actual changes applied
This commit is contained in:
parent
8d83d5ecca
commit
723d6e07b9
@ -40,7 +40,7 @@ for cxx_task in Extension.extensions:
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pdblog.write(cxx_task.debug.path + '\n')
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pdblog.write(cxx_task.debug.path + '\n')
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pdblog.close()
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pdblog.close()
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CopyFiles('connect.games.txt', folders['addons/sourcemod/gamedata'])
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CopyFiles('connect2.games.txt', folders['addons/sourcemod/gamedata'])
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CopyFiles('connect.inc', folders['addons/sourcemod/scripting/include'])
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CopyFiles('connect.inc', folders['addons/sourcemod/scripting/include'])
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CopyFiles('connect.sp', folders['addons/sourcemod/scripting'])
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CopyFiles('connect.sp', folders['addons/sourcemod/scripting'])
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@ -1,87 +0,0 @@
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"Games"
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{
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"#default"
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{
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"#supported"
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{
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"engine" "dods"
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"engine" "css"
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"engine" "hl2dm"
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"engine" "tf2"
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}
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"Offsets"
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{
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"ISteamGameServer__BeginAuthSession"
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{
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"linux" "26"
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"linux64" "26"
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"windows" "26"
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"windows64" "26"
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}
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"ISteamGameServer__EndAuthSession"
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{
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"linux" "27"
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"linux64" "27"
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"windows" "27"
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"windows64" "27"
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}
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"CheckMasterServerRequestRestart_Steam3ServerFuncOffset"
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{
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"windows" "240"
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"windows64" "299"
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}
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}
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"Signatures"
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{
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"Steam3Server"
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{
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"library" "engine"
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"linux" "@_Z12Steam3Serverv"
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"linux64" "@_Z12Steam3Serverv"
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}
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"CBaseServer__ConnectClient"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
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"linux64" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
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"windows" "\x55\x8B\xEC\x81\xEC\x24\x05\x00\x00\x53\x56\x57\x68\x2A\x2A\x2A\x2A"
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"windows64" "\x48\x89\x5C\x24\x2A\x44\x89\x4C\x24\x2A\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x80\x05\x00\x00"
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}
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"CBaseServer__RejectConnection"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
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"linux64" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
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"windows" "\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x57"
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"windows64" "\x48\x89\x5C\x24\x2A\x48\x89\x6C\x24\x2A\x48\x89\x74\x24\x2A\x57\x48\x81\xEC\x50\x05\x00\x00"
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}
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"CBaseServer__CheckMasterServerRequestRestart"
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{
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// "%cMasterRequestRestart"
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"library" "engine"
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"windows" "\x55\x8B\xEC\x83\xEC\x1C\x53\x57\x33\xD2"
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"windows64" "\x4C\x8B\xDC\x49\x89\x5B\x2A\x49\x89\x6B\x2A\x56\x57\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x60\x48\x8B\x05\x2A\x2A\x2A\x2A\x48\x8D\x1D"
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}
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}
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}
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"tf"
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{
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"Signatures"
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{
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"CBaseServer__CheckMasterServerRequestRestart"
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{
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"library" "engine"
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// "%cMasterRequestRestart"
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"windows" "\x55\x8B\xEC\x83\xEC\x18\x53\x57\x33\xD2\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x89\x55\xE8\x89\x55\xEC\x89\x55\xF4\x8B\x41\x08"
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"windows64" "\x4C\x8B\xDC\x49\x89\x5B\x10\x49\x89\x6B\x18\x56\x57\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x60\x48\x8B\x05\x2A\x83\x20\x00"
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}
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}
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}
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}
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10
connect.inc
10
connect.inc
@ -4,7 +4,17 @@
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#define _connect_included
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#define _connect_included
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enum EConnect
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{
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k_OnClientPreConnectEx_Reject = 0,
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k_OnClientPreConnectEx_Accept = 1,
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k_OnClientPreConnectEx_Async = -1
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};
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forward bool OnClientPreConnectEx(const char[] name, char password[255], const char[] ip, const char[] steamID, char rejectReason[255]);
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forward bool OnClientPreConnectEx(const char[] name, char password[255], const char[] ip, const char[] steamID, char rejectReason[255]);
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native bool ClientPreConnectEx(const char[] sSteam32ID, EConnect RetVal, char sRejectReason[255]);
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native bool SteamClientAuthenticated(const char[] sSteam32ID);
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public Extension __ext_Connect =
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public Extension __ext_Connect =
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{
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{
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147
connect2.games.txt
Normal file
147
connect2.games.txt
Normal file
@ -0,0 +1,147 @@
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"Games"
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{
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"#default"
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{
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"#supported"
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{
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"engine" "dods"
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"engine" "css"
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"engine" "hl2dm"
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"engine" "tf2"
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}
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"Offsets"
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{
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"ISteamGameServer__BeginAuthSession"
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{
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"linux" "26"
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"linux64" "26"
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"windows" "26"
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"windows64" "26"
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}
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"ISteamGameServer__EndAuthSession"
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{
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"linux" "27"
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"linux64" "27"
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"windows" "27"
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"windows64" "27"
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}
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"CheckMasterServerRequestRestart_Steam3ServerFuncOffset"
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{
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"windows" "240"
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"windows64" "299"
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}
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}
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"Signatures"
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{
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"Steam3Server"
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{
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"library" "engine"
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"linux" "@_Z12Steam3Serverv"
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"linux64" "@_Z12Steam3Serverv"
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}
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"CBaseServer__ConnectClient"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
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"linux64" "@_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i"
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"windows" "\x55\x8B\xEC\x81\xEC\x24\x05\x00\x00\x53\x56\x57\x68\x2A\x2A\x2A\x2A"
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"windows64" "\x48\x89\x5C\x24\x2A\x44\x89\x4C\x24\x2A\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x80\x05\x00\x00"
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}
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"CBaseServer__CheckChallengeType"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
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"mac" "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
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"windows" "\x55\x8B\xEC\x83\xEC\x14\x56\x57\x8B\x7D\x14\x8B\xF1"
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}
