod-1-0\public\sourcepawn;C:\build\boost_1_42_0;C:\build\msinttypes-r24"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\socket.ext.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="C:\build\boost_1_42_0\stage\lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;C:\build\sourcemod-1-0\public;C:\build\sourcemod-1-0\public\sourcepawn;C:\build\boost_1_42_0;C:\build\msinttypes-r24"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).ext.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="C:\build\boost_1_42_0\stage\lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\Callback.h"
>
</File>
<File
RelativePath="..\CallbackHandler.h"
>
</File>
<File
RelativePath="..\Define.h"
>
</File>
<File
RelativePath="..\Extension.h"
>
</File>
<File
RelativePath="..\sdk\smsdk_config.h"
>
</File>
<File
RelativePath="..\sdk\smsdk_ext.h"
>
</File>
<File
RelativePath="..\Socket.h"
>
</File>
<File
RelativePath="..\socket.inc"
>
</File>
<File
RelativePath="..\SocketHandler.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\Callback.cpp"
>
</File>
<File
RelativePath="..\CallbackHandler.cpp"
>
</File>
<File
RelativePath="..\Extension.cpp"
>
</File>
<File
RelativePath="..\sdk\smsdk_ext.cpp"
>
</File>
<File
RelativePath="..\Socket.cpp"
>
</File>
<File
RelativePath="..\SocketHandler.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
+47
View File
@@ -0,0 +1,47 @@
// vim: set ts=4 :
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
/**
* @file smsdk_config.h
* @brief Contains macros for configuring basic extension information.
*/
/* Basic information exposed publically */
#define SMEXT_CONF_NAME "Socket"
#define SMEXT_CONF_DESCRIPTION "Socket extension for SourceMod"
#define SMEXT_CONF_VERSION "3.0.1"
#define SMEXT_CONF_AUTHOR "Player"
#define SMEXT_CONF_URL "http://www.player.to/"
#define SMEXT_CONF_LOGTAG "SOCKET"
#define SMEXT_CONF_LICENSE "GPL"
#define SMEXT_CONF_DATESTRING __DATE__
/**
* @brief Exposes plugin's main interface.
*/
#define SMEXT_LINK(name) SDKExtension *g_pExtensionIface = name;
/**
* @brief Sets whether or not this plugin required Metamod.
* NOTE: Uncomment to enable, comment to disable.
* NOTE: This is enabled automatically if a Metamod build is chosen in
* the Visual Studio project.
*/
//#define SMEXT_CONF_METAMOD
/** Enable interfaces you want to use here by uncommenting lines */
//#define SMEXT_ENABLE_FORWARDSYS
#define SMEXT_ENABLE_HANDLESYS
//#define SMEXT_ENABLE_PLAYERHELPERS
//#define SMEXT_ENABLE_DBMANAGER
//#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
//#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_ADTFACTORY
//#define SMEXT_ENABLE_PLUGINSYS
//#define SMEXT_ENABLE_THREADER
#endif //_INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
+425
View File
@@ -0,0 +1,425 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Base Extension Code
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* Copyright (C) 2008 Player. All rights reserved. Modifications license: GPL v3
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include <malloc.h>
#include "smsdk_ext.h"
/**
* @file smsdk_ext.cpp
* @brief Contains wrappers for making Extensions easier to write.
*/
IExtension *myself = NULL; /**< Ourself */
IShareSys *g_pShareSys = NULL; /**< Share system */
IShareSys *sharesys = NULL; /**< Share system */
ISourceMod *g_pSM = NULL; /**< SourceMod helpers */
ISourceMod *smutils = NULL; /**< SourceMod helpers */
#if defined SMEXT_ENABLE_FORWARDSYS
IForwardManager *g_pForwards = NULL; /**< Forward system */
IForwardManager *forwards = NULL; /**< Forward system */
#endif
#if defined SMEXT_ENABLE_HANDLESYS
IHandleSys *g_pHandleSys = NULL; /**< Handle system */
IHandleSys *handlesys = NULL; /**< Handle system */
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
IPlayerManager *playerhelpers = NULL; /**< Player helpers */
#endif //SMEXT_ENABLE_PLAYERHELPERS
#if defined SMEXT_ENABLE_DBMANAGER
IDBManager *dbi = NULL; /**< DB Manager */
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_GAMECONF
IGameConfigManager *gameconfs = NULL; /**< Game config manager */
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_MEMUTILS
IMemoryUtils *memutils = NULL;
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_GAMEHELPERS
