892 lines
29 KiB
C++
892 lines
29 KiB
C++
/**
|
|
* vim: set ts=4 :
|
|
* =============================================================================
|
|
* SourceMod Sample Extension
|
|
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
|
|
* =============================================================================
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License, version 3.0, as published by the
|
|
* Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* As a special exception, AlliedModders LLC gives you permission to link the
|
|
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
|
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
|
* by the Valve Corporation. You must obey the GNU General Public License in
|
|
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
|
* this exception to all derivative works. AlliedModders LLC defines further
|
|
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
|
* or <http://www.sourcemod.net/license.php>.
|
|
*
|
|
* Version: $Id$
|
|
*/
|
|
|
|
#include "extension.h"
|
|
#include "extensionHelper.h"
|
|
#include "CDetour/detours.h"
|
|
#include "steam/steam_gameserver.h"
|
|
#include "sm_namehashset.h"
|
|
#include "proto_oob.h"
|
|
#include "protocol.h"
|
|
#include "inetworksystem.h"
|
|
#include <strtools.h>
|
|
#include <utlbuffer.h>
|
|
#include <sourcehook.h>
|
|
#include <bitbuf.h>
|
|
#include <netadr.h>
|
|
#include <ISDKTools.h>
|
|
#include <iserver.h>
|
|
#include <iclient.h>
|
|
#include <iplayerinfo.h>
|
|
#include <ihltvdirector.h>
|
|
#include <ihltv.h>
|
|
#include <inetchannelinfo.h>
|
|
#include <sys/socket.h>
|
|
#include <netinet/in.h>
|
|
|
|
size_t
|
|
strlcpy(char *dst, const char *src, size_t dsize)
|
|
{
|
|
const char *osrc = src;
|
|
size_t nleft = dsize;
|
|
|
|
/* Copy as many bytes as will fit. */
|
|
if (nleft != 0) {
|
|
while (--nleft != 0) {
|
|
if ((*dst++ = *src++) == '\0')
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Not enough room in dst, add NUL and traverse rest of src. */
|
|
if (nleft == 0) {
|
|
if (dsize != 0)
|
|
*dst = '\0'; /* NUL-terminate dst */
|
|
while (*src++)
|
|
;
|
|
}
|
|
|
|
return(src - osrc - 1); /* count does not include NUL */
|
|
}
|
|
|
|
/**
|
|
* @file extension.cpp
|
|
* @brief Implement extension code here.
|
|
*/
|
|
|
|
A2SQCache g_A2SQCache; /**< Global singleton for extension's main interface */
|
|
A2SQCacheEvents g_A2SQCacheEvents;
|
|
A2SQCacheTimer g_A2SQCacheTimer;
|
|
|
|
SMEXT_LINK(&g_A2SQCache);
|
|
|
|
ConVar *g_SvLogging = CreateConVar("sv_qcache_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
|
|
ConVar *g_SvPacketSizeCheck = CreateConVar("sv_qcache_packet_size_check", "1", FCVAR_NOTIFY, "Check correct packet sizes.");
|
|
ConVar *g_SvIPRateLimit = CreateConVar("sv_qcache_iprate_limit", "1", FCVAR_NOTIFY, "Temporarily ban spam requests.");
|
|
ConVar *g_SvValidateChallenge = CreateConVar("sv_qcache_validate_info_challenge", "1", FCVAR_NOTIFY, "Check if the a2s_info challenge is valid.");
|
|
ConVar *g_SvGameDesc = CreateConVar("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description.");
|
|
ConVar *g_SvMapName = CreateConVar("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name.");
|
|
