Support servers other than 64 slots... theoretically.

This commit is contained in:
Pan32 2020-08-06 23:59:47 +01:00
parent 8b955e85a2
commit 32a6c75292

View File

@ -117,6 +117,7 @@ IForward *g_pOnRunThinkFunctionsPost = NULL;
int g_SH_TriggerMoved = 0;
int g_SH_TouchLinks = 0;
const int g_iMaxPlayers = 0;
CTriggerMoved *g_CTriggerMoved = NULL;
CTouchLinks *g_CTouchLinks = NULL;
@ -152,7 +153,7 @@ void (__fastcall *g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime)
{
CBaseEntity *apPlayers[SM_MAXPLAYERS];
CBaseEntity *apPlayers[g_iMaxPlayers];
int iPlayers = 0;
// Remove players from list and put into apPlayers
@ -167,7 +168,7 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
continue;
int Entity = gamehelpers->IndexOfEdict(pEdict);
if(Entity >= 1 && Entity <= SM_MAXPLAYERS)
if(Entity >= 1 && Entity <= g_iMaxPlayers)
{
apPlayers[iPlayers++] = pEntity;
ppList[i] = NULL;
@ -242,7 +243,7 @@ IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
int index = hndl.GetEntryIndex();
// We only care about players
if(index > SM_MAXPLAYERS)
if(index > g_iMaxPlayers)
{
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
@ -306,13 +307,13 @@ IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
int index = hndl.GetEntryIndex();
// Optimization: Players shouldn't touch other players
if(g_SolidEntityMoved <= SM_MAXPLAYERS && index <= SM_MAXPLAYERS)
if(g_SolidEntityMoved <= g_iMaxPlayers && index <= g_iMaxPlayers)
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
// block solid from touching any clients here if bit is set
if(g_pBlockSolidTouchPlayers && index <= SM_MAXPLAYERS && CheckBit(g_pBlockSolidTouchPlayers, g_SolidEntityMoved))
if(g_pBlockSolidTouchPlayers && index <= g_iMaxPlayers && CheckBit(g_pBlockSolidTouchPlayers, g_SolidEntityMoved))
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
@ -361,6 +362,8 @@ bool PhysHooks::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
srand((unsigned int)time(NULL));
g_iMaxPlayers = playerhelpers->GetMaxClients();
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("PhysHooks.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{