IGameHelpers *gamehelpers = NULL;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
ITimerSystem *timersys = NULL;
#endif
#if defined SMEXT_ENABLE_ADTFACTORY
IADTFactory *adtfactory = NULL;
#endif
#if defined SMEXT_ENABLE_THREADER
IThreader *threader = NULL;
#endif
#if defined SMEXT_ENABLE_LIBSYS
ILibrarySys *libsys = NULL;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SourceMod::IPluginManager *plsys;
#endif
/** Exports the main interface */
PLATFORM_EXTERN_C IExtensionInterface *GetSMExtAPI()
{
return g_pExtensionIface;
}
SDKExtension::SDKExtension()
{
#if defined SMEXT_CONF_METAMOD
m_SourceMMLoaded = false;
m_WeAreUnloaded = false;
m_WeGotPauseChange = false;
#endif
}
bool SDKExtension::OnExtensionLoad(IExtension *me, IShareSys *sys, char *error, size_t maxlength, bool late)
{
g_pShareSys = sharesys = sys;
myself = me;
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
if (!m_SourceMMLoaded)
{
if (error)
{
snprintf(error, maxlength, "Metamod attach failed");
}
return false;
}
#endif
SM_GET_IFACE(SOURCEMOD, g_pSM);
smutils = g_pSM;
#if defined SMEXT_ENABLE_HANDLESYS
SM_GET_IFACE(HANDLESYSTEM, g_pHandleSys);
handlesys = g_pHandleSys;
#endif
#if defined SMEXT_ENABLE_FORWARDSYS
SM_GET_IFACE(FORWARDMANAGER, g_pForwards);
forwards = g_pForwards;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
SM_GET_IFACE(PLAYERMANAGER, playerhelpers);
#endif
#if defined SMEXT_ENABLE_DBMANAGER
SM_GET_IFACE(DBI, dbi);
#endif
#if defined SMEXT_ENABLE_GAMECONF
SM_GET_IFACE(GAMECONFIG, gameconfs);
#endif
#if defined SMEXT_ENABLE_MEMUTILS
SM_GET_IFACE(MEMORYUTILS, memutils);
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
SM_GET_IFACE(GAMEHELPERS, gamehelpers);
#endif
#if defined SMEXT_ENABLE_TIMERSYS
SM_GET_IFACE(TIMERSYS, timersys);
#endif
#if defined SMEXT_ENABLE_ADTFACTORY
SM_GET_IFACE(ADTFACTORY, adtfactory);
#endif
#if defined SMEXT_ENABLE_THREADER
SM_GET_IFACE(THREADER, threader);
#endif
#if defined SMEXT_ENABLE_LIBSYS
SM_GET_IFACE(LIBRARYSYS, libsys);
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SM_GET_IFACE(PLUGINSYSTEM, plsys);
#endif
if (SDK_OnLoad(error, maxlength, late))
{
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
#endif
return true;
}
return false;
}
bool SDKExtension::IsMetamodExtension()
{
#if defined SMEXT_CONF_METAMOD
return true;
#else
return false;
#endif
}
void SDKExtension::OnExtensionPauseChange(bool state)
{
#if defined SMEXT_CONF_METAMOD
m_WeGotPauseChange = true;
#endif
SDK_OnPauseChange(state);
}
void SDKExtension::OnExtensionsAllLoaded()
{
SDK_OnAllLoaded();
}
void SDKExtension::OnExtensionUnload()
{
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
#endif
SDK_OnUnload();
}
const char *SDKExtension::GetExtensionAuthor()
{
return SMEXT_CONF_AUTHOR;
}
const char *SDKExtension::GetExtensionDateString()
{
return SMEXT_CONF_DATESTRING;
}
const char *SDKExtension::GetExtensionDescription()
{
return SMEXT_CONF_DESCRIPTION;
}
const char *SDKExtension::GetExtensionVerString()
{
return SMEXT_CONF_VERSION;
}
const char *SDKExtension::GetExtensionName()
{
return SMEXT_CONF_NAME;
}
const char *SDKExtension::GetExtensionTag()
{
return SMEXT_CONF_LOGTAG;
}
const char *SDKExtension::GetExtensionURL()
{
return SMEXT_CONF_URL;
}
bool SDKExtension::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
return true;
}
void SDKExtension::SDK_OnUnload()
{
}
void SDKExtension::SDK_OnPauseChange(bool paused)
{
}
void SDKExtension::SDK_OnAllLoaded()
{
}
#if defined SMEXT_CONF_METAMOD
PluginId g_PLID = 0; /**< Metamod plugin ID */
ISmmPlugin *g_PLAPI = NULL; /**< Metamod plugin API */
SourceHook::ISourceHook *g_SHPtr = NULL; /**< SourceHook pointer */
ISmmAPI *g_SMAPI = NULL; /**< SourceMM API pointer */
IVEngineServer *engine = NULL; /**< IVEngineServer pointer */
IServerGameDLL *gamedll = NULL; /**< IServerGameDLL pointer */
/** Exposes the extension to Metamod */
SMM_API void *PL_EXPOSURE(const char *name, int *code)
{
if (name && !strcmp(name, METAMOD_PLAPI_NAME))
{
if (code)
{
*code = IFACE_OK;
}
return static_cast<void *>(g_pExtensionIface);
}
if (code)
{
*code = IFACE_FAILED;
}
return NULL;
}
bool SDKExtension::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
m_SourceMMLoaded = true;
return SDK_OnMetamodLoad(ismm, error, maxlen, late);