ConVar *g_SvCountBotsInfo = CreateConVar("sv_count_bots_info", "1", FCVAR_NOTIFY, "Display bots as players in the a2s_info server query. Enable = '1', Disable = '0'");
|
|
ConVar *g_SvCountBotsPlayer = CreateConVar("sv_count_bots_player", "0", FCVAR_NOTIFY, "Display bots as players in the a2s_player server query. Enable = '1', Disable = '0'");
|
|
#if SOURCE_ENGINE < SE_CSGO
|
|
ConVar *g_SvHostNameStore = CreateConVar("host_name_store", "1", FCVAR_NOTIFY, "Whether hostname is recorded in game events and GOTV.");
|
|
#else
|
|
ConVar *g_SvHostNameStore = NULL;
|
|
#endif
|
|
ConVar *g_pSvVisibleMaxPlayers = NULL;
|
|
ConVar *g_pSvTags = NULL;
|
|
ConVar *g_pSvEnableOldQueries = NULL;
|
|
|
|
IGameConfig *g_pGameConf = NULL;
|
|
IGameEventManager2 *g_pGameEvents = NULL;
|
|
ITimer *g_pA2SQCacheTimer = NULL;
|
|
ISDKTools *g_pSDKTools = NULL;
|
|
IServer *iserver = NULL;
|
|
CGlobalVars *gpGlobals = NULL;
|
|
IHLTVDirector *hltvdirector = NULL;
|
|
IHLTVServer *hltv = NULL;
|
|
double *net_time = NULL;
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
const char **g_sVersionString = NULL;
|
|
#endif
|
|
|
|
uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
|
|
|
|
typedef struct netpacket_s
|
|
{
|
|
netadr_t from; // sender IP
|
|
#if SOURCE_ENGINE >= SE_CSGO
|
|
// ns_address hack
|
|
struct // CPeerToPeerAddress
|
|
{
|
|
CSteamID m_steamID;
|
|
int m_steamChannel;
|
|
int m_AddrType;
|
|
} m_steamID; // SteamID destination
|
|
int m_AddrType; // NetworkSystemAddressType_t
|
|
#endif
|
|
int source; // received source
|
|
double received; // received time
|
|
unsigned char *data; // pointer to raw packet data
|
|
bf_read message; // easy bitbuf data access
|
|
int size; // size in bytes
|
|
int wiresize; // size in bytes before decompression
|
|
bool stream; // was send as stream
|
|
struct netpacket_s *pNext; // for internal use, should be NULL in public
|
|
} netpacket_t;
|
|
|
|
typedef struct
|
|
{
|
|
int nPort; // UDP/TCP use same port number
|
|
#if SOURCE_ENGINE >= SE_CSGO
|
|
int hUDP;
|
|
char pad[4*15];
|
|
#else
|
|
bool bListening; // true if TCP port is listening
|
|
int hUDP; // handle to UDP socket from socket()
|
|
int hTCP; // handle to TCP socket from socket()
|
|
#endif
|
|
} netsocket_t;
|
|
|
|
CUtlVector<netsocket_t> *net_sockets;
|
|
int g_ServerUDPSocket = 0;
|
|
|
|
CDetour *g_Detour_CBaseServer__InactivateClients = NULL;
|
|
SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
|
|
|
|
void *s_queryRateChecker = NULL;
|
|
bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
|
|
//bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
|
|
|
|
struct CQueryCache
|
|
{
|
|
struct CPlayer
|
|
{
|
|
bool active = false;
|
|
bool fake = false;
|
|
int userid = 0;
|
|
IClient *pClient = NULL;
|
|
char name[MAX_PLAYER_NAME_LENGTH] = "\0";
|
|
unsigned nameLen = 0;
|
|
int32_t score = 0;
|
|
double time = 0.0;
|
|
} players[SM_MAXPLAYERS + 1];
|
|
|
|
struct CInfo
|
|
{
|
|
uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
|
|
char aHostName[255] = "\0"; // Name | string | Name of the server.
|
|
uint8_t aHostNameLen = 0;
|
|
char aMapName[255]; // Map | string | Map the server has currently loaded.
|
|
uint8_t aMapNameLen = 0;
|
|
char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
|
|
uint8_t aGameDirLen = 0;
|
|
char aGameDescription[255] = "\0"; // Game | string | Full name of the game.