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"CBaseServer__RejectConnection"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
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"linux64" "@_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc"
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"windows" "\x55\x8B\xEC\x81\xEC\x04\x05\x00\x00\x57"
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"windows64" "\x48\x89\x5C\x24\x2A\x48\x89\x6C\x24\x2A\x48\x89\x74\x24\x2A\x57\x48\x81\xEC\x50\x05\x00\x00"
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}
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"CBaseClient__SetSteamID"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
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"linux64" "@_ZN11CBaseClient10SetSteamIDERK8CSteamID"
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"windows" "\x55\x8B\xEC\x56\x8B\xF1\x57\x8B\x7D\x08\x8D\x4E\x04"
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"windows64" "\x48\x89\x5C\x24\x2A\x57\x48\x83\xEC\x20\x48\x8B\x02\x48\x8B\xD9\x48\x89\x41"
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}
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"CBaseServer__CheckMasterServerRequestRestart"
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{
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"library" "engine"
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"windows" "\x55\x8B\xEC\x83\xEC\x1C\x53\x57\x33\xD2"
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"windows64" "\x4C\x8B\xDC\x49\x89\x5B\x2A\x49\x89\x6B\x2A\x56\x57\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x60\x48\x8B\x05\x2A\x2A\x2A\x2A\x48\x8D\x1D"
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}
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"NET_SendPacket"
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{
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"library" "engine"
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"linux" "@_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb"
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}
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"NET_CheckCleanupFakeIPConnection"
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{
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"library" "engine"
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"linux" "@_Z32NET_CheckCleanupFakeIPConnectioniRK8netadr_s"
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}
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"CSteam3Server__OnValidateAuthTicketResponse"
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{
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"library" "engine"
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"linux" "@_ZN13CSteam3Server28OnValidateAuthTicketResponseEP28ValidateAuthTicketResponse_t"
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}
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"s_queryRateChecker"
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{
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"library" "engine"
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"linux" "@_ZL18s_queryRateChecker"
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}
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"CIPRateLimit__CheckIP"
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{
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"library" "engine"
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"linux" "@_ZN12CIPRateLimit7CheckIPE8netadr_s"
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}
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"CBaseServer__ValidChallenge"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer14ValidChallengeER8netadr_si"
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}
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"CBaseServer__InactivateClients"
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{
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"library" "engine"
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"linux" "@_ZN11CBaseServer17InactivateClientsEv"
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}
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"net_sockets"
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{
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"library" "engine"
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"linux" "@_ZL11net_sockets"
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}
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"hltv"
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{
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"library" "engine"
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"linux" "@hltv"
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}
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"net_time"
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{
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"library" "engine"
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"linux" "@net_time"
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}
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}
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}
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}
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@ -19,8 +19,10 @@
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#include "extension.h"
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#include "extension.h"
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#include "CDetour/detours.h"
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#include "CDetour/detours.h"
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#include "sm_namehashset.h"
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#include "steam/steamclientpublic.h"
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#include "steam/steamclientpublic.h"
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#include "steam/isteamclient.h"
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#include <iclient.h>
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#include <string>
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#include <string>
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Connect g_connect;
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Connect g_connect;
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@ -28,6 +30,12 @@ Connect g_connect;
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SMEXT_LINK(&g_connect);
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SMEXT_LINK(&g_connect);
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ConVar connectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar connectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvLogging("sv_connect_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
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ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
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ConVar g_SvGameDesc("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description.");
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ConVar g_SvMapName("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name.");
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IGameConfig *g_pGameConf = NULL;
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pConnectForward = NULL;
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IForward *g_pConnectForward = NULL;
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@ -37,60 +45,57 @@ class CBaseServer;
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typedef enum EAuthProtocol
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typedef enum EAuthProtocol
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{
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{
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k_EAuthProtocolWONCertificate = 1,
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k_EAuthProtocolWONCertificate = 1,
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k_EAuthProtocolHashedCDKey = 2,
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k_EAuthProtocolHashedCDKey = 2,
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k_EAuthProtocolSteam = 3,
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k_EAuthProtocolSteam = 3,
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} EAuthProtocol;
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} EAuthProtocol;
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#if SOURCE_ENGINE == SE_LEFT4DEAD || SOURCE_ENGINE == SE_LEFT4DEAD2
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/*
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typedef enum EBeginAuthSessionResult
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
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{
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
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k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
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||||||
k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
|
*/
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
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} EBeginAuthSessionResult;
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#endif
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typedef struct netadr_s
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typedef struct netadr_s
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{
|
{
|
||||||
private:
|
private:
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||||||
typedef enum
|
typedef enum
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||||||
{
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{
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||||||
NA_NULL = 0,
|
NA_NULL = 0,
|
||||||
NA_LOOPBACK,
|
NA_LOOPBACK,
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NA_BROADCAST,
|
NA_BROADCAST,
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NA_IP,
|
NA_IP,
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} netadrtype_t;
|
} netadrtype_t;
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||||||
|
|
||||||
public:
|
public:
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netadrtype_t type;
|
netadrtype_t type;
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||||||
unsigned char ip[4];
|
unsigned char ip[4];
|
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unsigned short port;
|
unsigned short port;
|
||||||
} netadr_t;
|
} netadr_t;
|
||||||
|
|
||||||
const char *CSteamID::Render() const
|
const char *CSteamID::Render() const
|
||||||
{
|
{
|
||||||
static char szSteamID[64];
|
static char szSteamID[64];
|
||||||
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", this->GetAccountID() & 1, this->GetAccountID() >> 1);
|
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", this->GetAccountID() & 1, this->GetAccountID() >> 1);
|
||||||
return szSteamID;
|
return szSteamID;
|
||||||
}
|
}
|
||||||
|
|
||||||
class ISteamGameServer;
|
class ISteamGameServer;
|
||||||
class CSteam3Server
|
class CSteam3Server
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void *m_pSteamClient;
|
void *m_pSteamClient;
|
||||||
ISteamGameServer* m_pSteamGameServer;
|
ISteamGameServer* m_pSteamGameServer;
|
||||||
void *m_pSteamGameServerUtils;
|
void *m_pSteamGameServerUtils;
|
||||||
void *m_pSteamGameServerNetworking;
|
void *m_pSteamGameServerNetworking;
|
||||||
void *m_pSteamGameServerStats;
|
void *m_pSteamGameServerStats;
|
||||||
void *m_pSteamHTTP;
|
void *m_pSteamHTTP;
|
||||||
void *m_pSteamInventory;
|
void *m_pSteamInventory;
|
||||||
void *m_pSteamUGC;
|
void *m_pSteamUGC;
|
||||||
void *m_pSteamApps;
|
void *m_pSteamApps;
|
||||||
} *g_pSteam3Server;
|
} *g_pSteam3Server;
|
||||||
|
|
||||||
typedef CSteam3Server *(*Steam3ServerFunc)();
|
typedef CSteam3Server *(*Steam3ServerFunc)();
|
||||||
@ -99,65 +104,68 @@ class FEmptyClass {};
|
|||||||
template<typename classcall, typename RetType, typename... Args>
|
template<typename classcall, typename RetType, typename... Args>
|
||||||
union MFPHack {
|
union MFPHack {
|
||||||
private:
|
private:
|
||||||
void* addr;
|
void* addr;
|
||||||
public:
|
public:
|
||||||
MFPHack(void* addr)
|
MFPHack(void* addr)
|
||||||
{
|
{
|
||||||
this->addr = addr;
|
this->addr = addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename randomclass>
|
template<typename randomclass>
|
||||||
MFPHack(RetType (randomclass::*mfp)(Args...))
