189 lines
6.4 KiB
C++
189 lines
6.4 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "extensionHelper.h"
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#include "CDetour/detours.h"
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#include <sourcehook.h>
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#include <iclient.h>
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#include <iserver.h>
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#include <igameevents.h>
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#include <iplayerinfo.h>
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#include <soundinfo.h>
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#include <threadtools.h>
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class CFrameSnapshot;
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class CClientFrame;
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class CBaseClient : public IGameEventListener2, public IClient
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{
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};
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SSF g_SSF; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_SSF);
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IGameConfig *g_pGameConf = NULL;
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CGlobalVars *gpGlobals = NULL;
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CDetour *g_Detour_CBaseServer__WriteTempEntities = NULL;
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CDetour *g_Detour_CFrameSnapshot__ReleaseReference = NULL;
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CDetour *g_Detour_CFrameSnapshot__CreateEmptySnapshot = NULL;
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// Mutex for m_FrameSnapshots array
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CThreadFastMutex m_FrameSnapshotsWriteMutex;
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// ConVar *g_SvSSFLog = CreateConVar("sv_ssf_log", "0", FCVAR_NOTIFY, "Log ssf debug print statements.");
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ConVar *g_sv_multiplayer_maxtempentities = CreateConVar("sv_multiplayer_maxtempentities", "64");
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DETOUR_DECL_MEMBER2(CFrameSnapshot__CreateEmptySnapshot, CFrameSnapshot *, int, tickcount, int, maxEntities )
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{
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AUTO_LOCK_FM(m_FrameSnapshotsWriteMutex);
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CFrameSnapshot* snap = DETOUR_MEMBER_CALL(CFrameSnapshot__CreateEmptySnapshot)(tickcount, maxEntities);
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return snap;
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}
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// Keep list building thread-safe
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// This lock was moved to to fix bug https://bugbait.valvesoftware.com/show_bug.cgi?id=53403
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// Crash in CFrameSnapshotManager::GetPackedEntity where a CBaseClient's m_pBaseline snapshot could be removed the CReferencedSnapshotList destructor
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// for another client that is in WriteTempEntities
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DETOUR_DECL_MEMBER0(CFrameSnapshot__ReleaseReference, void)
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{
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AUTO_LOCK_FM(m_FrameSnapshotsWriteMutex);
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DETOUR_MEMBER_CALL(CFrameSnapshot__ReleaseReference)();
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}
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DETOUR_DECL_MEMBER5(CBaseServer__WriteTempEntities, void, CBaseClient *, client, CFrameSnapshot *, pCurrentSnapshot, CFrameSnapshot *, pLastSnapshot, bf_write &, buf, int, ev_max)
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{
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if (!client->IsHLTV() && !client->IsReplay())
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{
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// send all unreliable temp entities between last and current frame
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// send max 64 events in multi player, 255 in SP
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ev_max = client->GetServer()->IsMultiplayer() ? g_sv_multiplayer_maxtempentities->GetInt() : 255;
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}
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AUTO_LOCK_FM(m_FrameSnapshotsWriteMutex);
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DETOUR_MEMBER_CALL(CBaseServer__WriteTempEntities)(client, pCurrentSnapshot, pLastSnapshot, buf, ev_max);
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}
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bool SSF::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
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gpGlobals = ismm->GetCGlobals();
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ConVar_Register(0, this);
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return true;
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}
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bool SSF::SDK_OnLoad(char *error, size_t maxlen, bool late)
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{
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("ssf.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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{
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snprintf(error, maxlen, "Could not read ssf.games.txt: %s\n", conf_error);
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}
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_Detour_CBaseServer__WriteTempEntities = DETOUR_CREATE_MEMBER(CBaseServer__WriteTempEntities, "CBaseServer__WriteTempEntities");
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if(!g_Detour_CBaseServer__WriteTempEntities)
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{
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snprintf(error, maxlen, "Failed to detour CBaseServer__WriteTempEntities.\n");
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return false;
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}
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g_Detour_CBaseServer__WriteTempEntities->EnableDetour();
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g_Detour_CFrameSnapshot__ReleaseReference = DETOUR_CREATE_MEMBER(CFrameSnapshot__ReleaseReference, "CFrameSnapshot__ReleaseReference");
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if(!g_Detour_CFrameSnapshot__ReleaseReference)
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{
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snprintf(error, maxlen, "Failed to detour CFrameSnapshot__ReleaseReference.\n");
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return false;
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}
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g_Detour_CFrameSnapshot__ReleaseReference->EnableDetour();
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g_Detour_CFrameSnapshot__CreateEmptySnapshot = DETOUR_CREATE_MEMBER(CFrameSnapshot__CreateEmptySnapshot, "CFrameSnapshot__CreateEmptySnapshot");
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if(!g_Detour_CFrameSnapshot__CreateEmptySnapshot)
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{
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snprintf(error, maxlen, "Failed to detour CFrameSnapshot__CreateEmptySnapshot.\n");
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return false;
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}
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g_Detour_CFrameSnapshot__CreateEmptySnapshot->EnableDetour();
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AutoExecConfig(g_pCVar, true);
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return true;
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}
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void SSF::SDK_OnUnload()
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{
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if(g_Detour_CBaseServer__WriteTempEntities)
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{
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g_Detour_CBaseServer__WriteTempEntities->Destroy();
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g_Detour_CBaseServer__WriteTempEntities = NULL;
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}
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if (g_Detour_CFrameSnapshot__ReleaseReference)
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{
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g_Detour_CFrameSnapshot__ReleaseReference->Destroy();
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g_Detour_CFrameSnapshot__ReleaseReference = NULL;
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}
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if (g_Detour_CFrameSnapshot__CreateEmptySnapshot)
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{
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g_Detour_CFrameSnapshot__CreateEmptySnapshot->Destroy();
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g_Detour_CFrameSnapshot__CreateEmptySnapshot = NULL;
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}
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gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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void SSF::SDK_OnAllLoaded()
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{
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}
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bool SSF::RegisterConCommandBase(ConCommandBase *pVar)
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{
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/* Always call META_REGCVAR instead of going through the engine. */
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return META_REGCVAR(pVar);
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}
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