}
bool SDKExtension::Unload(char *error, size_t maxlen)
{
if (!m_WeAreUnloaded)
{
if (error)
{
snprintf(error, maxlen, "This extension must be unloaded by SourceMod.");
}
return false;
}
return SDK_OnMetamodUnload(error, maxlen);
}
bool SDKExtension::Pause(char *error, size_t maxlen)
{
if (!m_WeGotPauseChange)
{
if (error)
{
snprintf(error, maxlen, "This extension must be paused by SourceMod.");
}
return false;
}
m_WeGotPauseChange = false;
return SDK_OnMetamodPauseChange(true, error, maxlen);
}
bool SDKExtension::Unpause(char *error, size_t maxlen)
{
if (!m_WeGotPauseChange)
{
if (error)
{
snprintf(error, maxlen, "This extension must be unpaused by SourceMod.");
}
return false;
}
m_WeGotPauseChange = false;
return SDK_OnMetamodPauseChange(false, error, maxlen);
}
const char *SDKExtension::GetAuthor()
{
return GetExtensionAuthor();
}
const char *SDKExtension::GetDate()
{
return GetExtensionDateString();
}
const char *SDKExtension::GetDescription()
{
return GetExtensionDescription();
}
const char *SDKExtension::GetLicense()
{
return SMEXT_CONF_LICENSE;
}
const char *SDKExtension::GetLogTag()
{
return GetExtensionTag();
}
const char *SDKExtension::GetName()
{
return GetExtensionName();
}
const char *SDKExtension::GetURL()
{
return GetExtensionURL();
}
const char *SDKExtension::GetVersion()
{
return GetExtensionVerString();
}
bool SDKExtension::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late)
{
return true;
}
bool SDKExtension::SDK_OnMetamodUnload(char *error, size_t maxlength)
{
return true;
}
bool SDKExtension::SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength)
{
return true;
}
#endif
/* Overload a few things to prevent libstdc++ linking */
#if defined __linux__
/*extern "C" void __cxa_pure_virtual(void)
{
}
void *operator new(size_t size)
{
return malloc(size);
}
void *operator new[](size_t size)
{
return malloc(size);
}
void operator delete(void *ptr)
{
free(ptr);
}
void operator delete[](void * ptr)
{
free(ptr);
}
extern "C" void _ZSt17__throw_bad_allocv(void) {}*/
#endif
+310
View File
@@ -0,0 +1,310 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Base Extension Code
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_
/**
* @file smsdk_ext.h
* @brief Contains wrappers for making Extensions easier to write.
*/
#include "sdk/smsdk_config.h"
#include <IExtensionSys.h>
#include <IHandleSys.h>
#include <sp_vm_api.h>
#include <sm_platform.h>
#include <ISourceMod.h>
#if defined SMEXT_ENABLE_FORWARDSYS
#include <IForwardSys.h>
#endif //SMEXT_ENABLE_FORWARDSYS
#if defined SMEXT_ENABLE_PLAYERHELPERS
#include <IPlayerHelpers.h>
#endif //SMEXT_ENABLE_PlAYERHELPERS
#if defined SMEXT_ENABLE_DBMANAGER
#include <IDBDriver.h>
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_GAMECONF
#include <IGameConfigs.h>
#endif
#if defined SMEXT_ENABLE_MEMUTILS
#include <IMemoryUtils.h>
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
#include <IGameHelpers.h>
#endif
#if defined SMEXT_ENABLE_TIMERSYS
#include <ITimerSystem.h>
#endif
#if defined SMEXT_ENABLE_ADTFACTORY
#include <IADTFactory.h>
#endif
#if defined SMEXT_ENABLE_THREADER
#include <IThreader.h>
#endif
#if defined SMEXT_ENABLE_LIBSYS
#include <ILibrarySys.h>
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
#include <IPluginSys.h>
#endif
#if defined SMEXT_CONF_METAMOD
#include <ISmmPlugin.h>
#include <eiface.h>
#endif
#if !defined METAMOD_PLAPI_VERSION
#include <metamod_wrappers.h>
#endif
using namespace SourceMod;
using namespace SourcePawn;
class SDKExtension :
#if defined SMEXT_CONF_METAMOD
public ISmmPlugin,
#endif
public IExtensionInterface
{
public:
/** Constructor */
SDKExtension();
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
virtual void SDK_OnPauseChange(bool paused);
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif
public: //IExtensionInterface
virtual bool OnExtensionLoad(IExtension *me, IShareSys *sys, char *error, size_t maxlength, bool late);
virtual void OnExtensionUnload();
virtual void OnExtensionsAllLoaded();
/** Returns whether or not this is a Metamod-based extension */
virtual bool IsMetamodExtension();
/**
* @brief Called when the pause state changes.
*
* @param state True if being paused, false if being unpaused.