|
MFPHack(RetType (randomclass::*mfp)(Args...))
|
||||||
{
|
{
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
RetType (randomclass::*ptr)(Args...);
|
RetType (randomclass::*ptr)(Args...);
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
void* addr;
|
void* addr;
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
intptr_t adjustor;
|
intptr_t adjustor;
|
||||||
#endif
|
#endif
|
||||||
} details;
|
} details;
|
||||||
} u;
|
} u;
|
||||||
u.ptr = mfp;
|
u.ptr = mfp;
|
||||||
this->addr = u.details.addr;
|
this->addr = u.details.addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetAddress(void* addr)
|
void SetAddress(void* addr)
|
||||||
{
|
{
|
||||||
this->addr = addr;
|
this->addr = addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void* GetAddress()
|
void* GetAddress()
|
||||||
{
|
{
|
||||||
return this->addr;
|
return this->addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
RetType operator()(classcall* ptrThis, Args... args)
|
RetType operator()(classcall* ptrThis, Args... args)
|
||||||
{
|
{
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
RetType (FEmptyClass::*ptr)(Args...);
|
RetType (FEmptyClass::*ptr)(Args...);
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
void* addr;
|
void* addr;
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
intptr_t adjustor;
|
intptr_t adjustor;
|
||||||
#endif
|
#endif
|
||||||
} details;
|
} details;
|
||||||
} u;
|
} u;
|
||||||
|
|
||||||
u.details.addr = addr;
|
u.details.addr = addr;
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
u.details.adjustor = 0;
|
u.details.adjustor = 0;
|
||||||
#endif
|
#endif
|
||||||
return (((FEmptyClass*)ptrThis)->*u.ptr)(args...);
|
return (((FEmptyClass*)ptrThis)->*u.ptr)(args...);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CDetour* detourCBaseServer__ConnectClient = nullptr;
|
CDetour* detourCBaseServer__ConnectClient = nullptr;
|
||||||
|
CDetour *g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
|
||||||
|
|
||||||
bool g_bSuppressBeginAuthSession = false;
|
bool g_bSuppressBeginAuthSession = false;
|
||||||
|
|
||||||
CSteamID g_lastClientSteamID;
|
CSteamID g_lastClientSteamID;
|
||||||
const void* g_lastAuthTicket;
|
const void* g_lastAuthTicket;
|
||||||
int g_lastcbAuthTicket;
|
int g_lastcbAuthTicket;
|
||||||
@ -171,235 +179,588 @@ MFPHack<ISteamGameServer, void, CSteamID> g_pEndAuthSession(nullptr);
|
|||||||
|
|
||||||
CSteam3Server *Steam3Server()
|
CSteam3Server *Steam3Server()
|
||||||
{
|
{
|
||||||
if (!g_pSteam3ServerFunc)
|
if (!g_pSteam3ServerFunc)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return g_pSteam3ServerFunc();
|
return g_pSteam3ServerFunc();
|
||||||
}
|
}
|
||||||
|
|
||||||
SH_DECL_MANUALHOOK3(MHook_BeginAuthSession, 0, 0, 0, EBeginAuthSessionResult, const void *, int, CSteamID);
|
SH_DECL_MANUALHOOK3(MHook_BeginAuthSession, 0, 0, 0, EBeginAuthSessionResult, const void *, int, CSteamID);
|
||||||
EBeginAuthSessionResult Hook_BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
EBeginAuthSessionResult Hook_BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||||
{
|
{
|
||||||
if (!g_bSuppressBeginAuthSession)
|
if (!g_bSuppressBeginAuthSession)
|
||||||
{
|
{
|
||||||
RETURN_META_VALUE(MRES_IGNORED, k_EBeginAuthSessionResultOK);
|
//g_pSM->LogMessage(myself, "inside Hook_ BeginAuthSession 1");
|
||||||
}
|
RETURN_META_VALUE(MRES_IGNORED, k_EBeginAuthSessionResultOK);
|
||||||
g_bSuppressBeginAuthSession = false;
|
}
|
||||||
|
g_bSuppressBeginAuthSession = false;
|
||||||
|
|
||||||
if (strcmp(steamID.Render(), g_lastClientSteamID.Render()) == 0
|
if (strcmp(steamID.Render(), g_lastClientSteamID.Render()) == 0
|
||||||
&& g_lastAuthTicket == pAuthTicket
|
&& g_lastAuthTicket == pAuthTicket
|
||||||
&& g_lastcbAuthTicket == cbAuthTicket)
|
&& g_lastcbAuthTicket == cbAuthTicket)
|
||||||
{
|
{
|
||||||
// Let the server know everything is fine
|
// Let the server know everything is fine
|
||||||
// g_pSM->LogMessage(myself, "You alright ;)");
|
//g_pSM->LogMessage(myself, "inside Hook_ BeginAuthSession 2");
|
||||||
RETURN_META_VALUE(MRES_SUPERCEDE, k_EBeginAuthSessionResultOK);
|
RETURN_META_VALUE(MRES_SUPERCEDE, k_EBeginAuthSessionResultOK);
|
||||||
}
|
}
|
||||||
|
|
||||||
RETURN_META_VALUE(MRES_IGNORED, k_EBeginAuthSessionResultDuplicateRequest);
|
//g_pSM->LogMessage(myself, "inside Hook_ BeginAuthSession 3");
|
||||||
|
RETURN_META_VALUE(MRES_IGNORED, k_EBeginAuthSessionResultDuplicateRequest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct ValidateAuthTicketResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 43 };
|
||||||
|
CSteamID m_SteamID;
|
||||||
|
EAuthSessionResponse m_eAuthSessionResponse;
|
||||||
|
CSteamID m_OwnerSteamID; // different from m_SteamID if borrowed
|
||||||
|
//in dewey voice "can a nigga borrow a m_SteamID?"
