271 lines
7.0 KiB
C++
271 lines
7.0 KiB
C++
/*
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* =============================================================================
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* Accelerator Extension
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* Copyright (C) 2011 Asher Baker (asherkin). All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "extension.h"
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#include <IWebternet.h>
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#include "MemoryDownloader.h"
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#if defined _LINUX
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#include "client/linux/handler/exception_handler.h"
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#include <signal.h>
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#include <dirent.h>
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#include <unistd.h>
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#elif defined _WINDOWS
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#define _STDINT // ~.~
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#include "client/windows/handler/exception_handler.h"
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#else
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#error Bad platform.
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#endif
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Accelerator g_accelerator;
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SMEXT_LINK(&g_accelerator);
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IWebternet *webternet;
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static IThreadHandle *uploadThread;
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char buffer[255];
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google_breakpad::ExceptionHandler *handler = NULL;
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#if defined _LINUX
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void (*SignalHandler)(int, siginfo_t *, void *);
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const int kExceptionSignals[] = {
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SIGSEGV, SIGABRT, SIGFPE, SIGILL, SIGBUS
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};
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const int kNumHandledSignals = sizeof(kExceptionSignals) / sizeof(kExceptionSignals[0]);
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static bool dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded)
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{
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printf("Wrote minidump to: %s\n", descriptor.path());
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return succeeded;
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}
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void OnGameFrame(bool simulating)
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{
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bool weHaveBeenFuckedOver = false;
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struct sigaction oact;
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for (int i = 0; i < kNumHandledSignals; ++i) {
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sigaction(kExceptionSignals[i], NULL, &oact);
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if (oact.sa_sigaction != SignalHandler) {
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weHaveBeenFuckedOver = true;
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break;
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}
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}
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if (!weHaveBeenFuckedOver) {
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return;
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}
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struct sigaction act;
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memset(&act, 0, sizeof(act));
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sigemptyset(&act.sa_mask);
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for (int i = 0; i < kNumHandledSignals; ++i) {
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sigaddset(&act.sa_mask, kExceptionSignals[i]);
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}
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act.sa_sigaction = SignalHandler;
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act.sa_flags = SA_ONSTACK | SA_SIGINFO;
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for (int i = 0; i < kNumHandledSignals; ++i) {
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sigaction(kExceptionSignals[i], &act, NULL);
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}
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}
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#elif defined _WINDOWS
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void *vectoredHandler = NULL;
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LONG CALLBACK BreakpadVectoredHandler(_In_ PEXCEPTION_POINTERS ExceptionInfo)
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{
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switch (ExceptionInfo->ExceptionRecord->ExceptionCode)
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{
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case EXCEPTION_ACCESS_VIOLATION:
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case EXCEPTION_INVALID_HANDLE:
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case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
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case EXCEPTION_DATATYPE_MISALIGNMENT:
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case EXCEPTION_ILLEGAL_INSTRUCTION:
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case EXCEPTION_INT_DIVIDE_BY_ZERO:
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case EXCEPTION_STACK_OVERFLOW:
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case 0xC0000409: // STATUS_STACK_BUFFER_OVERRUN
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case 0xC0000374: // STATUS_HEAP_CORRUPTION
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break;
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case 0: // Valve use this for Sys_Error.
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if ((ExceptionInfo->ExceptionRecord->ExceptionFlags & EXCEPTION_NONCONTINUABLE) == 0)
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return EXCEPTION_CONTINUE_SEARCH;
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break;
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default:
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return EXCEPTION_CONTINUE_SEARCH;
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}
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if (handler->WriteMinidumpForException(ExceptionInfo))
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{
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// Stop the handler thread from deadlocking us.
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delete handler;
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// Stop Valve's handler being called.