*/
virtual void OnExtensionPauseChange(bool state);
/** Returns name */
virtual const char *GetExtensionName();
/** Returns URL */
virtual const char *GetExtensionURL();
/** Returns log tag */
virtual const char *GetExtensionTag();
/** Returns author */
virtual const char *GetExtensionAuthor();
/** Returns version string */
virtual const char *GetExtensionVerString();
/** Returns description string */
virtual const char *GetExtensionDescription();
/** Returns date string */
virtual const char *GetExtensionDateString();
#if defined SMEXT_CONF_METAMOD
public: //ISmmPlugin
/** Called when the extension is attached to Metamod. */
virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/** Returns the author to MM */
virtual const char *GetAuthor();
/** Returns the name to MM */
virtual const char *GetName();
/** Returns the description to MM */
virtual const char *GetDescription();
/** Returns the URL to MM */
virtual const char *GetURL();
/** Returns the license to MM */
virtual const char *GetLicense();
/** Returns the version string to MM */
virtual const char *GetVersion();
/** Returns the date string to MM */
virtual const char *GetDate();
/** Returns the logtag to MM */
virtual const char *GetLogTag();
/** Called on unload */
virtual bool Unload(char *error, size_t maxlength);
/** Called on pause */
virtual bool Pause(char *error, size_t maxlength);
/** Called on unpause */
virtual bool Unpause(char *error, size_t maxlength);
private:
bool m_SourceMMLoaded;
bool m_WeAreUnloaded;
bool m_WeGotPauseChange;
#endif
};
extern SDKExtension *g_pExtensionIface;
extern IExtension *myself;
extern IShareSys *g_pShareSys;
extern IShareSys *sharesys; /* Note: Newer name */
extern ISourceMod *g_pSM;
extern ISourceMod *smutils; /* Note: Newer name */
/* Optional interfaces are below */
#if defined SMEXT_ENABLE_FORWARDSYS
extern IForwardManager *g_pForwards;
extern IForwardManager *forwards; /* Note: Newer name */
#endif //SMEXT_ENABLE_FORWARDSYS
#if defined SMEXT_ENABLE_HANDLESYS
extern IHandleSys *g_pHandleSys;
extern IHandleSys *handlesys; /* Note: Newer name */
#endif //SMEXT_ENABLE_HANDLESYS
#if defined SMEXT_ENABLE_PLAYERHELPERS
extern IPlayerManager *playerhelpers;
#endif //SMEXT_ENABLE_PLAYERHELPERS
#if defined SMEXT_ENABLE_DBMANAGER
extern IDBManager *dbi;
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_GAMECONF
extern IGameConfigManager *gameconfs;
#endif //SMEXT_ENABLE_DBMANAGER
#if defined SMEXT_ENABLE_MEMUTILS
extern IMemoryUtils *memutils;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
extern IGameHelpers *gamehelpers;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
extern ITimerSystem *timersys;
#endif
#if defined SMEXT_ENABLE_ADTFACTORY
extern IADTFactory *adtfactory;
#endif
#if defined SMEXT_ENABLE_THREADER
extern IThreader *threader;
#endif
#if defined SMEXT_ENABLE_LIBSYS
extern ILibrarySys *libsys;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
extern SourceMod::IPluginManager *plsys;
#endif
#if defined SMEXT_CONF_METAMOD
PLUGIN_GLOBALVARS();
extern IVEngineServer *engine;
extern IServerGameDLL *gamedll;
#endif
/** Creates a SourceMod interface macro pair */
#define SM_MKIFACE(name) SMINTERFACE_##name##_NAME, SMINTERFACE_##name##_VERSION
/** Automates retrieving SourceMod interfaces */
#define SM_GET_IFACE(prefix, addr) \
if (!g_pShareSys->RequestInterface(SM_MKIFACE(prefix), myself, (SMInterface **)&addr)) \
{ \
if (error != NULL && maxlength) \
{ \
size_t len = snprintf(error, maxlength, "Could not find interface: %s", SMINTERFACE_##prefix##_NAME); \
if (len >= maxlength) \
{ \
error[maxlength - 1] = '\0'; \
} \
} \
return false; \
}
/** Automates retrieving SourceMod interfaces when needed outside of SDK_OnLoad() */
#define SM_GET_LATE_IFACE(prefix, addr) \
g_pShareSys->RequestInterface(SM_MKIFACE(prefix), myself, (SMInterface **)&addr)
/** Validates a SourceMod interface pointer */
#define SM_CHECK_IFACE(prefix, addr) \
if (!addr) \
{ \
if (error != NULL && maxlength) \
{ \
size_t len = snprintf(error, maxlength, "Could not find interface: %s", SMINTERFACE_##prefix##_NAME); \
if (len >= maxlength) \
{ \
error[maxlength - 1] = '\0'; \
} \
} \
return false; \
}
#endif // _INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_
+227
View File
@@ -0,0 +1,227 @@
<?xml version = '1.0'?>
<kdevelop>
<general>
<author>m,,,</author>
<email>m@mkpc</email>
<version>1</version>
<projectmanagement>KDevCustomProject</projectmanagement>
<primarylanguage>C++</primarylanguage>
<ignoreparts/>
<projectname>sm_ext_socket</projectname>