|
|
uint8_t aGameDescriptionLen = 0;
|
|
uint16_t iSteamAppID = 0; // ID | short | Steam Application ID of game.
|
|
uint8_t nNumClients = 0; // Players | byte | Number of players on the server.
|
|
uint8_t nMaxClients = 0; // Max. Players | byte | Maximum number of players the server reports it can hold.
|
|
uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server.
|
|
uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
|
|
uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
|
|
uint8_t nPassword = 0; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
|
|
uint8_t bIsSecure = 0; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
|
|
char aVersion[40] = "\0"; // Version | string | Version of the game installed on the server.
|
|
uint8_t aVersionLen = 0;
|
|
uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
|
|
uint16_t iUDPPort = 0; // EDF & S2A_EXTRA_DATA_HAS_GAME_PORT -> Port | short | The server's game port number.
|
|
uint64_t iSteamID = 0; // EDF & S2A_EXTRA_DATA_HAS_STEAMID -> SteamID | long long | Server's SteamID.
|
|
uint16_t iHLTVUDPPort = 0; // EDF & S2A_EXTRA_DATA_HAS_SPECTATOR_DATA -> Port | short | Spectator port number for SourceTV.
|
|
char aHLTVName[255] = "\0"; // EDF & S2A_EXTRA_DATA_HAS_SPECTATOR_DATA -> Name | string | Name of the spectator server for SourceTV.
|
|
uint8_t aHLTVNameLen = 0;
|
|
char aKeywords[255] = "\0"; // EDF & S2A_EXTRA_DATA_HAS_GAMETAG_DATA -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
|
|
uint8_t aKeywordsLen = 0;
|
|
uint64_t iGameID = 0; // EDF & S2A_EXTRA_DATA_GAMEID -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
|
|
} info;
|
|
|
|
} g_QueryCache;
|
|
|
|
class CBaseClient;
|
|
class CBaseServer;
|
|
|
|
|
|
void UpdateQueryCache()
|
|
{
|
|
// A2S_INFO
|
|
CQueryCache::CInfo &info = g_QueryCache.info;
|
|
|
|
info.aHostNameLen = strlcpy(info.aHostName, g_SvHostNameStore->GetBool() ? iserver->GetName() : gamedll->GetGameDescription(), sizeof(info.aHostName));
|
|
|
|
if(strcmp(g_SvMapName->GetString(), "default") == 0)
|
|
info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
|
|
else
|
|
info.aMapNameLen = strlcpy(info.aMapName, g_SvMapName->GetString(), sizeof(info.aMapName));
|
|
|
|
if(strcmp(g_SvGameDesc->GetString(), "default") == 0)
|
|
info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
|
|
else
|
|
info.aGameDescriptionLen = strlcpy(info.aGameDescription, g_SvGameDesc->GetString(), sizeof(info.aGameDescription));
|
|
|
|
if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
|
|
info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
|
|
else
|
|
info.nMaxClients = iserver->GetMaxClients();
|
|
|
|
// NOTE: This key's meaning is changed in the new version. Since we send gameport and specport,
|
|
// it knows whether we're running SourceTV or not. Then it only needs to know if we're a dedicated or listen server.
|
|
if ( iserver->IsDedicated() )
|
|
info.nServerType = 'd'; // d = dedicated server
|
|
else
|
|
info.nServerType = 'l'; // l = listen server
|
|
|
|
#if defined(_WIN32)
|
|
info.nEnvironment = 'w';
|
|
#elif defined(OSX)
|
|
info.nEnvironment = 'm';
|
|
#else // LINUX?
