Catch more exceptions on Windows.
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				@ -93,9 +93,16 @@ void OnGameFrame(bool simulating)
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#elif defined _WINDOWS
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					#elif defined _WINDOWS
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LONG CALLBACK BreakpadVectoredHandler(_In_ PEXCEPTION_POINTERS ExceptionInfo)
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					LONG CALLBACK BreakpadVectoredHandler(_In_ PEXCEPTION_POINTERS ExceptionInfo)
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{
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					{
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	if (ExceptionInfo->ExceptionRecord->ExceptionCode != EXCEPTION_ACCESS_VIOLATION)
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						switch (ExceptionInfo->ExceptionRecord->ExceptionCode)
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	{
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						{
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		return EXCEPTION_CONTINUE_SEARCH;
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							case EXCEPTION_ACCESS_VIOLATION:
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							case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
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							case EXCEPTION_DATATYPE_MISALIGNMENT:
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							case EXCEPTION_ILLEGAL_INSTRUCTION:
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							case EXCEPTION_STACK_OVERFLOW:
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								break;
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							default:
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								return EXCEPTION_CONTINUE_SEARCH;
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	}
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						}
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	if (handler->WriteMinidumpForException(ExceptionInfo))
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						if (handler->WriteMinidumpForException(ExceptionInfo))
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