<projectdirectory>.</projectdirectory>
<absoluteprojectpath>false</absoluteprojectpath>
<description/>
<defaultencoding/>
<versioncontrol/>
</general>
<kdevcustomproject>
<run>
<directoryradio>executable</directoryradio>
<mainprogram>/home/m/git/sm-ext-socket</mainprogram>
<programargs/>
<globaldebugarguments/>
<globalcwd>/home/m/git/sm-ext-socket</globalcwd>
<useglobalprogram>false</useglobalprogram>
<terminal>false</terminal>
<autocompile>false</autocompile>
<autoinstall>false</autoinstall>
<autokdesu>false</autokdesu>
<envvars/>
</run>
<filetypes>
<filetype>*.java</filetype>
<filetype>*.h</filetype>
<filetype>*.H</filetype>
<filetype>*.hh</filetype>
<filetype>*.hxx</filetype>
<filetype>*.hpp</filetype>
<filetype>*.c</filetype>
<filetype>*.C</filetype>
<filetype>*.cc</filetype>
<filetype>*.cpp</filetype>
<filetype>*.c++</filetype>
<filetype>*.cxx</filetype>
<filetype>Makefile</filetype>
<filetype>CMakeLists.txt</filetype>
<filetype>*.sp</filetype>
<filetype>*.inc</filetype>
</filetypes>
<blacklist/>
<build>
<buildtool>make</buildtool>
<builddir/>
</build>
<other>
<prio>0</prio>
<otherbin/>
<defaulttarget/>
<otheroptions/>
<selectedenvironment>default</selectedenvironment>
<environments>
<default/>
</environments>
</other>
<make>
<abortonerror>false</abortonerror>
<numberofjobs>0</numberofjobs>
<prio>0</prio>
<dontact>false</dontact>
<makebin/>
<defaulttarget/>
<makeoptions/>
<selectedenvironment>default</selectedenvironment>
<environments>
<default/>
</environments>
</make>
</kdevcustomproject>
<kdevdebugger>
<general>
<dbgshell/>
<gdbpath/>
<configGdbScript/>
<runShellScript/>
<runGdbScript/>
<breakonloadinglibs>true</breakonloadinglibs>
<separatetty>false</separatetty>
<floatingtoolbar>false</floatingtoolbar>
<raiseGDBOnStart>false</raiseGDBOnStart>
</general>
<display>
<staticmembers>false</staticmembers>
<demanglenames>true</demanglenames>
<outputradix>10</outputradix>
</display>
</kdevdebugger>
<kdevdoctreeview>
<ignoretocs>
<toc>ada</toc>
<toc>ada_bugs_gcc</toc>
<toc>bash</toc>
<toc>bash_bugs</toc>
<toc>clanlib</toc>
<toc>fortran_bugs_gcc</toc>
<toc>gnome1</toc>
<toc>gnustep</toc>
<toc>gtk</toc>
<toc>gtk_bugs</toc>
<toc>haskell</toc>
<toc>haskell_bugs_ghc</toc>
<toc>java_bugs_gcc</toc>
<toc>java_bugs_sun</toc>
<toc>kde2book</toc>
<toc>opengl</toc>
<toc>pascal_bugs_fp</toc>
<toc>php</toc>
<toc>php_bugs</toc>
<toc>perl</toc>
<toc>perl_bugs</toc>
<toc>python</toc>
<toc>python_bugs</toc>
<toc>qt-kdev3</toc>
<toc>ruby</toc>
<toc>ruby_bugs</toc>
<toc>sdl</toc>
<toc>sw</toc>
<toc>w3c-dom-level2-html</toc>
<toc>w3c-svg</toc>
<toc>w3c-uaag10</toc>
<toc>wxwidgets_bugs</toc>
</ignoretocs>
<ignoreqt_xml>
<toc>Guide to the Qt Translation Tools</toc>
<toc>Qt Assistant Manual</toc>
<toc>Qt Designer Manual</toc>
<toc>Qt Reference Documentation</toc>
<toc>qmake User Guide</toc>
</ignoreqt_xml>
<ignoredoxygen>
<toc>KDE Libraries (Doxygen)</toc>
</ignoredoxygen>
</kdevdoctreeview>
<kdevfilecreate>
<filetypes/>
<useglobaltypes>
<type ext="ui" />
<type ext="cpp" />
<type ext="h" />
</useglobaltypes>
</kdevfilecreate>
<kdevcppsupport>
<qt>
<used>false</used>
<version>3</version>
<includestyle>3</includestyle>
<root>/usr/share/qt3</root>
<designerintegration>EmbeddedKDevDesigner</designerintegration>
<qmake>/usr/bin/qmake</qmake>
<designer>/usr/bin/designer</designer>
<designerpluginpaths/>
</qt>
<references/>
<codecompletion>
<automaticCodeCompletion>true</automaticCodeCompletion>
<automaticArgumentsHint>true</automaticArgumentsHint>
<automaticHeaderCompletion>true</automaticHeaderCompletion>
<codeCompletionDelay>250</codeCompletionDelay>
<argumentsHintDelay>400</argumentsHintDelay>
<headerCompletionDelay>250</headerCompletionDelay>
<showOnlyAccessibleItems>false</showOnlyAccessibleItems>
<completionBoxItemOrder>0</completionBoxItemOrder>
<howEvaluationContextMenu>true</howEvaluationContextMenu>
<showCommentWithArgumentHint>true</showCommentWithArgumentHint>
<statusBarTypeEvaluation>false</statusBarTypeEvaluation>
<namespaceAliases>std=_GLIBCXX_STD;__gnu_cxx=std</namespaceAliases>
<processPrimaryTypes>true</processPrimaryTypes>
<processFunctionArguments>false</processFunctionArguments>
<preProcessAllHeaders>true</preProcessAllHeaders>
<parseMissingHeadersExperimental>false</parseMissingHeadersExperimental>
<resolveIncludePathsUsingMakeExperimental>false</resolveIncludePathsUsingMakeExperimental>
<alwaysParseInBackground>true</alwaysParseInBackground>
<usePermanentCaching>true</usePermanentCaching>
<alwaysIncludeNamespaces>false</alwaysIncludeNamespaces>