|
|
info.nEnvironment = 'l';
|
|
#endif
|
|
|
|
info.nPassword = iserver->GetPassword() ? 1 : 0;
|
|
info.bIsSecure = true;
|
|
|
|
if(!(info.nNewFlags & S2A_EXTRA_DATA_HAS_STEAMID) && engine->GetGameServerSteamID())
|
|
{
|
|
info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
|
|
info.nNewFlags |= S2A_EXTRA_DATA_HAS_STEAMID;
|
|
}
|
|
|
|
if(!(info.nNewFlags & S2A_EXTRA_DATA_HAS_SPECTATOR_DATA) && hltvdirector->IsActive()) // tv_name can't change anymore
|
|
{
|
|
#if SOURCE_ENGINE >= SE_CSGO
|
|
hltv = hltvdirector->GetHLTVServer(0);
|
|
#else
|
|
hltv = hltvdirector->GetHLTVServer();
|
|
#endif
|
|
if(hltv)
|
|
{
|
|
IServer *ihltvserver = hltv->GetBaseServer();
|
|
if(ihltvserver)
|
|
{
|
|
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
|
|
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
|
|
info.nNewFlags |= S2A_EXTRA_DATA_HAS_SPECTATOR_DATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
|
|
if(info.aKeywordsLen)
|
|
info.nNewFlags |= S2A_EXTRA_DATA_HAS_GAMETAG_DATA;
|
|
else
|
|
info.nNewFlags &= ~S2A_EXTRA_DATA_HAS_GAMETAG_DATA;
|
|
}
|
|
|
|
bool RequireValidChallenge( const netadr_t &adr )
|
|
{
|
|
if ( g_pSvEnableOldQueries->GetBool() == true )
|
|
{
|
|
return false; // don't enforce challenge numbers
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidInfoChallenge( const netadr_t & adr, const char *nugget )
|
|
{
|
|
if ( !iserver->IsActive() ) // Must be running a server.
|
|
return false ;
|
|
|
|
if ( !iserver->IsMultiplayer() ) // ignore in single player
|
|
return false ;
|
|
|
|
if ( RequireValidChallenge( adr ) )
|
|
{
|
|
if ( Q_stricmp( nugget, A2S_KEY_STRING ) ) // if the string isn't equal then fail out
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SendA2S_PlayerChallenge(netpacket_t * packet, int32_t realChallengeNr)
|
|
{
|
|
struct sockaddr addr;
|
|
packet->from.ToSockadr ( &addr );
|
|
|
|
CUtlBuffer buf;
|
|
buf.EnsureCapacity( MAX_ROUTABLE_PAYLOAD );
|
|
|
|
buf.PutUnsignedInt( LittleDWord( CONNECTIONLESS_HEADER ) );
|
|
buf.PutUnsignedChar( S2C_CHALLENGE );
|
|
buf.PutInt( realChallengeNr );
|
|
|
|
sendto(g_ServerUDPSocket, (const char*)buf.Base(), buf.TellPut(), 0, &addr, sizeof(addr));
|
|
}
|
|
|
|
void SendA2S_Player(netpacket_t * packet)
|
|
{
|
|
struct sockaddr addr;
|
|
packet->from.ToSockadr ( &addr );
|
|
|
|
CUtlBuffer buf;
|
|
buf.EnsureCapacity( MAX_ROUTABLE_PAYLOAD );
|
|
|
|
buf.PutUnsignedInt( LittleDWord( CONNECTIONLESS_HEADER ) );
|
|
buf.PutUnsignedChar( S2A_PLAYER );
|
|
|
|
unsigned char nPlayerCount = 0;
|
|
for(int i = 1; i <= SM_MAXPLAYERS; i++)
|
|
{
|
|
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
|
|
if(!player.active || (player.fake && !g_SvCountBotsPlayer->GetInt()))
|
|
continue;
|
|
nPlayerCount++;
|
|
}
|
|
|
|
// Number of players
|
|
buf.PutUnsignedChar( nPlayerCount );
|
|
|
|
