Sorry neon, but im reverting this for now.
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227f3a6c05
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@ -29,9 +29,9 @@ def CopyFiles(src, dest, files):
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builder.AddCopy(source_path, dest_entry)
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# Include files
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CopyFiles('include', 'addons/sourcemod/scripting/include',
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[ 'A2SFixes.inc', ]
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)
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#CopyFiles('include', 'addons/sourcemod/scripting/include',
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# [ 'sample.inc', ]
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#)
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# GameData files
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#CopyFiles('gamedata', 'addons/sourcemod/gamedata',
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@ -59,14 +59,13 @@ CDetour *g_pDetour_SendTo = NULL;
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char *NewBuf;
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char *OldBuf;
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struct PlayerInfo {
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struct PlayerInfo
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{
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char Name[32];
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long Score;
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float Time;
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};
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int g_FakePlayers = 0;
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/**
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* @brief
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*/
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@ -126,9 +125,6 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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}
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}
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if (iPlayers + g_FakePlayers < 64)
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iPlayers += g_FakePlayers;
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// Correct playercount
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memset(NewBuf, iPlayers, 1);
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@ -194,29 +190,6 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, buf, len, flags, to, tolen);
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}
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/**
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* @brief
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*/
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cell_t FakePlayers(IPluginContext *pContext, const cell_t *params)
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{
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g_FakePlayers = params[1];
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return 1;
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}
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/**
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* @brief
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*/
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const sp_nativeinfo_t MyNatives[] =
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{
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{"FakePlayers", FakePlayers},
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{NULL, NULL},
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};
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void A2SFixes::SDK_OnAllLoaded()
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{
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sharesys->AddNatives(myself, MyNatives);
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}
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/**
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* @brief This is called after the initial loading sequence has been processed.
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*
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@ -1,30 +0,0 @@
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#if defined _A2SFixes_included
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#endinput
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#endif
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#define _A2SFixes_included
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native bool FakePlayers(int amount);
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public Extension __ext_RevEmuAPI =
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{
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name = "A2SFixes",
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file = "A2SFixes.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public __ext_A2SFixes_SetNTVOptional()
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{
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MarkNativeAsOptional("FakePlayers");
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}
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#endif
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