<includePaths>.;</includePaths>
</codecompletion>
<creategettersetter>
<prefixGet/>
<prefixSet>set</prefixSet>
<prefixVariable>m_,_</prefixVariable>
<parameterName>theValue</parameterName>
<inlineGet>true</inlineGet>
<inlineSet>true</inlineSet>
</creategettersetter>
<splitheadersource>
<enabled>false</enabled>
<synchronize>true</synchronize>
<orientation>Vertical</orientation>
</splitheadersource>
</kdevcppsupport>
<kdevfileview>
<groups>
<hidenonprojectfiles>false</hidenonprojectfiles>
<hidenonlocation>false</hidenonlocation>
</groups>
<tree>
<hidepatterns>*.o,*.lo,CVS</hidepatterns>
<hidenonprojectfiles>false</hidenonprojectfiles>
</tree>
</kdevfileview>
<cppsupportpart>
<filetemplates>
<interfacesuffix>.h</interfacesuffix>
<implementationsuffix>.cpp</implementationsuffix>
</filetemplates>
</cppsupportpart>
<kdevdocumentation>
<projectdoc>
<docsystem/>
<docurl/>
<usermanualurl/>
</projectdoc>
</kdevdocumentation>
<ctagspart>
<customArguments/>
<customTagfilePath>/home/m/git/sm-ext-socket/tags</customTagfilePath>
<activeTagsFiles/>
</ctagspart>
</kdevelop>
+24
View File
@@ -0,0 +1,24 @@
# KDevelop Custom Project File List
Callback.cpp
Callback.h
CallbackHandler.cpp
CallbackHandler.h
Define.h
Extension.cpp
Extension.h
Makefile
Socket.cpp
Socket.h
SocketHandler.cpp
SocketHandler.h
examples
examples/example.sp
examples/listenexample.sp
examples/selftest.sp
examples/sendto_test.sp
examples/sockettest.sp
sdk
sdk/smsdk_config.h
sdk/smsdk_ext.cpp
sdk/smsdk_ext.h
socket.inc
+482
View File
@@ -0,0 +1,482 @@
// socket extension include file
#if defined _socket_included
#endinput
#endif
#define _socket_included
#include <core>
enum SocketType {
SOCKET_TCP = 1,
SOCKET_UDP,
SOCKET_RAW
}
#define EMPTY_HOST 1
#define NO_HOST 2
#define CONNECT_ERROR 3
#define SEND_ERROR 4
#define BIND_ERROR 5
#define RECV_ERROR 6
#define LISTEN_ERROR 7
/*************************************************************************************************/
/******************************************** options ********************************************/
/*************************************************************************************************/
/**
* Options available for SocketSetOption()
*
* @note modifying these options is not required for normal operation, you can skip the whole
* section in most cases.
*/
enum SocketOption {
/**
* If this option is set the socket extension will try to concatenate SocketReceive callbacks.
*
* This will possibly lower the amount of callbacks passed to SourceMod plugins and improve the
* performance. The socket extension will preserve the packet order.
*
* @note this doesn't prevent multiple callbacks, it only reduces them for high load.
* @note this will not truncate packets below 4096 bytes, setting it lower will be ignored
* @note set this option if you expect lots of data in a short timeframe
* @note don't forget to set your buffer sizes at least to the value passed to this function, but
* always at least to 4096
*
* @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes
* @return bool true on success
*/
ConcatenateCallbacks = 1,
/**
* If this option is set the socket extension will enforce a mutex lock in the GameFrame() hook.
*
* This will ensure that callbacks will be processed every gameframe as fast as possible with the
* drawback of potentially creating lag. It's not recommended to set this option for most cases.
* If this option is not set the gameframe will be skipped if quietly obtaining a lock fails.
*
* @note combine this with CallbacksPerFrame for best performance
* @note this option will affect all sockets from all plugins, use it with caution!
*
* @param bool whether to force locking or not
* @return bool true on success
*/
ForceFrameLock,
/**
* This will specify the maximum amount of callbacks processed in every gameframe.
*
* The default value for this option is 1, setting it higher will possibly increase networking
* performance but may cause lag if it's set too high.
* The amount of callbacks actually being processed is limited by not being able to quietly obtain
* a lock (see ForceFrameLock) and the amount of callbacks in the queue.
*
* @note this option will affect all sockets from all plugins, use it with caution!
*
* @param cell_t maximum amount of callbacks per gameframe
* @return bool true on success
*/
CallbacksPerFrame,
/**
* If this option is set the socket will be allowed to send broadcast messages in case the protocol
* supports it. This is a wrapper for setting SO_BROADCAST.