unsigned char nPlayerUserID = 0;
|
|
for(int i = 1; i <= SM_MAXPLAYERS; i++)
|
|
{
|
|
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
|
|
if(!player.active || (player.fake && !g_SvCountBotsPlayer->GetInt()))
|
|
continue;
|
|
|
|
// User ID
|
|
buf.PutUnsignedChar( nPlayerUserID );
|
|
// Player Name
|
|
buf.PutString( player.name );
|
|
// Player Score
|
|
buf.PutInt( player.score );
|
|
// Player Duration
|
|
buf.PutFloat( *net_time - player.time );
|
|
|
|
nPlayerUserID++;
|
|
}
|
|
|
|
sendto(g_ServerUDPSocket, (const char *)buf.Base(), buf.TellPut(), 0, &addr, sizeof(addr));
|
|
}
|
|
|
|
void SendA2S_Info(netpacket_t * packet)
|
|
{
|
|
struct sockaddr addr;
|
|
packet->from.ToSockadr ( &addr );
|
|
|
|
CUtlBuffer buf;
|
|
buf.EnsureCapacity( MAX_ROUTABLE_PAYLOAD );
|
|
|
|
buf.PutUnsignedInt( LittleDWord( CONNECTIONLESS_HEADER ) );
|
|
buf.PutUnsignedChar( S2A_INFO_SRC );
|
|
buf.PutUnsignedChar( 17 ); // Hardcoded protocol version number
|
|
buf.PutString( g_SvHostNameStore->GetBool() ? iserver->GetName() : gamedll->GetGameDescription() );
|
|
buf.PutString( strcmp(g_SvMapName->GetString(), "default") == 0 ? iserver->GetMapName() : g_SvMapName->GetString());
|
|
buf.PutString( smutils->GetGameFolderName() );
|
|
buf.PutString( strcmp(g_SvGameDesc->GetString(), "default") == 0 ? gamedll->GetGameDescription() : g_SvGameDesc->GetString() );
|
|
|
|
// The next field is a 16-bit version of the AppID. If our AppID < 65536,
|
|
// then let's go ahead and put in in there, to maximize compatibility
|
|
// with old clients who might be only using this field but not the new one.
|
|
// However, if our AppID won't fit, there's no way we can be compatible,
|
|
// anyway, so just put in a zero, which is better than a bogus AppID.
|
|
buf.PutShort( LittleWord( g_QueryCache.info.iSteamAppID ) );
|
|
|
|
// player info
|
|
buf.PutUnsignedChar( g_QueryCache.info.nNumClients );
|
|
buf.PutUnsignedChar( g_pSvVisibleMaxPlayers->GetInt() >= 0 ? g_pSvVisibleMaxPlayers->GetInt() : iserver->GetMaxClients() );
|
|
buf.PutUnsignedChar( g_SvCountBotsInfo->GetInt() ? 0 : g_QueryCache.info.nFakeClients );
|
|
|
|
// NOTE: This key's meaning is changed in the new version. Since we send gameport and specport,
|
|
// it knows whether we're running SourceTV or not. Then it only needs to know if we're a dedicated or listen server.
|
|
buf.PutUnsignedChar( g_QueryCache.info.nServerType );
|
|
|
|
buf.PutUnsignedChar( g_QueryCache.info.nEnvironment );
|
|
|
|
// Password?
|
|
buf.PutUnsignedChar( iserver->GetPassword() ? 1 : 0 );
|
|
|
|
// buf.PutUnsignedChar( Steam3Server().BSecure() ? 1 : 0 );
|
|
|
|
// Secure?
|
|
buf.PutUnsignedChar( 1 );
|
|
|
|
buf.PutString( g_QueryCache.info.aVersion );
|
|
|
|
//
|
|
// NEW DATA.
|
|
//
|
|
|
|
buf.PutUnsignedChar( g_QueryCache.info.nNewFlags );
|
|
|
|
// Write the rest of the data.