|
||||||
|
//the teacher "How is a nigga gonna borrow a m_SteamID? nigga is you gonna give it back?"
|
||||||
|
};
|
||||||
|
|
||||||
|
class ConnectClientStorage
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void* pThis;
|
||||||
|
|
||||||
|
netadr_t address;
|
||||||
|
int nProtocol;
|
||||||
|
int iChallenge;
|
||||||
|
int iClientChallenge;
|
||||||
|
int nAuthProtocol;
|
||||||
|
char pchName[256];
|
||||||
|
char pchPassword[256];
|
||||||
|
char pCookie[256];
|
||||||
|
int cbCookie;
|
||||||
|
IClient *pClient;
|
||||||
|
|
||||||
|
uint64 ullSteamID;
|
||||||
|
ValidateAuthTicketResponse_t ValidateAuthTicketResponse;
|
||||||
|
bool GotValidateAuthTicketResponse;
|
||||||
|
bool SteamLegal;
|
||||||
|
bool SteamAuthFailed;
|
||||||
|
|
||||||
|
void *pvTicket;
|
||||||
|
int cbTicket;
|
||||||
|
|
||||||
|
ConnectClientStorage() { }
|
||||||
|
ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
|
||||||
|
{
|
||||||
|
this->address = address;
|
||||||
|
this->nProtocol = nProtocol;
|
||||||
|
this->iChallenge = iChallenge;
|
||||||
|
this->iClientChallenge = iClientChallenge;
|
||||||
|
this->nAuthProtocol = nAuthProtocol;
|
||||||
|
|
||||||
|
V_strncpy(this->pchName, pchName, 255);
|
||||||
|
V_strncpy(this->pchPassword, pchPassword, 255);
|
||||||
|
memcpy(this->pCookie, pCookie, cbCookie);
|
||||||
|
|
||||||
|
this->cbCookie = cbCookie;
|
||||||
|
this->pClient = NULL;
|
||||||
|
this->GotValidateAuthTicketResponse = false;
|
||||||
|
this->SteamLegal = false;
|
||||||
|
this->SteamAuthFailed = false;
|
||||||
|
|
||||||
|
// Calculate and store the ticket pointer
|
||||||
|
this->pvTicket = (void *)((intptr_t)this->pCookie + sizeof(uint64));
|
||||||
|
this->cbTicket = cbCookie - sizeof(uint64);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
StringHashMap<ConnectClientStorage> g_ConnectClientStorage;
|
||||||
|
|
||||||
|
DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
|
||||||
|
{
|
||||||
|
char aSteamID[32];
|
||||||
|
V_strncpy(aSteamID, pResponse->m_SteamID.Render(), 32);
|
||||||
|
bool SteamLegal = pResponse->m_eAuthSessionResponse == k_EAuthSessionResponseOK;
|
||||||
|
bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt();
|
||||||
|
|
||||||
|
if(!SteamLegal && force)
|
||||||
|
{
|
||||||
|
pResponse->m_eAuthSessionResponse = k_EAuthSessionResponseOK;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConnectClientStorage Storage;
|
||||||
|
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
|
||||||
|
{
|
||||||
|
if(!Storage.GotValidateAuthTicketResponse)
|
||||||
|
{
|
||||||
|
Storage.GotValidateAuthTicketResponse = true;
|
||||||
|
Storage.ValidateAuthTicketResponse = *pResponse;
|
||||||
|
Storage.SteamLegal = SteamLegal;
|
||||||
|
g_ConnectClientStorage.replace(aSteamID, Storage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(pResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
void *g_pLastHookedSteamGameServer = NULL;
|
||||||
|
int g_nBeginAuthSessionOffset = 0;
|
||||||
|
|
||||||
DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient*, netadr_t&, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
|
DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient*, netadr_t&, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
|
||||||
{
|
{
|
||||||
if (nAuthProtocol != k_EAuthProtocolSteam)
|
if (nAuthProtocol != k_EAuthProtocolSteam)
|
||||||
{
|
{
|
||||||
// This is likely a SourceTV client, we don't want to interfere here.
|
// This is likely a SourceTV client, we don't want to interfere here.
|
||||||
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
|
if (g_pSteam3Server->m_pSteamGameServer != g_pLastHookedSteamGameServer)
|
||||||
{
|
{
|
||||||
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
|
//the hook tends to die, hence its reapplied whenever needed. thats probably very dumb.
|
||||||
return NULL;
|
//does however seem to stop "S3: Client connected with invalid ticket:" for nosteamers.
