Respect the docs.
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				| @ -93,6 +93,8 @@ void OnGameFrame(bool simulating) | ||||
| 	} | ||||
| } | ||||
| #elif defined _WINDOWS | ||||
| void *vectoredHandler = NULL; | ||||
| 
 | ||||
| LONG CALLBACK BreakpadVectoredHandler(_In_ PEXCEPTION_POINTERS ExceptionInfo) | ||||
| { | ||||
| 	switch (ExceptionInfo->ExceptionRecord->ExceptionCode) | ||||
| @ -238,7 +240,7 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late) | ||||
| 
 | ||||
| 	handler = new google_breakpad::ExceptionHandler(std::wstring(buf, num_chars), NULL, dumpCallback, NULL, google_breakpad::ExceptionHandler::HANDLER_ALL); | ||||
| 
 | ||||
| 	AddVectoredExceptionHandler(0, BreakpadVectoredHandler); | ||||
| 	vectoredHandler = AddVectoredExceptionHandler(0, BreakpadVectoredHandler); | ||||
| 	 | ||||
| 	delete buf; | ||||
| #else | ||||
| @ -253,7 +255,9 @@ void Accelerator::SDK_OnUnload() | ||||
| #if defined _LINUX | ||||
| 	g_pSM->RemoveGameFrameHook(OnGameFrame); | ||||
| #elif defined _WINDOWS | ||||
| 	RemoveVectoredExceptionHandler(BreakpadVectoredHandler); | ||||
| 	if (vectoredHandler) { | ||||
| 		RemoveVectoredExceptionHandler(vectoredHandler); | ||||
| 	} | ||||
| #else | ||||
| #error Bad platform. | ||||
| #endif | ||||
|  | ||||
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