Fix CS:GO GetSpew support
GetSpew is implemented in the current engine, but uses the fastcall calling convention on windows now. Add gamedata for CS:GO back in as well as a "UseFastcall" key to indicate the calling convention for the GetSpew call.
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+19
-2
@@ -45,6 +45,10 @@ IGameConfig *gameconfig;
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typedef void (*GetSpew_t)(char *buffer, unsigned int length);
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GetSpew_t GetSpew;
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#if defined _WINDOWS
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typedef void(__fastcall *GetSpewf_t)(char *buffer, unsigned int length);
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GetSpewf_t GetSpewf;
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#endif
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char spewBuffer[65536]; // Hi.
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@@ -286,8 +290,12 @@ static bool dumpCallback(const wchar_t* dump_path,
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fprintf(extra, "%s", steamInf);
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fprintf(extra, "\n-------- CONFIG END --------\n");
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if (GetSpew) {
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GetSpew(spewBuffer, sizeof(spewBuffer));
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if (GetSpew || GetSpewf) {
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if (GetSpew)
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GetSpew(spewBuffer, sizeof(spewBuffer));
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else if (GetSpewf)
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GetSpewf(spewBuffer, sizeof(spewBuffer));
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if (strlen(spewBuffer) > 0) {
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fprintf(extra, "-------- CONSOLE HISTORY BEGIN --------\n%s-------- CONSOLE HISTORY END --------\n", spewBuffer);
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}
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@@ -477,6 +485,15 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
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smutils->LogMessage(myself, "WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports.");
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}
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#if defined _WINDOWS
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const char *fastcall = gameconfig->GetKeyValue("UseFastcall");
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if (fastcall && !strcmp(fastcall, "yes"))
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{
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GetSpewf = (GetSpewf_t)GetSpew;
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GetSpew = nullptr;
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}
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#endif
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#if defined _LINUX
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google_breakpad::MinidumpDescriptor descriptor(dumpStoragePath);
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handler = new google_breakpad::ExceptionHandler(descriptor, NULL, dumpCallback, NULL, true, -1);
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