|
||||||
}
|
//g_pSM->LogMessage(myself, "Steam GameServer pointer changed! Old: %p, New: %p", g_pLastHookedSteamGameServer, g_pSteam3Server->m_pSteamGameServer);
|
||||||
|
if (g_pLastHookedSteamGameServer != NULL)
|
||||||
|
{
|
||||||
|
// Remove old hook if it exists
|
||||||
|
SH_REMOVE_MANUALHOOK(MHook_BeginAuthSession, g_pLastHookedSteamGameServer, SH_STATIC(Hook_BeginAuthSession), true);
|
||||||
|
}
|
||||||
|
|
||||||
auto steamGameServer = Steam3Server()->m_pSteamGameServer;
|
// Add hook to the new object
|
||||||
|
SH_MANUALHOOK_RECONFIGURE(MHook_BeginAuthSession, g_nBeginAuthSessionOffset, 0, 0);
|
||||||
|
SH_ADD_MANUALHOOK(MHook_BeginAuthSession, g_pSteam3Server->m_pSteamGameServer, SH_STATIC(Hook_BeginAuthSession), true);
|
||||||
|
|
||||||
char ipString[30];
|
g_pLastHookedSteamGameServer = g_pSteam3Server->m_pSteamGameServer;
|
||||||
V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
|
}
|
||||||
V_strncpy(passwordBuffer, pchPassword, 255);
|
|
||||||
uint64 ullSteamID = *(uint64 *)pCookie;
|
|
||||||
|
|
||||||
void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
|
if (pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
|
||||||
int cbTicket = cbCookie - sizeof(uint64);
|
{
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
g_lastClientSteamID = CSteamID(ullSteamID);
|
auto steamGameServer = Steam3Server()->m_pSteamGameServer;
|
||||||
g_lastcbAuthTicket = cbTicket;
|
|
||||||
g_lastAuthTicket = pvTicket;
|
|
||||||
|
|
||||||
// Validate steam ticket
|
char ipString[30];
|
||||||
EBeginAuthSessionResult result = g_pBeginAuthSession(steamGameServer, pvTicket, cbTicket, g_lastClientSteamID);
|
V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
|
||||||
if (result != k_EBeginAuthSessionResultOK)
|
V_strncpy(passwordBuffer, pchPassword, 255);
|
||||||
{
|
uint64 ullSteamID = *(uint64 *)pCookie;
|
||||||
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "#GameUI_ServerRejectSteam");
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
char rejectReason[255];
|
g_lastClientSteamID = CSteamID(ullSteamID);
|
||||||
|
void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
|
||||||
|
int cbTicket = cbCookie - sizeof(uint64);
|
||||||
|
|
||||||
g_pConnectForward->PushString(pchName);
|
char aSteamID[32];
|
||||||
g_pConnectForward->PushStringEx(passwordBuffer, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
V_strncpy(aSteamID, g_lastClientSteamID.Render(), 32);
|
||||||
g_pConnectForward->PushString(ipString);
|
|
||||||
g_pConnectForward->PushString(g_lastClientSteamID.Render());
|
|
||||||
g_pConnectForward->PushStringEx(rejectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
||||||
|
|
||||||
cell_t retVal = 1;
|
// If client is in async state remove the old object and fake an async retVal
|
||||||
g_pConnectForward->Execute(&retVal);
|
// This can happen if the async ClientPreConnectEx takes too long to be called
|
||||||
|
// and the client auto-retries.
|
||||||
|
bool AsyncWaiting = false;
|
||||||
|
bool ExistingSteamid = false;
|
||||||
|
bool SkipEndAuthSession = false;
|
||||||
|
EBeginAuthSessionResult result;
|
||||||
|
ConnectClientStorage Storage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
||||||
|
|
||||||
if (retVal == 0)
|
if (g_ConnectClientStorage.retrieve(aSteamID, &Storage))
|
||||||
{
|
{
|
||||||
g_pEndAuthSession(steamGameServer, g_lastClientSteamID);
|
ExistingSteamid = true;
|
||||||
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, rejectReason);
|
g_ConnectClientStorage.remove(aSteamID);
|
||||||
return NULL;
|
if (!Storage.SteamAuthFailed)
|
||||||
}
|
{
|
||||||
|
g_pSM->LogMessage(myself, "inside clientstorage about to do endauthsession for steamID: %s", aSteamID);
|
||||||
|
g_pEndAuthSession(steamGameServer, g_lastClientSteamID);
|
||||||
|
}
|
||||||
|
|
||||||
pchPassword = passwordBuffer;
|
// Only wait for async on auto-retry, manual retries should go through the full chain
|
||||||
|
// Don't want to leave the client waiting forever if something breaks in the async forward
|
||||||
|
if (Storage.iClientChallenge == iClientChallenge)
|
||||||
|
{
|
||||||
|
AsyncWaiting = true;
|
||||||
|
|
||||||
g_bSuppressBeginAuthSession = true;
|
//reject async nosteamers (althought this statement is not reached even as async nosteamers are rejected with invalid ticket)
|
||||||
auto client = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
if (Storage.SteamAuthFailed)
|
||||||
g_bSuppressBeginAuthSession = false;
|
{
|
||||||
if (client == nullptr)
|
//we are only here in async state when server is 64/64.
|
||||||
{
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "No slots for nosteamers. server is full");
|
||||||
g_pEndAuthSession(steamGameServer, g_lastClientSteamID);
|
return NULL;
|
||||||
}
|
}
|
||||||
return client;
|
//async steam player with a clientstorage, use the ticket from the previous clientstorage.
|
||||||
|
g_lastcbAuthTicket = Storage.cbTicket;
|
||||||
|
g_lastAuthTicket = Storage.pvTicket;
|
||||||
|
result = g_pBeginAuthSession(steamGameServer, Storage.pvTicket, Storage.cbTicket, g_lastClientSteamID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//client did a manual retry,
|
||||||
|
if (Storage.SteamAuthFailed)
|
||||||
|
{
|
||||||
|
//its a nosteamer so dont use the clientstorage ticket
|
||||||
|
g_lastcbAuthTicket = cbTicket;
|
||||||
|
g_lastAuthTicket = pvTicket;
|
||||||
|
SkipEndAuthSession = true;
|
||||||
|
result = k_EBeginAuthSessionResultInvalidTicket;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//create a new client storage for the steamplayer.
|
||||||
|
Storage = ConnectClientStorage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
||||||
|
|
||||||
|
//use the ticket from the new clientstorage.
|
||||||
|
g_lastcbAuthTicket = Storage.cbTicket;
|
||||||
|
g_lastAuthTicket = Storage.pvTicket;
|
||||||
|
result = g_pBeginAuthSession(steamGameServer, Storage.pvTicket, Storage.cbTicket, g_lastClientSteamID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//nosteamer or steam player without clientstorage,
|
||||||
|
g_lastcbAuthTicket = cbTicket;
|
||||||
|
g_lastAuthTicket = pvTicket;
|
||||||
|
|
||||||
|
//NOTE: if the first connecting client on a map is in k_OnClientPreConnectEx_Reject then this beginAuthSession call can crash the server
|
||||||
|
//however if the first connecting client instead is in k_OnClientPreConnectEx_Accept then the after following
|
||||||
|
//k_OnClientPreConnectEx_Reject will work fine. Ex_Accept is always used until the server is full, hence should Ex_Reject
|
||||||
|
//never be the first to connect on a new map.
|
||||||
|
result = g_pBeginAuthSession(steamGameServer, pvTicket, cbTicket, g_lastClientSteamID);
|
||||||
|
}
|
||||||
|
if (!SkipEndAuthSession)
|
||||||
|
{
|
||||||
|
g_pEndAuthSession(steamGameServer, g_lastClientSteamID); //xen said engine might start its own authsession, so end ours here.