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ExceptionInfo->ExceptionRecord->ExceptionCode = EXCEPTION_BREAKPOINT;
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return EXCEPTION_EXECUTE_HANDLER;
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} else {
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return EXCEPTION_CONTINUE_SEARCH;
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}
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}
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static bool dumpCallback(const wchar_t* dump_path,
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const wchar_t* minidump_id,
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void* context,
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EXCEPTION_POINTERS* exinfo,
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MDRawAssertionInfo* assertion,
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bool succeeded)
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{
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printf("Wrote minidump to: %ls\\%ls.dmp\n", dump_path, minidump_id);
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return succeeded;
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}
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#else
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#error Bad platform.
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#endif
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void UploadCrashDump(const char *path)
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{
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IWebForm *form = webternet->CreateForm();
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form->AddString("UserID", g_pSM->GetCoreConfigValue("MinidumpAccount"));
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form->AddString("GameDirectory", g_pSM->GetGameFolderName());
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form->AddString("ExtensionVersion", SMEXT_CONF_VERSION);
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form->AddFile("upload_file_minidump", path);
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MemoryDownloader data;
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IWebTransfer *xfer = webternet->CreateSession();
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xfer->SetFailOnHTTPError(true);
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printf(">>> UPLOADING %s\n", path);
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if (!xfer->PostAndDownload("http://crash.limetech.org/submit", form, &data, NULL))
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{
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printf(">>> UPLOAD FAILED\n");
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} else {
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printf(">>> UPLOADED CRASH DUMP");
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printf("%s", data.GetBuffer());
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}
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}
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void Accelerator::OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax)
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{
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IDirectory *dumps = libsys->OpenDirectory(buffer);
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char path[512];
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int count = 0;
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while (dumps->MoreFiles())
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{
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if (!dumps->IsEntryFile())
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{
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dumps->NextEntry();
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continue;
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}
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g_pSM->Format(path, sizeof(path), "%s/%s", buffer, dumps->GetEntryName());
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UploadCrashDump(path);
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int err = 0;
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#if defined _LINUX
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err = unlink(path);
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#elif defined _WINDOWS
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err = _unlink(path);
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#else
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#error Bad platform.
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#endif
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if (err != 0) {
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printf(">>> FAILED TO DELETE CRASH DUMP!!!\n");
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}
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count++;
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dumps->NextEntry();
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}
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libsys->CloseDirectory(dumps);
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if (count > 0) {
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printf(">>> UPLOADED %d CRASH DUMPS\n", count);
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}
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}
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bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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sharesys->AddDependency(myself, "webternet.ext", true, true);
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SM_GET_IFACE(WEBTERNET, webternet);
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g_pSM->BuildPath(Path_SM, buffer, sizeof(buffer), "data/dumps");
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if (!libsys->IsPathDirectory(buffer))
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{
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if (!libsys->CreateFolder(buffer))
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{
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if (error)
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g_pSM->Format(error, maxlength, "%s didn't exist and we couldn't create it :(", buffer);
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return false;
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}
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}
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#if defined _LINUX
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google_breakpad::MinidumpDescriptor descriptor(buffer);
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handler = new google_breakpad::ExceptionHandler(descriptor, NULL, dumpCallback, NULL, true, -1);
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struct sigaction oact;
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sigaction(SIGSEGV, NULL, &oact);
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SignalHandler = oact.sa_sigaction;
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g_pSM->AddGameFrameHook(OnGameFrame);
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#elif defined _WINDOWS
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wchar_t *buf = new wchar_t[sizeof(buffer)];
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size_t num_chars = mbstowcs(buf, buffer, sizeof(buffer));
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handler = new google_breakpad::ExceptionHandler(std::wstring(buf, num_chars), NULL, dumpCallback, NULL, google_breakpad::ExceptionHandler::HANDLER_ALL);
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vectoredHandler = AddVectoredExceptionHandler(0, BreakpadVectoredHandler);
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delete buf;
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#else
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#error Bad platform.
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#endif
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return true;
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}
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void Accelerator::SDK_OnUnload()
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{
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#if defined _LINUX
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g_pSM->RemoveGameFrameHook(OnGameFrame);
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#elif defined _WINDOWS
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if (vectoredHandler) {
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RemoveVectoredExceptionHandler(vectoredHandler);
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}
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#else
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#error Bad platform.
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#endif
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delete handler;
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}
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