|
|
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_GAME_PORT )
|
|
{
|
|
buf.PutShort( LittleWord( iserver->GetUDPPort() ) );
|
|
}
|
|
|
|
#if SOURCE_ENGINE <= SE_CSGO
|
|
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_STEAMID )
|
|
{
|
|
buf.PutInt64( LittleWord( g_QueryCache.info.iSteamID ) );
|
|
}
|
|
#endif
|
|
|
|
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_SPECTATOR_DATA )
|
|
{
|
|
buf.PutShort( LittleWord( g_QueryCache.info.iHLTVUDPPort ) );
|
|
buf.PutString( g_SvHostNameStore->GetBool() ? g_QueryCache.info.aHLTVName : "Counter-Strike: Source" );
|
|
}
|
|
|
|
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_GAMETAG_DATA )
|
|
{
|
|
buf.PutString( g_QueryCache.info.aKeywords );
|
|
}
|
|
|
|
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_GAMEID )
|
|
{
|
|
// !FIXME! Is there a reason we aren't using the other half
|
|
// of this field? Shouldn't we put the game mod ID in there, too?
|
|
// We have the game dir.
|
|
// buf.PutInt64( LittleQWord( CGameID( appIdResponse ).ToUint64() ) );
|
|
buf.PutInt64( LittleQWord( g_QueryCache.info.iGameID ) );
|
|
}
|
|
|
|
sendto(g_ServerUDPSocket, (const char *)buf.Base(), buf.TellPut(), 0, &addr, sizeof(addr));
|
|
}
|
|
|
|
bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
|
|
{
|
|
bf_read msg = packet->message; // handy shortcut
|
|
|
|
char c = msg.ReadChar();
|
|
|
|
switch ( c )
|
|
{
|
|
case A2S_INFO:
|
|
{
|
|
if (g_SvPacketSizeCheck->GetBool() && packet->size < 25)
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
|
|
if (g_SvIPRateLimit->GetBool() && !CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
|
|
if (g_SvValidateChallenge->GetBool())
|
|
{
|
|
// Validate challenge
|
|
char nugget[ 64 ];
|
|
if ( !msg.ReadString( nugget, sizeof( nugget ) ) )
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
if ( !ValidInfoChallenge( packet->from, nugget ) )
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
}
|
|
|
|
SendA2S_Info(packet);
|
|
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
break;
|
|
}
|
|
case A2S_PLAYER:
|
|
{
|
|
if (g_SvPacketSizeCheck->GetBool() && packet->size != 5 && packet->size != 9)
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
|
|
if (g_SvIPRateLimit->GetBool() && !CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
|
|
int32_t challengeNr = -1;
|
|
if(packet->size == 9)
|
|
challengeNr = *(int32_t *)&packet->data[5];
|
|
|
|
/* TODO
|
|
* This is a complete nonsense challenge as it doesn't offer any protection at all.
|
|
* The point of this challenge is to stop spoofed source UDP DDoS reflection attacks,
|
|
* so it doesn't really matter if one single server out of thousands doesn't
|
|
* implement this correctly. If you do happen to use this on thousands of servers
|
|
* though then please do implement it correctly.
|
|
*/
|
|
int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
|
|
if(challengeNr != realChallengeNr)
|
|
{
|
|
SendA2S_PlayerChallenge(packet, realChallengeNr);
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
}
|
|
|
|
SendA2S_Player(packet);
|
|
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, false);
|
|
}
|
|
|
|
DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void)
|
|
{
|
|
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
|
|
{
|
|
int client = slot + 1;
|
|
IClient *pClient = iserver->GetClient(slot);
|
|
if(!pClient)
|
|
continue;
|
|
|
|
// Disconnect all fake clients manually before the engine just nukes them.