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NoSteam = g_SvNoSteam.GetInt();
|
||||||
|
bool SteamAuthFailed = false;
|
||||||
|
//g_pSM->LogMessage(myself, "g_pBeginAuthSession result: %d", result);
|
||||||
|
|
||||||
|
if (result != k_EBeginAuthSessionResultOK)
|
||||||
|
{
|
||||||
|
if (!NoSteam)
|
||||||
|
{
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "#GameUI_ServerRejectSteam");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
Storage.SteamAuthFailed = SteamAuthFailed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(ExistingSteamid && !AsyncWaiting)
|
||||||
|
{
|
||||||
|
// Another player trying to spoof a Steam ID or game crashed?
|
||||||
|
if(memcmp(address.ip, Storage.address.ip, sizeof(address.ip)) != 0)
|
||||||
|
{
|
||||||
|
// Reject NoSteam players
|
||||||
|
if(SteamAuthFailed)
|
||||||
|
{
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "Steam ID already in use.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Kick existing player
|
||||||
|
if(Storage.pClient)
|
||||||
|
{
|
||||||
|
Storage.pClient->Disconnect("Same Steam ID connected.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "Please try again later.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
char rejectReason[255];
|
||||||
|
cell_t retVal = 1;
|
||||||
|
|
||||||
|
if(AsyncWaiting)
|
||||||
|
{
|
||||||
|
retVal = -1; // Fake async return code when waiting for async call
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_pConnectForward->PushString(pchName);
|
||||||
|
g_pConnectForward->PushStringEx(passwordBuffer, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
||||||
|
g_pConnectForward->PushString(ipString);
|
||||||
|
g_pConnectForward->PushString(g_lastClientSteamID.Render());
|
||||||
|
g_pConnectForward->PushStringEx(rejectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
||||||
|
g_pConnectForward->Execute(&retVal);
|
||||||
|
}
|
||||||
|
|
||||||
|
pchPassword = passwordBuffer;
|
||||||
|
// k_OnClientPreConnectEx_Reject
|
||||||
|
if (retVal == 0)
|
||||||
|
{
|
||||||
|
g_ConnectClientStorage.remove(aSteamID);
|
||||||
|
if (!Storage.SteamAuthFailed)
|
||||||
|
{
|
||||||
|
//calling this on nosteamers does sometimes cause a server explosion.
|
||||||
|
//but not when creating a nosteamer with their first ticket
|
||||||
|
g_pSM->LogMessage(myself, "k_OnClientPreConnectEx_Reject reached about to do endAuthSession. steamID: %s", aSteamID);
|
||||||
|
g_pEndAuthSession(steamGameServer, g_lastClientSteamID);
|
||||||
|
}
|
||||||
|
g_pSM->LogMessage(myself, "k_OnClientPreConnectEx_Reject reached about to do g_pRejectConnectionFunc. steamID: %s", aSteamID);
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, rejectReason);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
Storage.pThis = this;
|
||||||
|
Storage.ullSteamID = ullSteamID;
|
||||||
|
Storage.SteamAuthFailed = SteamAuthFailed;
|
||||||
|
|
||||||
|
//puts the storage in the StringHashMap
|
||||||
|
if(!g_ConnectClientStorage.replace(aSteamID, Storage))
|
||||||
|
{
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)this, address, iClientChallenge, "Internal error.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// k_OnClientPreConnectEx_Async
|
||||||
|
if (retVal == -1)
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// k_OnClientPreConnectEx_Accept
|
||||||
|
|
||||||
|
g_bSuppressBeginAuthSession = true;
|
||||||
|
auto client = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
||||||
|
g_bSuppressBeginAuthSession = false;
|
||||||
|
|
||||||
|
Storage.pClient = client;
|
||||||
|
g_ConnectClientStorage.replace(aSteamID, Storage);
|
||||||
|
|
||||||
|
if (client && SteamAuthFailed)
|
||||||
|
{
|
||||||
|
ValidateAuthTicketResponse_t Response;
|
||||||
|
Response.m_SteamID = g_lastClientSteamID;
|
||||||
|
Response.m_eAuthSessionResponse = k_EAuthSessionResponseAuthTicketInvalid; //nosteamer monkeys
|
||||||
|
Response.m_OwnerSteamID = Response.m_SteamID;
|
||||||
|
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Response);
|
||||||
|
}
|
||||||
|
return client;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
||||||
{
|
{
|
||||||
char conf_error[255] = "";
|
char conf_error[255] = "";
|
||||||
if (!gameconfs->LoadGameConfigFile("connect.games", &g_pGameConf, conf_error, sizeof(conf_error)))
|
if (!gameconfs->LoadGameConfigFile("connect2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
|
||||||
{
|
{
|
||||||
if (conf_error[0])
|
if (conf_error[0])
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Could not read connect.games.txt: %s\n", conf_error);
|
snprintf(error, maxlen, "Could not read connect2.games.txt: %s\n", conf_error);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void* addr;
|
void* addr;
|
||||||
if (!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", &addr) || addr == nullptr)
|
if (!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", &addr) || addr == nullptr)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
|
snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
g_pRejectConnectionFunc.SetAddress(addr);
|
g_pRejectConnectionFunc.SetAddress(addr);
|
||||||
|
|
||||||
#ifndef WIN32
|
#ifndef WIN32
|
||||||
if (!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
|
if (!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
|
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
void *address;
|
void *address;
|
||||||
if (!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
|
if (!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
|
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
int steam3ServerFuncOffset = 0;
|
int steam3ServerFuncOffset = 0;
|
||||||
if (!g_pGameConf->GetOffset("CheckMasterServerRequestRestart_Steam3ServerFuncOffset", &steam3ServerFuncOffset) || steam3ServerFuncOffset == 0)
|
if (!g_pGameConf->GetOffset("CheckMasterServerRequestRestart_Steam3ServerFuncOffset", &steam3ServerFuncOffset) || steam3ServerFuncOffset == 0)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to find CheckMasterServerRequestRestart_Steam3ServerFuncOffset offset.\n");