*
* @param bool whether to allow broadcasting or not
* @return bool true on success
*/
SocketBroadcast,
/**
* If this option is set SocketBind() will allow reusing local adresses in case the protocol
* supports it. This is a wrapper for setting SO_REUSEADDR.
*
* @param bool whether to allow broadcasting or not
* @return bool true on success
*/
SocketReuseAddr,
/**
* If this option is set the socket will try to keep the connection alive by periodically sending
* messages if the protocol supports it. This is a wrapper for setting SO_KEEPALIVE.
*
* @param bool whether to allow broadcasting or not
* @return bool true on success
*/
SocketKeepAlive,
/**
* This option specifies how long a socket will wait if it's being closed and its send buffer is
* still filled. This is a wrapper for setting SO_LINGER.
*
* @param cell_t 0 (=default) to disable or time in s
* @return bool true on success
*/
SocketLinger,
/**
* If this option is set out-of-band data will be inlined into the normal receive stream. This is a
* wrapper for setting SO_OOBINLINE.
*
* @param bool whether to inline out-of-band data or not
* @return bool true on success
*/
SocketOOBInline,
/**
* This option specifies how large the send buffer will be. This is a wrapper for setting
* SO_SNDBUF.
*
* @param cell_t size in bytes
* @return bool true on success
*/
SocketSendBuffer,
/**
* This option specifies how large the receive buffer will be. This is a wrapper for setting
* SO_RCVBUF.
*
* @param cell_t size in bytes
* @return bool true on success
*/
SocketReceiveBuffer,
/**
* If this option is set outgoing messages will ignore the default routing facilities if the
* protocol implementation supports it. The remote site should be directly connected to the sender.
* This is a wrapper for setting SO_DONTROUTE.
*
* @param bool whether to skip default routing or not
* @return bool true on success
*/
SocketDontRoute,
/**
* This option specifies the minimum amount of data to receive before processing it. This is a
* wrapper for setting SO_RCVLOWAT.
*
* @note this can probably block the extension, use it with caution!
*
* @param cell_t size in bytes
* @return bool true on success
*/
SocketReceiveLowWatermark,
/**
* This option specifies how long a socket will try to receive data before it times out and
* processes the data. This is a wrapper for setting SO_RCVTIMEO.
*
* @param cell_t 0 (=default) to disable or time in ms
* @return bool true on success
*/
SocketReceiveTimeout,
/**
* This option specifies the minimum amount of data required in the send buffer before starting to
* send it. This is a wrapper for setting SO_SNDLOWAT.
*
* @note this can probably block the extension, use it with caution!
*
* @param cell_t size in bytes
* @return bool true on success
*/
SocketSendLowWatermark,
/**
* This option specifies how long a socket will try to send data before it times out and
* retries it later. This is a wrapper for setting SO_SNDTIMEO.
*
* @param cell_t 0 (=default) to disable or time in ms
* @return bool true on success
*/
SocketSendTimeout,
/**
* If this option is set the socket extension will display debugging messages in the server console/logs.
*
* @param bool whether to enable debugging or not
* @return bool true on success
*/
DebugMode
}
/*************************************************************************************************/
/******************************************* callbacks *******************************************/
/*************************************************************************************************/
/**
* triggered if a normal sockets finished connecting and is ready to be used
*
* @param socket The socket handle pointing to the calling socket
* @param arg The argument set by SocketSetArg()
* @noreturn
*/
funcenum SocketConnectCB
{
public(Handle:socket, any:arg)
};
/**
* triggered if a listening socket received an incoming connection and is ready to be used
*
* @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
*
* @param Handle socket The socket handle pointing to the calling listen-socket
* @param Handle newSocket The socket handle to the newly spawned child socket
* @param String remoteIP The remote IP
* @param any arg The argument set by SocketSetArg() for the listen-socket
* @noreturn
*/
funcenum SocketIncomingCB
{
public(Handle:socket, Handle:newSocket, const String:remoteIP[], remotePort, any:arg)
};
/**
* triggered if a socket receives data
*
* @note This is binary safe if you always use dataSize for operations on receiveData[]
* @note packets may be split up into multiple chunks -> multiple calls to the receive callback
* @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
* never be longer than 4096 characters including \0 terminator
*
* @param Handle socket The socket handle pointing to the calling socket
* @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
* @param cell_t dataSize The length of the arrived data excluding the 0-termination
* @param any arg The argument set by SocketSetArg() for the socket
* @noreturn
*/
funcenum SocketReceiveCB
{
public(Handle:socket, const String:receiveData[], const dataSize, any:arg)
};
/**
* called after a socket sent all items in its send queue successfully
*
* @param Handle socket The socket handle pointing to the calling socket
* @param any arg The argument set by SocketSetArg() for the socket
* @noreturn
*/
funcenum SocketSendqueueEmptyCB
{
public(Handle:socket, any:arg)
};
/**
* called if a socket has been properly disconnected by the remote side
*
* @note You should call CloseHandle(socket) or reuse the socket before this function ends
*
* @param Handle socket The socket handle pointing to the calling socket
* @param any arg The argument set by SocketSetArg() for the socket
* @noreturn
*/
funcenum SocketDisconnectCB
{
public(Handle:socket, any:arg)
};
/**
* called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
*
* @note You should call CloseHandle(socket) or reuse the socket before this function ends
*
* @param Handle socket The socket handle pointing to the calling socket
* @param cell_t errorType The error type, see defines above
* @param cell_t errorNum The errno, see errno.h for details
* @param any arg The argument set by SocketSetArg() for the socket
* @noreturn
*/
funcenum SocketErrorCB
{
public(Handle:socket, const errorType, const errorNum, any:arg)
};
/*************************************************************************************************/
/******************************************** natives ********************************************/
/*************************************************************************************************/
/**
* Returns whether a socket is connected or not.