|
|
if(pClient->IsFakeClient() && !pClient->IsHLTV())
|
|
{
|
|
pClient->Disconnect("");
|
|
}
|
|
}
|
|
|
|
return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)();
|
|
}
|
|
|
|
bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
|
{
|
|
char conf_error[255] = "";
|
|
if(!gameconfs->LoadGameConfigFile("a2sqcache.games", &g_pGameConf, conf_error, sizeof(conf_error)))
|
|
{
|
|
if(conf_error[0])
|
|
{
|
|
snprintf(error, maxlen, "Could not read a2sqcache.games.txt: %s\n", conf_error);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetAddress("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetAddress("net_sockets", (void **)&net_sockets) || !net_sockets)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetAddress("net_time", (void **)&net_time) || !net_time)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find net_time address.\n");
|
|
return false;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
if(!g_pGameConf->GetAddress("g_sVersionString", (void **)&g_sVersionString) || !g_sVersionString)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find g_sVersionString address.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
|
|
|
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
|
|
if(!g_Detour_CBaseServer__InactivateClients)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__InactivateClients->EnableDetour();
|
|
|
|
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_connect", true);
|
|
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_disconnect", true);
|
|
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_changename", true);
|
|
|
|
playerhelpers->AddClientListener(this);
|
|
|
|
AutoExecConfig(g_pCVar, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool A2SQCache::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
|
{
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
|
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
|
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
|
|
|
|
gpGlobals = ismm->GetCGlobals();
|
|
ConVar_Register(0, this);
|
|
|
|
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
|
|
g_pSvTags = g_pCVar->FindVar("sv_tags");
|
|
g_pSvEnableOldQueries = g_pCVar->FindVar("sv_enableoldqueries");
|
|
#if SOURCE_ENGINE >= SE_CSGO
|
|
g_SvHostNameStore = g_pCVar->FindVar("host_name_store");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void A2SQCache::SDK_OnUnload()
|
|
{
|
|
if(g_Detour_CBaseServer__InactivateClients)
|
|
{
|
|
g_Detour_CBaseServer__InactivateClients->Destroy();
|
|
g_Detour_CBaseServer__InactivateClients = NULL;
|
|
}
|
|
|
|
g_pGameEvents->RemoveListener(&g_A2SQCacheEvents);
|
|
|
|
playerhelpers->RemoveClientListener(this);
|
|
|
|
if(g_pA2SQCacheTimer)
|
|
timersys->KillTimer(g_pA2SQCacheTimer);
|
|
|
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
|
}
|
|
|
|
bool A2SQCache::RegisterConCommandBase(ConCommandBase *pVar)
|
|
{
|
|
/* Always call META_REGCVAR instead of going through the engine. */
|
|
return META_REGCVAR(pVar);
|
|
}
|
|
|
|
void A2SQCache::SDK_OnAllLoaded()
|
|
{
|
|
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
|
|
|
|
iserver = g_pSDKTools->GetIServer();
|
|
if (!iserver) {
|
|
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
|
|
return;
|
|
}
|
|
|
|
int socknum = 1; // NS_SERVER
|
|
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
|
|
|
|
if(!g_ServerUDPSocket)
|
|
{
|
|
smutils->LogError(myself, "Failed to find server UDP socket.");
|
|
return;
|
|
}
|
|
|
|
int offset;
|
|
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
|
|
{
|
|
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
|
|
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
|
|
}
|
|
else
|
|
{
|
|
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
|
|
return;
|
|
}
|
|
|
|
g_pA2SQCacheTimer = timersys->CreateTimer(&g_A2SQCacheTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
|
|
|
|
// A2S_INFO
|
|
CQueryCache::CInfo &info = g_QueryCache.info;
|
|
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
|
|
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
info.iSteamAppID = 730; // wtf valve
|
|
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%s", *g_sVersionString);
|
|
#else
|
|
info.iSteamAppID = engine->GetAppID();
|
|
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
|