|
snprintf(error, maxlen, "Failed to find CheckMasterServerRequestRestart_Steam3ServerFuncOffset offset.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
|
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
|
||||||
address = (void *)((intptr_t)address + steam3ServerFuncOffset);
|
address = (void *)((intptr_t)address + steam3ServerFuncOffset);
|
||||||
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + *((int32_t *)address) + sizeof(int32_t));
|
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + *((int32_t *)address) + sizeof(int32_t));
|
||||||
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
|
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
g_pSteam3Server = Steam3Server();
|
g_pSteam3Server = Steam3Server();
|
||||||
if (!g_pSteam3Server)
|
if (!g_pSteam3Server)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
|
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!g_pSteam3Server->m_pSteamGameServer)
|
if (!g_pSteam3Server->m_pSteamGameServer)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Unable to get Steam Game Server.\n");
|
snprintf(error, maxlen, "Unable to get Steam Game Server.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
void** vtable = *((void***)g_pSteam3Server->m_pSteamGameServer);
|
||||||
META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer);
|
|
||||||
META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils);
|
|
||||||
META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking);
|
|
||||||
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
|
|
||||||
*/
|
|
||||||
void** vtable = *((void***)g_pSteam3Server->m_pSteamGameServer);
|
|
||||||
|
|
||||||
int offset = 0;
|
if (!g_pGameConf->GetOffset("ISteamGameServer__BeginAuthSession", &g_nBeginAuthSessionOffset) || g_nBeginAuthSessionOffset == 0)
|
||||||
if (!g_pGameConf->GetOffset("ISteamGameServer__BeginAuthSession", &offset) || offset == 0)
|
{
|
||||||
{
|
snprintf(error, maxlen, "Failed to find ISteamGameServer__BeginAuthSession offset.\n");
|
||||||
snprintf(error, maxlen, "Failed to find ISteamGameServer__BeginAuthSession offset.\n");
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
g_pBeginAuthSession.SetAddress(vtable[g_nBeginAuthSessionOffset]);
|
||||||
g_pBeginAuthSession.SetAddress(vtable[offset]);
|
|
||||||
|
|
||||||
SH_MANUALHOOK_RECONFIGURE(MHook_BeginAuthSession, offset, 0, 0);
|
SH_MANUALHOOK_RECONFIGURE(MHook_BeginAuthSession, g_nBeginAuthSessionOffset, 0, 0);
|
||||||
if (SH_ADD_MANUALHOOK(MHook_BeginAuthSession, g_pSteam3Server->m_pSteamGameServer, SH_STATIC(Hook_BeginAuthSession), true) == 0)
|
if (SH_ADD_MANUALHOOK(MHook_BeginAuthSession, g_pSteam3Server->m_pSteamGameServer, SH_STATIC(Hook_BeginAuthSession), true) == 0)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to setup ISteamGameServer__BeginAuthSession hook.\n");
|
snprintf(error, maxlen, "Failed to setup ISteamGameServer__BeginAuthSession hook.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
g_pLastHookedSteamGameServer = g_pSteam3Server->m_pSteamGameServer;
|
||||||
|
|
||||||
offset = 0;
|
int offset = 0;
|
||||||
if (!g_pGameConf->GetOffset("ISteamGameServer__EndAuthSession", &offset) || offset == 0)
|
if (!g_pGameConf->GetOffset("ISteamGameServer__EndAuthSession", &offset) || offset == 0)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to find ISteamGameServer__EndAuthSession offset.\n");
|
snprintf(error, maxlen, "Failed to find ISteamGameServer__EndAuthSession offset.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
g_pEndAuthSession.SetAddress(vtable[offset]);
|
g_pEndAuthSession.SetAddress(vtable[offset]);
|
||||||
|
|
||||||
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
||||||
|
|
||||||
detourCBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
|
detourCBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
|
||||||
if (detourCBaseServer__ConnectClient == nullptr)
|
if (detourCBaseServer__ConnectClient == nullptr)
|
||||||
{
|
{
|
||||||
snprintf(error, maxlen, "Failed to create CBaseServer__ConnectClient detour.\n");
|
snprintf(error, maxlen, "Failed to create CBaseServer__ConnectClient detour.\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
detourCBaseServer__ConnectClient->EnableDetour();
|
detourCBaseServer__ConnectClient->EnableDetour();
|
||||||
|
|
||||||
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = DETOUR_CREATE_MEMBER(CSteam3Server__OnValidateAuthTicketResponse, "CSteam3Server__OnValidateAuthTicketResponse");
|
||||||
|
if(!g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
||||||
|
{
|
||||||
|
snprintf(error, maxlen, "Failed to detour CSteam3Server__OnValidateAuthTicketResponse.\n");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->EnableDetour();
|
||||||
|
|
||||||
return true;
|
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
||||||
{
|
{
|
||||||
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
||||||
|
|
||||||
ConVar_Register(0, this);
|
ConVar_Register(0, this);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connect::SDK_OnUnload()
|
void Connect::SDK_OnUnload()
|
||||||
{
|
{
|
||||||
g_pForwards->ReleaseForward(g_pConnectForward);
|
g_pForwards->ReleaseForward(g_pConnectForward);
|
||||||
|
|
||||||
gameconfs->CloseGameConfigFile(g_pGameConf);
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Connect::SDK_OnMetamodUnload(char *error, size_t maxlen)
|
bool Connect::SDK_OnMetamodUnload(char *error, size_t maxlen)
|
||||||
{
|
{
|
||||||
if (detourCBaseServer__ConnectClient)
|
if (detourCBaseServer__ConnectClient)
|
||||||
{
|
{
|
||||||
detourCBaseServer__ConnectClient->DisableDetour();
|
detourCBaseServer__ConnectClient->DisableDetour();
|
||||||
delete detourCBaseServer__ConnectClient;
|
delete detourCBaseServer__ConnectClient;
|
||||||
}
|
}
|
||||||
|
if (g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
||||||
|
{
|
||||||
