Add support for parsing comments in steam.inf
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@ -57,7 +57,7 @@ char crashGamePath[512];
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char crashCommandLine[1024];
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char crashSourceModPath[512];
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char crashGameDirectory[256];
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char steamInf[512];
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char steamInf[1024];
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char dumpStoragePath[512];
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char logPath[512];
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@ -570,11 +570,13 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
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FILE *steamInfFile = fopen(steamInfPath, "rb");
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if (steamInfFile) {
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char steamInfTemp[256] = {0};
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char steamInfTemp[1024] = {0};
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fread(steamInfTemp, sizeof(char), sizeof(steamInfTemp) - 1, steamInfFile);
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fclose(steamInfFile);
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unsigned commentChars = 0;
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unsigned valueChars = 0;
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unsigned source = 0;
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strcpy(steamInf, "\nSteam_");
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unsigned target = 7; // strlen("\nSteam_");
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@ -583,20 +585,39 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
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source++;
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break;
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}
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if (steamInfTemp[source] == '/') {
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source++;
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commentChars++;
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continue;
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}
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if (commentChars == 1) {
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commentChars = 0;
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steamInf[target++] = '/';
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valueChars++;
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}
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if (steamInfTemp[source] == '\r') {
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source++;
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continue;
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}
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if (steamInfTemp[source] == '\n') {
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commentChars = 0;
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source++;
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if (steamInfTemp[source] == '\0') {
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break;
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}
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strcpy(&steamInf[target], "\nSteam_");
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target += 7;
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if (valueChars > 0) {
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valueChars = 0;
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strcpy(&steamInf[target], "\nSteam_");
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target += 7;
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}
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continue;
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}
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if (commentChars >= 2) {
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source++;
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continue;
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}
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steamInf[target++] = steamInfTemp[source++];
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valueChars++;
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}
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}
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@ -18,9 +18,9 @@
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#define SM_BUILD_TAG "-manual"
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#define SM_BUILD_UNIQUEID "[MANUAL BUILD]"
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#define SM_VERSION "2.3.2"
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#define SM_VERSION "2.3.3"
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#define SM_FULL_VERSION SM_VERSION SM_BUILD_TAG
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#define SM_FILE_VERSION 2,3,2,0
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#define SM_FILE_VERSION 2,3,3,0
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#endif
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@ -1 +1 @@
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2.3.2
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2.3.3
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