Fixed a couple of issues with steam.inf parsing
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@ -554,13 +554,19 @@ void Accelerator::OnCoreMapStart(edict_t *pEdictList, int edictCount, int client
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char steamInfPath[512];
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g_pSM->BuildPath(Path_Game, steamInfPath, sizeof(steamInfPath), "steam.inf");
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char steamInfTemp[256] = {0};
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FILE *f = fopen(steamInfPath, "rb");
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if (!f) {
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return;
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}
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char steamInfTemp[256] = {0};
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fread(steamInfTemp, sizeof(char), sizeof(steamInfTemp) - 1, f);
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fclose(f);
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// This is horrible, but I'm busy and this is
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// the first thing I thought of that would work.
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steamInf[0] = '\0';
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unsigned source = 0;
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strcat(steamInf, "\nSteam_");
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unsigned target = strlen(steamInf);
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