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->DisableDetour();
|
||||||
|
delete g_Detour_CSteam3Server__OnValidateAuthTicketResponse;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Connect::RegisterConCommandBase(ConCommandBase *pCommand)
|
bool Connect::RegisterConCommandBase(ConCommandBase *pCommand)
|
||||||
{
|
{
|
||||||
META_REGCVAR(pCommand);
|
META_REGCVAR(pCommand);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell_t SteamClientAuthenticated(IPluginContext *pContext, const cell_t *params)
|
||||||
|
{
|
||||||
|
char *pSteamID;
|
||||||
|
pContext->LocalToString(params[1], &pSteamID);
|
||||||
|
|
||||||
|
ConnectClientStorage Storage;
|
||||||
|
if(g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
||||||
|
{
|
||||||
|
if (g_SvLogging.GetInt())
|
||||||
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: %d", pSteamID, Storage.SteamLegal);
|
||||||
|
|
||||||
|
return Storage.SteamLegal;
|
||||||
|
}
|
||||||
|
if (g_SvLogging.GetInt())
|
||||||
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: FALSE!", pSteamID);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
|
||||||
|
{
|
||||||
|
char *pSteamID;
|
||||||
|
pContext->LocalToString(params[1], &pSteamID);
|
||||||
|
|
||||||
|
int retVal = params[2];
|
||||||
|
|
||||||
|
char *rejectReason;
|
||||||
|
pContext->LocalToString(params[3], &rejectReason);
|
||||||
|
|
||||||
|
ConnectClientStorage Storage;
|
||||||
|
if(!g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(retVal == 0)
|
||||||
|
{
|
||||||
|
g_pSM->LogMessage(myself, "inside ClientPreConnectEx return 0. steamID: %s", pSteamID);
|
||||||
|
g_pRejectConnectionFunc((CBaseServer*)Storage.pThis, Storage.address, Storage.iClientChallenge, rejectReason);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *pClient = DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge, Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie);
|
||||||
|
|
||||||
|
if(!pClient)
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt();
|
||||||
|
|
||||||
|
if(Storage.SteamAuthFailed && force && !Storage.GotValidateAuthTicketResponse)
|
||||||
|
{
|
||||||
|
if (g_SvLogging.GetInt())
|
||||||
|
g_pSM->LogMessage(myself, "%s Force ValidateAuthTicketResponse", pSteamID);
|
||||||
|
|
||||||
|
Storage.ValidateAuthTicketResponse.m_SteamID = CSteamID(Storage.ullSteamID);
|
||||||
|
Storage.ValidateAuthTicketResponse.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
|
||||||
|
Storage.ValidateAuthTicketResponse.m_OwnerSteamID = Storage.ValidateAuthTicketResponse.m_SteamID;
|
||||||
|
Storage.GotValidateAuthTicketResponse = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure this is always called in order to verify the client on the server
|
||||||
|
if(Storage.GotValidateAuthTicketResponse)
|
||||||
|
{
|
||||||
|
if (g_SvLogging.GetInt())
|
||||||
|
g_pSM->LogMessage(myself, "%s Replay ValidateAuthTicketResponse", pSteamID);
|
||||||
|
|
||||||
|
DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Storage.ValidateAuthTicketResponse);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const sp_nativeinfo_t MyNatives[] =
|
||||||
|
{
|
||||||
|
{ "ClientPreConnectEx", ClientPreConnectEx },
|
||||||
|
{ "SteamClientAuthenticated", SteamClientAuthenticated },
|
||||||
|
{ NULL, NULL }
|
||||||
|
};
|
||||||
|
|
||||||
|
void Connect::SDK_OnAllLoaded()
|
||||||
|
{
|
||||||
|
sharesys->AddNatives(myself, MyNatives);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -55,6 +55,13 @@ public:
|
|||||||
*/
|
*/
|
||||||
//virtual void SDK_OnPauseChange(bool paused);
|
//virtual void SDK_OnPauseChange(bool paused);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief This is called once all known extensions have been loaded.
|
||||||
|
* Note: It is is a good idea to add natives here, if any are provided.
|
||||||
|
*/
|
||||||
|
virtual void SDK_OnAllLoaded();
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief this is called when Core wants to know if your extension is working.
|
* @brief this is called when Core wants to know if your extension is working.
|
||||||
*
|
*
|
||||||
@ -110,6 +117,11 @@ public: \
|
|||||||
ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type, p4type, p5type, p6type, p7type, p8type, p9type) = NULL; \
|
ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type, p4type, p5type, p6type, p7type, p8type, p9type) = NULL; \
|
||||||
ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name, p5type p5name, p6type p6name, p7type p7name, p8type p8name, p9type p9name)
|
ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name, p5type p5name, p6type p6name, p7type p7name, p8type p8name, p9type p9name)
|
||||||
|
|
||||||
|
#define DETOUR_MEMBER_MCALL_CALLBACK(name, classptr) \
|
||||||
|
((name##Class *)classptr->*(&name##Class::name))
|
||||||
|
#define DETOUR_MEMBER_MCALL_ORIGINAL(name, classptr) \
|
||||||
|
((name##Class *)classptr->*(name##Class::name##_Actual))
|
||||||
|
|
||||||
struct mfpDetails {
|
struct mfpDetails {
|
||||||
void *addr;
|
void *addr;
|
||||||
intptr_t adjustor;
|
intptr_t adjustor;
|
||||||
|
|||||||
@ -40,8 +40,8 @@
|
|||||||
#define SMEXT_CONF_NAME "Connect"
|
#define SMEXT_CONF_NAME "Connect"
|
||||||
#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
|
#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
|
||||||
#define SMEXT_CONF_VERSION SM_FULL_VERSION
|
#define SMEXT_CONF_VERSION SM_FULL_VERSION
|
||||||
#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker"
|
#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + jenz + zacade"
|
||||||
#define SMEXT_CONF_URL "http://limetech.org/"
|
#define SMEXT_CONF_URL "https://git.unloze.com/UNLOZE/sm-ext-connect"
|
||||||
#define SMEXT_CONF_LOGTAG "CONNECT"
|
#define SMEXT_CONF_LOGTAG "CONNECT"
|
||||||
#define SMEXT_CONF_LICENSE "GPL"
|
#define SMEXT_CONF_LICENSE "GPL"
|
||||||
#define SMEXT_CONF_DATESTRING __DATE__
|
#define SMEXT_CONF_DATESTRING __DATE__
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user