*
* @param socket Socket handle to check
* @return bool The connection status
*/
native bool:SocketIsConnected(Handle:socket);
/**
* Creates a new socket.
*
* @note this function may be relatively expensive, reuse sockets if possible
*
* @param SocketType protocol The protocol to use, SOCKET_TCP is default
* @param SocketErrorCB efunc The error callback
* @return Handle The socket handle. Returns INVALID_HANDLE on failure
*/
native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc);
/**
* Binds the socket to a local address
*
* @param Handle socket The handle of the socket to be used.␍ * @param String hostname The hostname (or IP) to bind the socket to.
* @param cell_t port The port to bind the socket to.
* @return bool true on success
*/
native bool:SocketBind(Handle:socket, const String:hostname[], port);
/**
* Connects a socket
*
* @note this native is threaded, it may be still running after it executed, use the connect callback
* @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
* @note invokes the SocketConnect callback if it succeeds
*
* @param Handle socket The handle of the socket to be used.
* @param SocketConnectCB cfunc The connect callback
* @param SocketReceiveCB rfunc The receive callback
* @param SocketDisconnectCB dfunc The disconnect callback␍ * @param String hostname The hostname (or IP) to connect to.
* @param cell_t port The port to connect to.
* @noreturn
*/
native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port);
/**
* Disconnects a socket
*
* @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
* @note this won't trigger any disconnect/error callbacks
*
* @noreturn
*/
native bool:SocketDisconnect(Handle:socket);
/**
* Makes a socket listen for incoming connections
*
* @param Handle socket The handle of the socket to be used.
* @param SocketIncomingCB ifunc The callback for incoming connections
* @return bool true on success
*/
native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
/**
* Sends data through the socket.
*
* @note specify size for binary safe operation
* @note if size is not specified the \0 terminator will not be included
* @note This native is threaded, it may be still running after it executed (not atomic).
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
* @note The socket extension will ensure that the data will be send in the correct order and split
* the data if required.
*
* @param Handle socket The handle of the socket to be used.
* @param String data The data to send.
* @noreturn␍ */
native SocketSend(Handle:socket, const String:data[], size=-1);
/**␍ * Sends UDP data through the socket to a specific destination.
*
* @note specify size for binary safe operation
* @note if size is not specified the \0 terminator will not be included
* @note This native is threaded, it may be still running after it executed (not atomic).
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
* @note The socket extension will ensure that the data will be send in the correct order and split
* the data if required.
*
* @param Handle socket The handle of the socket to be used.
* @param String data The data to send.
* @param String hostname The hostname (or IP) to send to.
* @param cell_t port The port to send to.
* @noreturn␍ */
native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
/**
* Set a socket option.
*
* @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
* @param SocketOption option The option to modify (see enum SocketOption for details).
* @param cellt_ value The value to set the option to.
* @return cell_t 1 on success.␍ */
native SocketSetOption(Handle:socket, SocketOption:option, value);
/**
* Defines the callback function for when the socket receives data
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketConnect())
*
* @param Handle socket The handle of the socket to be used.
* @param SocketReceiveCB rfunc The receive callback
* @noreturn
*/
native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
/**
* Defines the callback function for when the socket sent all items in its send queue
*
* @note this must be called AFTER sending (queueing) the data
* @note if no send-data is queued this will fire the callback itself
* @note the callback is guaranteed to fire
*
* @param Handle socket The handle of the socket to be used.
* @param SocketDisconnectCB dfunc The disconnect callback
* @noreturn
*/
native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
/**
* Defines the callback function for when the socket was properly disconnected by the remote side
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketConnect())
*
* @param Handle socket The handle of the socket to be used.
* @param SocketDisconnectCB dfunc The disconnect callback
* @noreturn
*/
native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
/**
* Defines the callback function for when the socket triggered an error
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketCreate())
*
* @param Handle socket The handle of the socket to be used.
* @param SocketErrorCB efunc The error callback
* @noreturn
*/
native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
/**
* Sets the argument being passed to callbacks
*
* @param Handle socket The handle of the socket to be used.
* @param any arg The argument to set
* @noreturn
*/
native SocketSetArg(Handle:socket, any:arg);
/**
* Retrieve the local system's hostname as the command "hostname" does.
*
* @param dest Destination string buffer to copy to.
* @param destLen Destination buffer length (includes null terminator).
*
* @return 1 on success
*/
native SocketGetHostName(String:dest[], destLen);
/**
* _________________Do not edit below this line!_______________________
*/
public Extension:__ext_smsock =
{
name = "Socket",
file = "socket.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};