|
#endif
|
|
|
|
info.iUDPPort = iserver->GetUDPPort();
|
|
info.nNewFlags |= S2A_EXTRA_DATA_HAS_GAME_PORT;
|
|
|
|
info.iGameID = info.iSteamAppID;
|
|
info.nNewFlags |= S2A_EXTRA_DATA_GAMEID;
|
|
|
|
UpdateQueryCache();
|
|
|
|
// A2S_PLAYER
|
|
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
|
|
{
|
|
int client = slot + 1;
|
|
IClient *pClient = iserver->GetClient(slot);
|
|
if(!pClient || !pClient->IsConnected())
|
|
continue;
|
|
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
|
|
if(!player.active)
|
|
{
|
|
g_QueryCache.info.nNumClients++;
|
|
if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV())))
|
|
{
|
|
g_QueryCache.info.nFakeClients++;
|
|
player.fake = true;
|
|
}
|
|
}
|
|
|
|
player.active = true;
|
|
player.pClient = pClient;
|
|
player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name));
|
|
|
|
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
|
|
if(netinfo)
|
|
player.time = *net_time - netinfo->GetTimeConnected();
|
|
else
|
|
player.time = 0;
|
|
|
|
if(gplayer && gplayer->IsConnected())
|
|
{
|
|
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
|
if(info)
|
|
player.score = info->GetFragCount();
|
|
else
|
|
player.score = 0;
|
|
}
|
|
|
|
g_UserIDtoClientMap[pClient->GetUserID()] = client;
|
|
}
|
|
}
|
|
|
|
void A2SQCache::OnClientSettingsChanged(int client)
|
|
{
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if(player.active && player.pClient)
|
|
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
|
}
|
|
}
|
|
|
|
void A2SQCache::OnClientPutInServer(int client)
|
|
{
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
if(player.active && player.fake && gplayer->IsSourceTV())
|
|
{
|
|
player.fake = false;
|
|
g_QueryCache.info.nFakeClients--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void A2SQCache::OnTimer()
|
|
{
|
|
for(int client = 1; client <= SM_MAXPLAYERS; client++)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if(!player.active)
|
|
continue;
|
|
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
if(!gplayer || !gplayer->IsConnected())
|
|
continue;
|
|
|
|
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
|
if(info)
|
|
player.score = info->GetFragCount();
|
|
}
|
|
|
|
UpdateQueryCache();
|
|
}
|
|
|
|
void A2SQCacheEvents::FireGameEvent(IGameEvent *event)
|
|
{
|
|
const char *name = event->GetName();
|
|
|
|
if(strcmp(name, "player_connect") == 0)
|
|
{
|
|
const int client = event->GetInt("index") + 1;
|
|
const int userid = event->GetInt("userid");
|
|
const bool bot = event->GetBool("bot");
|
|
const char *name = event->GetString("name");
|
|
|
|
if (g_SvLogging->GetInt())
|
|
g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name);
|
|
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
|
|
player.active = true;
|
|
player.fake = false;
|
|
player.pClient = iserver->GetClient(client - 1);
|
|
g_QueryCache.info.nNumClients++;
|
|
if(bot)
|
|
{
|
|
player.fake = true;
|
|
g_QueryCache.info.nFakeClients++;
|
|
}
|
|
player.time = *net_time;
|
|
player.score = 0;
|
|
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
|
|
|
g_UserIDtoClientMap[userid] = client;
|
|
|
|
if (g_SvLogging->GetInt())
|
|
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
|
|
}
|
|
|
|
}
|
|
else if(strcmp(name, "player_disconnect") == 0)
|
|
{
|
|
const int userid = event->GetInt("userid");
|
|
const int client = g_UserIDtoClientMap[userid];
|
|
g_UserIDtoClientMap[userid] = 0;
|
|
|
|
if (g_SvLogging->GetInt())
|
|
g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
|
|
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if (g_SvLogging->GetInt())
|
|
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
|
|
|
|
if(player.active)
|
|
{
|
|
g_QueryCache.info.nNumClients--;
|
|
if(player.fake)
|
|
g_QueryCache.info.nFakeClients--;
|
|
}
|
|
player.active = false;
|
|
player.pClient = NULL;
|
|
}
|
|
}
|
|
else if(strcmp(name, "player_changename") == 0)
|
|
{
|
|
const int userid = event->GetInt("userid");
|
|
const int client = g_UserIDtoClientMap[userid];
|
|
|
|
g_A2SQCache.OnClientSettingsChanged(client);
|
|
}
|
|
}
|
|
|
|
ResultType A2SQCacheTimer::OnTimer(ITimer *pTimer, void *pData)
|
|
{
|
|
g_A2SQCache.OnTimer();
|
|
return Pl_Continue;
|
|
}
|
|
void A2SQCacheTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}
|